This is an insane idea and most of you will more than likely dissagree with me, but I want to hear your opinions just the same.
A number of economic issues in the game could be solved by changing the economic focus of some of the races. Here are my thoughts:
Idea A
1. Remove the modifier that causes Guardians to consume no food (I know they are energy beings, but let`s be creative for a bit here). Then increase their tax income mod to compensate, assuming an average food price of $20 per unit.
2. Reduce the tax mod for virals by a large amount and change their focus to either commercial or industry (mabey both).
3. Significantly reduce the tax mod for Miners and improve their Mining or Industry (or perhaps both depending on the changes to virals).
The alterations to Guardians would make them the major food consumers, which would compensate for the loss of food demand caused by the elimination of tax miners. Eliminating tax miners would help increase CG and mineral production. The changes made to the Viral race would be the `wildcard` used to correct any imbalances that the changes to Guardians and Miners cause.
K
KusariOP