Found this old thread by Maraudian while cleaning up.
Mineral calculation (GC)
Colony Size (No of planets in Colony) + ( Colony Size x Mining Research Lvl / 10 x Planet
mining level / 100 x Racial Modifier)
Industry (GC)
1 * racial_modifier * (1 + industry_level / 10) = cg's per raw material
Tax (GC)
(pop / 2) + ( ( pop x loyalty / 5000) x racial attribute)
this taxation is calculated individually for each and every planet, so an average (or
overall) calculation may be slightly different.
Agriculture (GC)
(agri) x [ 1 + (.1 x research lvl) ] x (1 + [race mod / 100]) x (market price) = per turn
income
Comercial (GC)
(comm) x [ 5 + (.5 x research lvl)] x (1 + [race mod / 100]) = per turn income
Plunder (GC)
[([ 5500 x (total infra)^2 ] / (total land) ) + ([housing x (10 + research lvl)] x 2500) +
(200000 x (planets)] / 15) x (race mod) = plunder money
P
PandyOP