Upcoming GC Patch for Friday July 26th at 12:00 ST
*Summary
Detail
GC PATCH #106
Patch 106 will go into effect at 12:00 Server Time on June 26th to give everyone time to prepare for the changes.
New Mechanic: Planetary Fracture
Due to mass gravitational de-stabilization among planets and clusters of empires who have used the Minor and Major Gordo artifacts to artificially inflate their land masses, colonies across the galaxy are beginning to fracture. Due to this, the Galactic Council has implemented new limits on the capabilities of these artifacts, and some changes to existing colony structure for all empires.
- Minor and Major Gordos can now be used on any chosen colony in your colony list when used on yourself.
- Minor and Major Gordos used on other empires will only affect their outermost border colony.
- Minor and Major Gordos will now only gordo land up to a certain threshold before adding to the planet amount in the colony. Smaller clusters hitting the threshold will gain planets until
they hit the next cluster level and then be converted to the next cluster size up. (Ex: A C1 that is gordoed past the 25 planet threshold will become a C2). Maximum level clusters (C3, C.4, C.5)
have a maximum threshold implemented at roughly twice the base planet size of the cluster.
- Cluster Base colony type implemented. Cluster base is a regular single planet colony that has been gordoed.
- U Class Colony Cluster types have been implemented for all U Class types. These are U Class colonies that have been gordoed past the threshold.
- Empires currently over the threshold will be contacted regarding their colony decisions.
- Major Gordo artifacts can no longer be used on Homeworld colonies.
- Tainted and Assimilated captured colonies will now have their own Colony Prefix, T.XXXX and A.XXXX.
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Other Changes:
- Buying posts from the market will now be chosen randomly from among all users with the good posted at that price.
- Maximum Credit Storage raised to 50,000,000,000,000.
- Maximum Mineral Storage raised to 10,000,000,000 each.
- Maximum Ore Storage raised to 10,000,000,000.
- The ability to reward loyalty to a colony has been removed. Loyalty will now raise automatically to your personal cap on each colony whenever you use a turn while having a supply of Consumer Goods.
5 Loyalty per turn used will be added to each colony.
Personal cap is determined by your race with bonuses adding on for missions you`ve completed that reward loyalty, with Guardians maxing at 2,500 and every other race at 5,000 base.
Ex: Guardians who are at Act 1 Mission 1 will have a cap of 2,500. Guardians who have finished All of Act 1 (500 loyalty total) will have a cap of 3,000.
Edited by Amadea on 2026-06-26
Improve - GC Patch #106
Started by Renegade
· 19/06/2026 · 12:44 PM
· 1 reply
· 3 reads
- Maximum Food Storage raised to 100,000,000,000.
- Maximum Goods Storage raised to 100,000,000,000.
- Maximum Raw Material Storage raised to 100,000,000,000.
- Market Post caps increased to accommodate the new storage caps.
- Industry Modifiers have been added to all colony types with the following values (not listed means no modifier or +0%):
Barren: +50%
Icy: -25%
Marshy: -20%
Oceanic: -20%
Rocky: -20%
Desert: -25%
Gas: -90%
Cluster Lvl 1: +10%
Cluster Lvl 2: +20%
Cluster Lvl 3: +30%
U. Rich: -90%
U. Eden: +25%
U. Spaziel: -90%
U. Large: +75%
U. Fertile: +25%
Dead: -95%
Similare C.1: -70%
Similare C.2: -65%
Similare C.3: -60%
Similare C.4: -55%
Similare C.5: -52%
Assimilated C0: -30%
Assimilated C1: -20%
Assimilated C2: -10%
Tainted C.1: -20%
Tainted C.2: -25%
Tainted C.3: -30%
Tainted C.4: -35%
Infected C0: -20%
Infected C1: -10%
Infected C3: +10%
- Industry now uses roughly 30% of Consumer Goods produced in Raw Materials.
-- If you produce 5,000,000 goods per turn, you will now use roughly 1,500,000 Raw Materials. This roughly adds up to 6% of your net income with goods at 5, and 10% of your net income with goods at 3.
- Major Gordo Formula has been adjusted:
Big Time Capsule
Major Cosecha
Major Alimento
Major Afortunado
Big Time Capsule
- Planetary Core Capsule no longer has a fusion formula. They can only be obtained via special means.
Edited by Amadea on 2026-06-26
- Maximum Goods Storage raised to 100,000,000,000.
- Maximum Raw Material Storage raised to 100,000,000,000.
- Market Post caps increased to accommodate the new storage caps.
- Industry Modifiers have been added to all colony types with the following values (not listed means no modifier or +0%):
Barren: +50%
Icy: -25%
Marshy: -20%
Oceanic: -20%
Rocky: -20%
Desert: -25%
Gas: -90%
Cluster Lvl 1: +10%
Cluster Lvl 2: +20%
Cluster Lvl 3: +30%
U. Rich: -90%
U. Eden: +25%
U. Spaziel: -90%
U. Large: +75%
U. Fertile: +25%
Dead: -95%
Similare C.1: -70%
Similare C.2: -65%
Similare C.3: -60%
Similare C.4: -55%
Similare C.5: -52%
Assimilated C0: -30%
Assimilated C1: -20%
Assimilated C2: -10%
Tainted C.1: -20%
Tainted C.2: -25%
Tainted C.3: -30%
Tainted C.4: -35%
Infected C0: -20%
Infected C1: -10%
Infected C3: +10%
- Industry now uses roughly 30% of Consumer Goods produced in Raw Materials.
-- If you produce 5,000,000 goods per turn, you will now use roughly 1,500,000 Raw Materials. This roughly adds up to 6% of your net income with goods at 5, and 10% of your net income with goods at 3.
- Major Gordo Formula has been adjusted:
Big Time Capsule
Major Cosecha
Major Alimento
Major Afortunado
Big Time Capsule
- Planetary Core Capsule no longer has a fusion formula. They can only be obtained via special means.
Edited by Amadea on 2026-06-26
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