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Ship Changes & Discussion

Archived Started by Renegade · 27/08/2026 · 03:06 PM · 0 replies · 1 read
Archived thread. It was closed and moved to the archive, which is where the board has always kept closed threads. Nothing has been lost — every post is below.
R RenegadeOP Admin
- E.Aurora: range 6 to 5; attack 4/0/20/0 to 4/0/18/0 (24 to 22 total)
Aurora was a bit strong in too many facets for a neutral, this brings it more in line with the rest of ships like it.
- T.Kalieum: build rate 22 to 29 (49,329 per turn)
Kalieum was fine stat wise but too many fast building ships were able to take it down without trouble due to heavy negative shielding on weapon types most caps have. This gives you a chance to at least match up its offense.
- Chimaera: hull 45,000 to 30,000
Chimaera has long needed a nerf to bring it in line with other previously nerfed Starbases, largely for the ability to build in DP. You can still build it as fast, but others building real combat ships can deal with it better now.
- Eel: attack 0/25/25/0 to 0/25/10/15, same 50 total, redistributed; build rate 700 to 725 (43,500 per turn)
Eel was adjusted for the Maru vs Maru matchup, giving Marauders another good answer to Pike that isn`t just Pyth or defending.
- D.Hammerhead: Missile Shield +55% to +40%; build rate 8 to 7 (25,284 per turn)
Hammer OP, wins against everything. Hammer less OP now. Doesn`t need much explanation.
- G.Quartz: Absorption Shield -30% to -20%; Missile Shield -40% to -30%
Gives some mild shield buffs to Quartz to help it be the best little tank it can be.
- R.Sloop: Energy Damage 550 to 500; Absorption Shield +45% to +35%; Missile Shield +40% to +30%
Sloop has been brutally strong for awhile now, this is similar to Hammer where it just beats a lot. Mild nerf but it wasn`t as badly OP as Hammer.
- V.Triton: attack 0/1,500/2,750/0 to 0/1,600/2,750/0 (4,250 to 4,350 total); build rate 6 to 7 (62,874 per turn)
Triton buffed slightly due to it being horribly under-used, and gives some focus for virals back to actual V Class, instead of running pure RE fleets.
- M.Flysch: attack 1,500/500/1,000/0 to 1,500/800/1,100/0 (3,000 to 3,400 total)
Adds a lot of general Utility to Flysch, another drastically underused ship for Miners and helps complement the overall ship list.
- A.Aragonite: build rate 12 to 11 (55,385 per turn)
Aragonite is a cap killer that built as fast as other Capitals, this doesn`t change the outcome but allows you to at least build enough caps to kill some.
- M.Lakko: build rate 3 to 2 (48,888 per turn)
Bringing Miner`s third Starbase more in line with a secondary option Starbase build rate. No other race has two that can build at 70k+ per turn and in general being able to build in DP as a race with incredible economic power is a problem we are attempting to curb.
- M.Chlor: range 6 to 4
Chlor was a bit too strong, it`s still beefy but this gives you options to hit it some more without being the defender. More in line with similar ships of its type.

Feel free to discuss changes here, discussion doesn`t have to pertain to ships changed in this update, as we are constantly monitoring the balance and as with many PvP games, changes will be fairly constant as different things are brought to light.

When bringing up changes to ships or potential buffs/nerfs, do please try to sim the ship first either via the official battle sim at
https://wrindustries.com/Apps/Sims/GCSim
or to test a ship against the full suite of other ships:
https://augury.drlat.dev/ships/test

and provide explanation and data for the reasoning of your thoughts.

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