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Guardian Rebalance

Started by DrKsTGuardian · 02/07/2020 · 10:49 AM · 1 reply · 0 reads
D DrKsTGuardianOP
In light of recent changes to the Guardian race I have spoken with many of the more established guards on rt about their thoughts on the recent changes and all of us agree it was too harsh of a nerf. I have several adjustments I would respectfully like to be considered that accomplish what is needed in making Guard more balanced vrs the other races as well as keeping the ships in line with the original intent according the back story as the K.class ships are reverse engineered Kalzul technology.

Tourmaline
Pr:6510
Weapon 8000 kinetic
Hull 8500
Energy -20%
Kinetic +30%
Missile-30%
Chemical +50%

K.Hun Li
PR:92,718
Weapon 5200/10,400
Hull 104,000
Energy 90%
Kinetic 90%
Missile 5%
Chemical 90%

Repurposed G.Corrundom
PR: 8,749
Weapon 3500 energy/2000 kinetic
Hull 9,000
Range 8
5 per turn
Energy +20%
Kinetic-20%
Missile +10%
Chemical-10%

Tourm was tweaked to be easier to deal with but still hold up against V.class as currently it does not. Hun Li was fine the way it was but decreased heavy shields in line with being weaker than its Kalzul counterpart but still easier to kill than before,improved chem shields on the original XE making it a living fodder. Range 8 K.class shouldn`t exist and doesn`t coincide with the rest of the Kalzul ship list. Zen should be removed as guard doesn`t need 3 K.class ships but in exchange give Guard the choice of an authentic Kalzul version of the zen or another Kalzul ship for completing all missions which can be very difficult but gives them something to work towards.
D DrKsTGuardianOP
K.Hun Li stats are the proposed XE stats sorry for the mix up

K.Hun Li
PR: 66,590
Weapons13,000/5200
Hull 65,000
Energy 90%
Kinetic 90%
Missile 20%
Chemical 40%

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