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Forum Index General Discussion The Gordo Land Fix - ( Ideas )

The Gordo Land Fix - ( Ideas )

Started by CounterCrazyGOM · 16/11/2018 · 05:21 AM · 127 replies · 5 reads
C CounterCrazyGOMOP
Make some logical arguments, try not flame, berate or harass other players ideas.

Some ideas will be good, some meh, some bad, some horrible.

This has always been a difficult subject for those who have massive planet sizes vs those who dont. Seriously how can we make it all fair ???

This is mainly a GC / RT problem not turn based.
R Rambo
Gordos and guardians will not be changed in the forseeable future. The ghost ship of GC has no captain. There is no hope for positive change, its a permanent uphill battle. Back to VM I go after I get knocked down. Thankfully I never caved in and went Guardian myself like so many of you did.

You guys can enjoy your broken game, i`ll go find a balanced one where half the player base isnt a gordod guardian
A Ankaar
Alright, since gordod empires can dong and whine and threaten to quit, Im joining Rambo in his VM if there has been no changes agreed upon when my paid runs out.

I will no longer play if the game will remain broken.
Z zxsx9
better fix.

make pr based on land, so your pr is 10x land, everyones pr decreases.
make it so exploring is land based, fix exploring, so once above a certain land count/ planet count to get a planet it costs 1500 turns or 2500, so that way you can still explore but its not easy?
A Ankaar
so someone take and input these in
300 planet 100k land
300 planet 400k land
1 planet 100k land
1 planet 10k land

I was able to do the first line but then got lost when we decided pr should play a role here?
D {DrKsT}eViLBaA
my gut is saying this will make mineral miners the best income path to take as u wont be penalized for having land
O Omegian
Noted - proof of concept.
{DrKsT}bAdWoLf
Mainly just a concept formula template & proof of concept, using some quick math I ran.
O Omegian
May need to create tiers in the formula, or were you only showing one formula example? If only one example, I think this looks good to me as we are rewarding peoples income/production as they have more planets. I guess the only race that wouldn`t benefit from this is mineral miners (yes I know they are rare), but this formula would effect them not so greatly, not that they need it. /joking
{DrKsT}bAdWoLf
Okay so if i worked inside of what Omeg suggested, which I like because it`s a good suggestion.

[Min 0.85 Max 2 ((planets / (land / 1500)) + 0.5)]
(Above x [(PR / (average pr of top 10) Min 0.75 Max 2.5] x 1.5) (0.9x in dp, 1.5x out of dp)
Final Value:- Min: 0.85 - Max 3

That being applied to all income types, discuss, point out flaws, show improvements, etc..
O Omegian
Honestly, putting restrictions on planet size and all that is fine and all, but that wouldn`t deal with the grandfathered accounts nor would it solve an easy solution that BW can program once and be done with it. What you are asking is a more manual approach, while what I was proposing is more programmable (if possible by the BW).
C CounterCrazyGOMOP
I have no problem with fixing the problem that causes the issue.

But it is wrong to punish people for choosing the massively gordo.
C CounterCrazyGOMOP
Put a cap on gordo to 2000x the planet count.
Max gordo barren 2k land
C1 maxed gordo would be 10k land
C2 max gordo would be 50k land
C3 max gordo couch cough who would gordo a c3?

Max gordo viral c4 would be 128k land.

Max gordo u.large 20k land
Max gordo u.fertile 4k land
Max gordo u.eden 4k land

Etc.

