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Forum Index General Discussion The Gordo Land Fix - ( Ideas )

The Gordo Land Fix - ( Ideas )

Started by CounterCrazyGOM · 16/11/2018 · 05:21 AM · 127 replies · 3 reads
C CounterCrazyGOMOP
Make some logical arguments, try not flame, berate or harass other players ideas.

Some ideas will be good, some meh, some bad, some horrible.

This has always been a difficult subject for those who have massive planet sizes vs those who dont. Seriously how can we make it all fair ???

This is mainly a GC / RT problem not turn based.
A Ankaar
+1 vote of support for BW`s formulas
R Renegade Admin
Apologies if anyone gets offended by my strong wording... It is my trademark ;)
R Renegade Admin
If our options are:

1.) Half the player-base who can`t actually fight and relies on gordoed planets to be effective quits, and we have a more balanced game with less people, or
2.) We remain stagnant with a bunch of old toxic players constantly arguing against any changes because they are lazy or don`t have a clue and dislike change...

I`ll take option one please.

More specifically I don`t love any changes that rely on keeping the gordo`d planets as is. I would personally prefer if the server were changed to a state where gordos never really existed... Ie they were removed and gordo`d planets were turned into something else - Not c3`s per se at a 1:1 land ratio, as the dedication it takes to gordo a planet to large sizes can`t be understated ... But I also understand many will see this as too heavy-handed of an approach. But you should have to hoard to have a lot of income/land, and you should have to fight to defend that land every 24 hours.

Before gordo`s were a major thing there were still Tax Miners exploring 2 c2`s and 7 10k + larges having solid land while remaining reasonably explorable, and such empires were not particularly broken in any way. Land based exploration removes some of these tropes, but it does fix the issue of a few players having 150k+ single planets or c2`s.

TL;DR any change is good change at this point, and screw the toxic folks. If you`re willing to quit over this you didn`t belong on GC anyway.
T Tranq
ITS TOO LATE IN THE GAME TO RELY ON WIZARD MATH.
{DrKsT}bAdWoLf
Right so, here`s what I`ve come up with so far.

Land based exploring that caps out at 69 (There is a consideration for this to be 75), what does this mean? I will show some examples of it in action.

Formula:- (Planets * (Land / (Planets * 1750)))
Min:- Planets Max: 69 (with 75 being considered)

Example One:-

10 planets
75,000 Land
Effective Planet Count:- (10 * (75,000 / (10 * 1750))) = 42 (rounded down)
42 > 10
Explore Formula:- (5,000 * ((1.2)^((42) - 1))) = 8,818,629 (exploration points required)


Example Two:-

50 Planets
47,000 Land
Effective Planet Count:- 50 * (47,000 / (50 * 1750)) = 26 (rounded down)
26 < 50
Explore Formula:- (5,000 * ((1.2)^((50) - 1))) = 37,918,493 (exploration points required)

Example Three:-

35 Planets
187,000 Land
Effective Planet Count:- 35 * (187,000 / (35 * 1750)) = 106 -> 69+ (rounded down)
69+ > 35
Explore Formula:- (5,000 * ((1.2)^((69) - 1))) = 1,211,419,989 (exploration points required)

Income boost, this would be mostly be a benefit for newer/building empires, and also benefit some hoarders. It would apply to all income types.

Formula:- (Planets * 1000) / Land
Min: 1x Max 1.3x (Max on Mineral production is 1.1x)

Example:-

10 Planets
7,500 Land
(10 * 1000) / 7,500 = 1.33 (Rounded down to 1.3)
Incomes * 1.3

Edited by {DrKsT}bAdWoLf on 2018-11-18
H harrylongbone
i dont have any ideas all will say is i shall continue digging and fusing.. i actually enjoy it
M MirrorUniverse
The income scaling based on total planets and land sound good to me, as does land / planet scaled exploring.

I`m not a fan of grandfathering in empires under other proposed fixes because it does not resolve the problem we are trying to find a solution for.

The problem I see with gordo`d empires is pretty much the argument that has been mentioned on here already I think. People get the income advantages of having the large amounts of land from colonies without having to worry about fighting to maintain them. They get a nice advantage PR wise when fighting due to low planet count also. Dishing out money have other empires gordo you to have your empire beefed up... in most games where you can just spend money to gain an advantage, it is usually not very balanced and hurts the majority that don`t.
A Ankaar
I proposed land based exploration as a resolution.

