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give collectives scouts

Started by Achilles · 27/10/2006 · 10:17 AM · 14 replies · 0 reads
A AchillesOP
want to heat things up? Eliminate plunder bonus and allow collectives to explore. Add a couple build rate increases and you now have a forminable foe for the viral menace
E EvilBaa
Give kob a cookie , even better idea
K Kusari
Ah, Is it time for my collective storage idea to be ignored again? This topic usually comes up every few months lol.

My concept was a project that let collectives store ships until they were needed for a fee.

Another thought I recently had is a kind of `RE token` similar to the old ship map artifacts. When a collective captures a ship, they have the option of turning that ship into an artifact that can be used later to build that ship if it is needed.
E EvilLoof
i dont think it should cost upkeep while they were stored, it should of course cost some turns to store them, and activate them...
T Travvivian
I`ve always liked the idea of "Storing" Captured ships. But only if the Upkeep were set lower during this time, since you wouldn`t be actually using the ship. You know, essentially the same way it is in the world`s Navies today. It costs much less to maintain a ship sitting at Dock, than one fully crewed, armed and sailing.
L Land{of}Flames
And let them get planets with only 200 or more land. maybe even give them the ability to pick a colony that they capture to be their Base world
L Land{of}Flames
*agrees with EvilLoof* yeah take away viral scouts or give collectives the ability to store ships they capture
Z Zenith
And the ship`s upkeep counts for 10% of actual upkeep, and they don`t count for PR.
E EvilLoof
give collectives the ability to store the ships they capture and use em at any time they want
E EvilLoof
removing scouts from viral is definetely a good idea (quite probably the first good idea i`ve heard dreamland lol)
imo collectives are fine as they are thou, i played em for 400 days at fast, and mostly fought battles between 1 and 3 mill pr, not all that low for fast server...collectives are of course worse on faster servers, but the same goes for maru`s...On slow collectives and marauders holds aprox about half the power on the server, of course not counting by planets, but by capability to fight.
In the 7 MK uw attempts collectives have been the biggest hitters although most active empires are terran.
on a server like rt collectives of course get shafted big time as people have turn to just keep spamming you if they fail the first time, where on slower servers a battle mean alot more...if you lose your fleet, you aint getting a new one that day less you`ve saved up turns for days heh
V Varna
Forget scouts, just better build rates :)
S species382
A Trivia question: why should not all races have exactly the same abilities.......
X Xemnas
well what Stephen says goes
Z Zenith
I remember the last time that happened. Stephen edited the post in red, saying "the story says that the collectives are a plundering race, so there"

Or something like that.

But then, I thought it was an interesting idea too, since I was sick of getting useless planets once your base PR got too high.

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