GC Patch #109 - Captured U Class and more.
*Summary
Detail
GC Patch #109 is live.
New: Captured U Class colonies
A U Class colony taken by a Viral or Collective empire used to keep its original type. Both races now convert U Class colonies the way they already convert everything else, and the results have their own colony types, prefixes and artwork - T. for Viral (Tainted) and A. for Collective (Assimilated). Un-converting returns the colony to its original U Class type.
Modifiers, listed as Pop Growth / Industry / Agriculture / Mining:
- T.Rich: -60% / -60% / No Support / +80%
- T.Eden: +250% / +10% / -60% / No Support
- T.Spazial: -65% / -65% / No Support / No Support
- T.Large: -60% / +40% / No Support / No Support
- T.Fertile: -40% / +10% / +90% / No Support
- A.Rich: -55% / -55% / No Support / +105%
- A.Eden: +350% / +15% / -65% / No Support
- A.Spazial: -70% / -70% / No Support / No Support
- A.Large: -55% / +55% / No Support / No Support
- A.Fertile: -35% / +15% / +115% / No Support
These modifiers are preliminary. They are a starting point, not a settled balance pass, and they are subject to change - potentially radical change - once we see how these colonies actually play. What matters right now is the opening they create: Viral and Collective empires can finally make use of U Class colonies, which until this patch were effectively closed to them.
Game changes
- Multi Infect / Assimilate: convert several colonies at once, exactly the way multi-plunder already works. Tick the colonies on your colony list and use the new button.
- Market shorthand: type 5b for 5,000,000,000 or 2.5m for 2,500,000. Commas, 5mil and scientific notation such as 1e7 all work, on buying and selling, and the cost preview reads them as you type.
- Black market limits tidied: one cap of 100,000,000 per purchase except Raw Materials at 50,000,000,000. Going over now trims your order instead of rejecting it.
Fleet screens
- Build by power rating instead of by amount: type a power rating into any Builder box and finish it with a shorthand suffix and it resolves to the number of ships closest to that power. 400k against a Herc (41,769 power each) works out 400,000 / 41,769 and fills in 10. Plain numbers still mean what they always did.
- The Builder now shows ships you own but cannot build - captured hulls, mission rewards, ships dropped from your research, and premium hulls after premium lapses - as read-only entries sorted into their real position in your fleet.
- Copying your fleet from the Disband page now gives the same clean text in every browser and on every theme.
Fixes
- Turn generation is fixed everywhere. Patch #108.1 corrected the turn count on the Builder; the same fault was affecting every other action that spends turns. Research, exploration, plunder, colony construction, annexing and projects all count your turns correctly now.
- Changing your password in-game no longer leaves you unable to log in. A space accidentally typed into the new password field was being saved as part of the password.
- The chat Refresh link refreshes the page you are on instead of dumping you on an empty Command Center.
- Back to Shop on the Redeem Donation Points page works again.
- Manage Colonies no longer shows Collective colonies at half their real maximum population. The Collective`s doubled housing was never applied to the figure on that page, so the limit read low and your population stayed white instead of turning green once it passed the number shown.
- The Income page now shows Raw Materials produced and consumed per turn.
- A Join Our Discord link has been added to the News / Updates panel in-game, under the change log links: discord.gg/VzazaFn
- Multi-planet U Class colonies are labelled as Clusters on the Classic theme again, and the same labelling now covers the new Tainted and Assimilated types.
Full notes: Change Log
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