16/11/2018 · 11:51 AM
#14
I`ve been around and around on this before, so I`m just going to bring forward some of the old solutions I suggested:-
Idea #1 basically this we add in a mod for upkeep, where the mod would be ((Your total land/total planets)) /1500 = your Upkeep mod with a Min Mod of 0.8 and a max mod of 2.5
Example: Say you have a 25,000 land c2, your mod would be 0.66 but because the minimum is 0.8 the upkeep for all your stacks would be 0.8 the actual amount being cheaper than most.
But let`s say you have a gordo`d up a 85,000 land c2 to remain explorable. your mod would be 2.26 which would mean that your upkeep mod would become 2.26 higher than normal making it so that even though you are explorable with a great econ for your planet count it would actually cost you more to build which would be the drawback of having a lot of land and remaining explorable.
Idea #2 Land based exploring, (Total Land / 1500) rounded down, or total planets. (The higher value being used)
Example: Someone has a 134,000 land c2, 30 total planets (134,000 / 1500) = 89 planets vs 30 planets, the 89 gets chosen for the formula. Therefore you have 89 planets as far as exploring is concerned.
Two of my old ideas, I had more I just cannot be bothered to recall them. Feel free to discuss these or w/e.
Edited by {DrKsT}bAdWoLf on 2018-11-16