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Forum Index Updates & Changes Improve - GC Patch #102

Improve - GC Patch #102

Started by Renegade · 23/04/2026 · 11:07 AM · 0 replies · 2 reads
R RenegadeOP Admin
GC Patch #102 and UI Update

GC Patch #102 04/23/2026



Server refresh and maintenance window extended to 15 minutes on Thursday, April 23rd at 12:00 Server Time for both GC and UC for the upload of GC Patch #102.


Patch Notes:



-Improve: Ask Help Center text max length increased from 30 > 80.
-Bug Fix: Rank Near Me filters not working on mobile.
-Display: Some Manual pages updated
-Display: Mobile Icon CDN fixed so icons for navigation bar will no longer error out.
-Display: Breadcrumb added to Manual sections for easier navigation
-Bug Fix: Fixed a missing variable issue when attacking NPC`s due to an issue with NPC planet generation.
-Display: Broken links pointing to old manual cleared
-Bug Fix: Fixed a bug related to multiple-turn-use Raw Material costs for Commercial Empires.

UI PATCH
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- Tablet Mode created and implemented for screens larger than 768px but smaller than 1024px.

- Theme selector added under Options > Display with three themes to choose from:
Classic - The layout you know and love same as before on desktop with minor improvements, and a fully revamped customizable mobile UI. This will be the default for current players.
Nebula - Similar to classic but a warmer / modern color scheme and adjustments. This will be the default for new players.
Daylight - Light mode. High-contrast colors for people who appreciate that.

All themes are mobile-first with customizable mobile-ready and tablet UI. Bottom 4 buttons on mobile layout are customizable to any link in the game.

*Please note that the Nebula and Daylight themes are a bit of a WIP. We wanted to get them out for early feedback and we intend to quickly improve them as we get feedback and usability/display issues or concerns. Classic remains as ever for those who do not want any change.

- Events and Income have been swapped and Events now highlights upon new battle and artifact events on your empire.
A new events button has been added to the mobile UI as well with the same functionality.
*Note: Market, Research, and Self-Use Artifacts will not highlight to avoid unnecessary spam feeling.*

- Messages now highlights properly on new PM`s on both mobile and desktop.

- Turns display once again highlights/glows when at the maximum.

- Builder Changes:
Builder has been updated slightly to make improvements for mobile users as well as the following changes on all screens:

- Fill Fleet button added: On the new Builder Settings Page you can select ships to function as `Fill Ships`.
Clicking the Fill Fleet button will attempt to build 1 of each selected Fill Ship, provided you do not currently have one in your fleet.
- Ability to enable or disable ships from showing on the builder added to the builder settings page.
- Ability to move ships up or down the builder list added to the builder settings page.





Developer`s Notes:
The rework to the in-game UI is the last big piece of site overhaul to knock out in preparation for attracting new players. Next major work besides tuning the UI via feedback will be improving the new player experience and fixing core gameplay issues.


Patch #103 Development Focus for GC: (roughly in order of priority)
1.) Balancing fix to the issue of gordo`s not having a risk trade-off.
2.) Add WIP tutorial system and re-work referral program (Annex/Enslavement) to be viable and properly incentivizing to promote new player growth.
3.) Mobile version of the Forum / Help Center.
4.) Adjustments to GC`s overall economic systems to promote more balanced and fun gameplay.

Further future things:
- Minor ship updates and various tweaks
- Artifacts re-work
- Continued adjustments to our backend infrastructure and CI/CD / workflows.
- Adjustments to how plunder works
- Missions for all races along with updates to current missions (ties in with tutorial a bit too).

Edited by Renegade on 2026-04-23

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