Special ability
Mineral plunder-Takes a certian number of minerals from a plundered planet based on land size
Empire death
Bankcrupcy - when unable to repay debt
Dies when no colonies left
Alien attributes
Difficulty Setting Very Hard
Maximum colony 5
Exploration no
Able to plunder X class planets No
Enslave Yes
Research Yes
Missions No
Race modifiers
Tax from population - 99 %
Agriculture yield - 10 %
Tax from Commercial + 10 %
Industry efficiency
(Industry efficiency) - 99 %
Demand for goods - 99%
Infrastructure Maintenance 0 %
Plundering colonies - 99 %
Mineral Generation + 100 %
now with the power ships and hight upkeep they have a low income causing them harder to be played as also with less colonies it would be easier to crush them
hopw this balancing works
T
TheShadowOP