GC Patch #109.2 - Research, System messages, API.
*Summary
Detail
GC Patch #109.2 is live.
Research
On Nebula and Daylight, Research is now a single screen. Infrastructure levels, your active technology research, the tech tree and your researched archive all live together, with the selected technology`s requirements, turns invested and turns remaining alongside - instead of being spread across separate pages.
System messages
- Messages from staff now announce themselves. An unread System message lights up your Messages button, on desktop and mobile, and stays lit until you actually open the message.
- System messages can now carry a link to a Help Center thread, so a notice from staff is something you can reply to rather than a dead end.
Fixes
- Fixed the per-colony food and goods figures on the colony list`s Consumption tab. They ignored the planet type`s industry modifier, never counted the goods your commerce produces, and missed the way commerce lifts food, so they disagreed with the Income page. Both now use the same maths.
- Vacation Mode warns you before you activate it that you will lose 50% of your current fleet.
- The Nebula theme is no longer labelled WIP in the theme selector.
- The unread-message check that runs on every page load was scanning the entire message table each time. It is now indexed, taking real work out of every page you load.
- Federation page table styling, and Mobile Navigation options now follow your chosen theme.
New: the player API
Galactic Conquest now has a public, read-only API, so you can pull game data into your own scripts, spreadsheets, tools or fan sites instead of copying it off the screen by hand. Generate a key for your empire under Options - API Access; that page also carries the documentation and a log of your own recent calls, so if you ever see traffic you did not make you can regenerate the key on the spot.
- Sixteen endpoints covering rankings, empires and empire search, federations, ships, planet types, races, research, buildings, goods, minerals, artifacts, market prices and server information, plus a call that tells you which of them your key can reach.
- The data matches the game. Rankings come from the same live ranking the in-game page uses and exclude NPC and vacation-mode empires; ship costs and upkeep are worked out with the game`s own formulas; planet and race modifiers match the manual.
- Deep Space Radar battles are available to empires holding the project, matching the in-game entitlement.
- 120 requests per minute per key, one key per account. It is read-only: nothing in the API can change your empire.
- Hidden combat internals stay hidden - ship attack and defence internals, capture chances and planet dig rates are deliberately not exposed.
Full notes: Change Log
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SystemOP