Lately any discussion of a customizable race has died out, lergely because A) we are still hoping for a real update deep down and B) because viratually all the suggestions about this idea up until now would be things that would completely unbalance the game.
Here is my view. Right now, the community has more or less reach a consensus as to the changes that need to be made but we haven`t seen any of them because Stephen hasn`t implemented them. Imagine if instead of waiting years for Stephen to do a simple tweak on a race, we could do it ourself.
The basic idea is that rather than the usual idea of allowing players to create their own customized race from scratch (which would lead to complete anarchy) the customization process lets you pick on of the existing races as a template, and then adjust various aspects of that race within certain limits. So for example, you couldn`t select the A Miner template and turn them into farmers. You could however adjust the modifiers for CG production and mining to produce either a mining or a industry specialist.
Here are some limits and restrictions:
1) This feature would be unlocked by completing all the missions for a race thus `beating the game`.
2) All playable races except for virals would be available as templates.
3) Changes can be made at any time, however each `aspect` can only be changed once, so once the player confirms the change it becomes permanent.
4) After an aspect is customized, the player must wait 48 hours before the changes take effect.
5) Each improvement made in one aspect has a corresponding negative impact on some other trait. So for example, improving an economic trait might reduce ship build rates or increase ship costs. Each player does have a small and limited number of `points` however that they may spend to improve one trait without a negative impact on another. the number of points required would vary depending on the aspect being changed.
K
KusariOP