27/11/2006 · 09:02 PM
#22
132. A phoenix feather can revive you and bring you back from death, these are prolifically available in all markets you go to (one bald phoenox out there somewhere)
133 After you kill the Giant robots, there are always more that seem to think you`re a easy kill and happy to attack you after giving you time to freshen up with a drink or potion.
134 The Keys are rarely on the key rack, instead they are in a locked box that requires a magnetic strip key to unlock.
135 The lantern, lantern fuel and match are rarely found in the same building, or often not even the same city, and if they are the you seem to mysteriously lose them after they`ve served one purpose.
136 Monsters when killed seem to die in a explosion which disintegrates their flesh and turns them into potions and cash.
137 When trying to stop a runaway train, any action taken will merely increase its velocity and impending doom.
138 A chocobo that you have had reared and cared for will willingly stand by the marsh where dwells a giant snake monster and still be there when you get back from flying around in a airship across a entire planet, seemingly no more hungry than when you left and free from attack.
139 The instant you leave the previously mentioned airship to walk to the bird to do for a ride you will be attacked.
140 Guards always follow a brief predictable pattern that will enable you to sneak through enemy lines.
141 Guard dogs can`t detect you if inside a APC.
142 Everyone else when bitten by a zombie will turn instantly, you however have until the timer counts down to find a antidote.
143 No matter how fast you travel somewhere, the bad guys will have already gotten there first and set up a ambush.