These old empires get to retain their land, and they also keep a few other advantages.
1. They will still have the colony space that a clusterer wont have.
2. Their land will still be higher than a cluster player can achieve without winning other peoples large clusters.
3. They will still have the ability to drop low pr and farm borders.

Those are 3 fairly considerable advantages with the only change being that they will now have to fight every couple days to maintain borders. They can keep their land, but others have a chance to take it if you can for instance keep them from getting borders. You can strategically attack and arti them in hopes that you can hold them off for a few days, long enough to actually have a shot at said land. It would take serious effort or a bit of inactivity still to grab that land, but its possible whereas now its 100% dependent on people going inactive with enough planets to stay above NP.

Hopefully though it dissuades newer empires from going that route that and increases the chances of people going cluster - giving other clusterers something to fight over.

As it stands now, 95% of the time the only reason to even attack someone is to defend or go for the ranks / UW. Almost everyone here has large scale explorable empires with nothing but garbage on their borders.
A Ankaar
1. Limitless land (or rather land only limited by time or potentially the number of people digging for you). A clusterer is limited by col space
2. More col space. Since you are boosting one colony, you have additional colony spaces for borders that a clusterer wont have
3. Easily protect yourself via exploring. Even low cap space like guard means you only have to spend like 10 turns / 3 days exploring to eliminate all risk.

So those are all benefits to unlimited gordos.

Gordoing being so beneficial is not only crazy imbalanced, but it hurts clusterers to. So say someone wants to fight for planets. Currently I have 2 C3`s and cant possibly make another due to colony limit unless I win clusters. Unfortunately, the benefits of gordoing make it so that the majority of players are going to do that instead - meaning the odds of me hitting and winning a cluster on someone go down as more people gordo.

That puts a cap on my land / planet total that gordos will never face. Additionally, my base pr is going to be too high even if I remove all population to go down and hit inactives that are at base pr with smaller clusters possibly up for grabs. You know who can hit those? A gordod empire who just slashes pop and can be at or near 5k PR depending on their setup.

This creates a cycle where unless you are willing to have that sort of cap on your clusterable land, you are all but forced to join the gordo bandwagon.

Now lets just say that gordo is the only way to go. As a new player logging in, you look at what you have to compare to. Oh, 500k land? Shoot let me see what the math is to catch up to them. oh...Id have to dig for years. cool. Maybe I just wont play this game after all if it is so skewed towards these ancient empires.
{DrKsT}bAdWoLf
Cause this whole back and forth bickering is what tends to annoy me to no end.
{DrKsT}bAdWoLf
Okay let`s take a step back, what IS the exact problem we all see with gordoed empires. I know what I see, but I want to know what some others see, and then I am going to push something.
A Ankaar
If Im not mistaken, BW has had pretty full reign for a while now
T TheBlueKnight
I`m a gordo empire too, maybe more so. She will be fair to us no matter what happens
C CounterCrazyGOMOP
You i live in the USA, i am a minority. If TRUMP had his way i would be deported because i am mexican.

Am i getting deported from GC because i am a gordo`d empire???
T TheBlueKnight
She was limited by Stephen, now she has full access and power to implement the change. this happened recently

If you rage quit or VM you will miss all the future fun
Z zxsx9
i mean this entire game is a joke, so yes.
A Ankaar
Shes gathered all of these opinions before. I love the little changes that roll out 1-2 times a year on average but they dont fix the core problem.

In the past, there has been an unwillingness to change those core issues because a handful of people say theyll quit if they have to fight for 10 minutes to get borders instead of spending 15 turns every 3 days to explore borders for their 200k land planet.

So now what youre seeing is people who are saying ok, weve waited a long time for these things to get fixed, theyre not getting fixed, so were done playing until such a time as they are fixed
T TheBlueKnight
Is this sarcasm or a joke?

This the first time in many years where we have someone who actually listens to players and who is capable of making rapid changes in charge. She is gathering data and opinions not sob stories . \**/
Z zxsx9
how about break clusters by giving them amazing multipliers and have npcs give out clusters more frequently, if no one wants to change, may as well bring everyone else up to the broken standard of gordos
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