Let grandfathered empires keep there large planets. BW can work the battle so if an empire loses a mass gordo planet it would be traded for a system reward planet instead. Removing the old gordo planet lost and replacing it with a let`s say a c2 or c3 of equal land or max gordo land. C3 I think should be capped at 125k land reward.
E EnderWiggin
There have been some ideas here that don`t involve turning people`s planets into c3s, which frankly I`m very against. There are a large portion of people who do not probably play the game to fight, and are not active enough to maintain borders on an unexplorable empire. And that`s fine, they belong here as well. Turning planets into clusters is one of the most heavy handed approaches here, and will massively alienate a significant portion of players. And if the only people that "benefit everyone else here" are the people that are unexplorable, I`ve got some bad news for you. Even at the peak of this game unexplorable empires were in the vast minority...
D {DrKsT}aSmOdEaN
The main issue with any proposal or update is the total lack of support most get. The reason is that no one wants things to change. They want the changes, but dont at the same time because they dont want to take a risk.
They dont want to lose their gordo planets. (Im okay with losing mine... fuggit. If it makes GC better, go for it).
No one wants to take a risk. Long ago this game was build with risk in mind. You began each day worried you wouldnt be able to cover your clusters in time. Well, land based will return this risk.
Yes, busting up a fert will eliminate a good deal of income, BUT, there are changes in mind to colony mods so that will hopefully negate the absurd mods that Fert has. BUT, again, no one wants change so... here we are.

I am a huge proponent of the UW-kills-you-win-or-lose idea. I love it. Makes it very risky, and the rewards can be modified. You dont realize yet that BW has full control?

Id be okay with a complete reset of RT. Everyone starts equal. People will leave, sure, but we all know what happens when we are off the crack for too long...
C CounterCrazyGOMOP
So i`ve played other games besides GC, like games oh the phone which i have access to my phone all the time.

But you know what.... the reason i dont keep up with those games is because it is to demanding. Not everyone has time to fight all the time for borders, tax empires have high base powers which makes fighting extremely difficult. Only way to get lots of ORE is to buy from the black market if i did power down to low my base power, to get borders easier.

So my choice you saying is be ACTIVE or DIE ???
Why play a game i know im going to die because i know im not going to be that active to fight daily???

GC loses it`s appeal to many i bet over that, or has, normally the reason i play A.miner or Terran because you cant die and lose everything like research & resources.
A Ankaar
GOM, what would you propose that you believe balances out the game play.
A Ankaar
So I guess the thing is GOM, you being here doesnt benefit anyone else in the ranks because unless you do go inactive, the only thing anyone will ever win off you are garbage border....and thats kind of the problem.

Yeah, we get that people set up these nice single planet or small cluster gordod planets, and most of them did it because it allows for very easy, risk free play. Like thats cool, but it makes the game suck. If nobody has anything worth taking, theres no reason for anyone ever to fight.

I havent won a good planet off anything but an NPC for ages. Is that what the game should be? Every remain explorable, nobody fight unless someone tries to UW?

Nobody should be able to maintain a sizeable income risk free, yet thats what gordod planets allow. Theres zero risk and massive return - a gordod planet, while time consuming, allows for income way over what someone can really cluster (without winning massive clusters to add to your own after you hit the colony limit).

In a game where there is a situation in which a style of play is low (or even zero) risk with massive reward, well, thats just a broken game.
C CounterCrazyGOMOP
So gonna start talking about breaking viral gordo planets now too? Anything over 70k gets turn into a viral C1, C2, C3 ? Or is having a 150k viral C4 okay?

How would you even out a 50k U.Fertile ??? make it a 100k C2, oh wait C3 ?? you cant nerf someones income because you dont like how they setup their empire.

Hell i set my empire up to be explorable & low base power to i can drop to 10k power, also drop to under 5k power so i can sit in Newbie Protection if i decided to go inactive.... way better than VMing and forgetting to login & lose everything i worked hard to gain. Oh wait i can always freeze me account, but wait if i wanna see whats going on with GC i gotta login.

Seriously turn my U.Eden into a C3 & you just killed all my work on my empire as a guardian, wasted months of gording and setting up my empire.... years for others.... i`ll kill myself on ever server and just quit again. You not promoting fighting for me, your promoting me to plunder and die & quit. I`ve done it before & i didnt leave GC on good terms lol, however i was much younger than & a much different person than i am now.
O Omegian
Again that is just simple paper math, you can create more tiers than the 3 I put on my first post and slide it however you like, but this keeps it simple and probably can make it by race as well.

Now that I think about this, this should also nerf the huge effect a u. fertile gordoed would have as well, but would impact the scout upkeep becoming a problem, so may make sense to have scout upkeep increase based upon land amount, but that is another thought.
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