Consumer Good Price : 5 -> 4
Sell to population price: 5.5 -> 4.5
Terran:
Industry Racial: + 220 % -> + 315 %
Aminer:
Industry Racial: + 350 % -> + 465 %
before racial increase
Race Land choice Goods/turn Credits/turn @5
Terran 125k C.3 12,626,817 63,134,085
Terran 125k U.Large 16,997,638 84,988,190
A.Miner 125k C.3 17,756,461 88,782,305
A.Miner 125k U.Large 23,902,929 119,514,645
after racial increase
Race Land choice Goods/turn Credits/turn @4
Terran 125k C.3 15,783,521 63,134,084
Terran 125k U.Large 21,247,048 84,988,192
A.Miner 125k C.3 22,195,577 88,782,308
A.Miner 125k U.Large 29,878,661 119,514,644
this allows for more consumer good procution while maintaining the same income per turn.
the increase in racial allows for the raw material consumption to remain the same and still keep the per turn income the same also.
this would be a long term benefit aswell as short term benefit.
1 terran producing consumer goods can only feed 1 viral both with max infra and alot of land.
an increase in play base would not alter the amount of consumer goods being available on the market, more than likely would reduce how many are on the market as consumer good generation is not a optimal path income wise.
majority of players choose food or tax.
K
KnightOfBaaOP