Fighter
D.Wolverine
Weapon 5 - energy
Hull - 10
Range - 1
Scanner rating - 1
Power rating -8
Cost per unit - 88
Upkeep - 2
1 turn produces - 2000
Energy Shield - (-50%)
ECM - (+95%)
Ionized Hull - (-30%)
Corvette
K.Guard
Weapon 50 - missile
Hull - 15
Range - 5
Scanner rating - 0
Power rating - 66
Cost per unit - 811
Upkeep - 20
1 turn produces - 50
White crystal - 1, Red crystal - 1
Specials - can't return fire if attacked
Absorption Shield - (-10%)
ECM - (+20%)
Frigates
D.Sentouki
Weapon 60 - energy
Hull - 500
Range - 7
Scanner rating - 20
Power rating - 150
Cost per unit - 2000
Upkeep - 75
1 turn produces - 50
Terran Metal - 2
Absorption shield - (+50%)
ECM - (-40%)
Ionized hull - (-40%)
Frigates
L.Odin
Weapon 200 - kinetic
Hull - 75
Range - 9
Scanner rating - 0
Power rating - 175
Cost per unit - 2,311
Upkeep - 150
1 turn produces - 30
White crystal - 2, Rutile - 2
Specials - can't return fire if attacked & ships attacked can't attack
Absorption shield - (-30%)
ECM - (35%)
Destroyers
D.Cyclops
Weapon 350 - energy
Hull - 1500
Range - 9
Scanner rating - 70
Power rating - 900
Cost per unit - 9420
Upkeep - 525
1 turn produces - 10
Terran Metal - 10
Energy shield - (+10%)
Absorption shield - (+20%)
ECM - (-50%)
Ionized Hull - (-30%)
Z.Thor
Weapon 1400 - missile
Hull - 500
Range - 11
Scanner rating - 50
Power rating - 1500
Cost per unit - 17000
Upkeep - 750
1 turn produces - 8
White crystal - 10, Rutile - 10
Specials - ships attacked by this can't return fire & if attacked can't return fire
Absorption shield - (-30%)
ECM - (+50%)
Cruisers
R.Zeus
Weapon 1400 - chemical
Hull - 875
Range - 10
Scanner rating - 60
Power rating - 1600
Cost per unit - 17175
Upkeep - 1500
1 turn produces - 8
White crystal - 10, Composite - 10
Specials - if attacked can't return fire
Absorption shield - (-10%)
ECM - (+35%)
Battleship
D.Empereur
Weapon 2500 - kinetic 1500 & energy 500
Hull - 8000
Range - 7
Scanner rating - 500
Power rating - 6000
Cost per unit - 50000
Upkeep - 2500
1 turn produces - 4
Rutile - 80
Special - ships attacked by this can't return fire
Energy shield - (+20%)
Absorption shield - (-50%)
ECM - (+20%)
Ionized hull - (+20%)
Dreadnoughts
Kaiser
Weapon 15000 - energy 5000, kinetic 5000, & missile 5000
Hull - 30,000
Range - 6
Scanner rating - 2,500
Power rating - 30,000
Cost per unit - 300,000
Upkeep - 40,621
1 turn produces - 2
Terran metal - 300, Red crystal - 300, White crystal - 300, Rutile - 950
Specials ships attacked by this can't attack
Energy shield - (+35%)
Absorption shield - (-35%)
ECM - (-30%)
Ionized hull - (+35%)
Dyr
Weapon 2500 - energy 1000, kinetic 1000, & chemical 500
Hull - 4500
Range - 5
Scanner rating - 150
Power rating - 6000
Cost per unit - 45,445
Upkeep - 2500
1 turn produces - 4
T. Metal - 50, R. crystal - 20, W. crystal - 20, Rutile - 150, & Composite - 10
Energy shiel
L
Land{of}FlamesOP