18/11/2018 · 12:56 AM
#64
Right so, here`s what I`ve come up with so far.
Land based exploring that caps out at 69 (There is a consideration for this to be 75), what does this mean? I will show some examples of it in action.
Formula:- (Planets * (Land / (Planets * 1750)))
Min:- Planets Max: 69 (with 75 being considered)
Example One:-
10 planets
75,000 Land
Effective Planet Count:- (10 * (75,000 / (10 * 1750))) = 42 (rounded down)
42 > 10
Explore Formula:- (5,000 * ((1.2)^((42) - 1))) = 8,818,629 (exploration points required)
Example Two:-
50 Planets
47,000 Land
Effective Planet Count:- 50 * (47,000 / (50 * 1750)) = 26 (rounded down)
26 < 50
Explore Formula:- (5,000 * ((1.2)^((50) - 1))) = 37,918,493 (exploration points required)
Example Three:-
35 Planets
187,000 Land
Effective Planet Count:- 35 * (187,000 / (35 * 1750)) = 106 -> 69+ (rounded down)
69+ > 35
Explore Formula:- (5,000 * ((1.2)^((69) - 1))) = 1,211,419,989 (exploration points required)
Income boost, this would be mostly be a benefit for newer/building empires, and also benefit some hoarders. It would apply to all income types.
Formula:- (Planets * 1000) / Land
Min: 1x Max 1.3x (Max on Mineral production is 1.1x)
Example:-
10 Planets
7,500 Land
(10 * 1000) / 7,500 = 1.33 (Rounded down to 1.3)
Incomes * 1.3
Edited by {DrKsT}bAdWoLf on 2018-11-18