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Research Project Ideas ( Any)

Started by GrumpyOldMan · 13/11/2018 · 10:02 AM · 29 replies · 0 reads
G GrumpyOldManOP
FORMAT

( Race )

Research Project Name :
- __________

Research Project description :
- ______________________________

- turns required __________
- credits required __________
T TheBlueKnight
DOn`t be trying to give me a X class Dead GOM \**/
G GrumpyOldManOP
New project idea, 1k turns, 50 million credits, name : planetary extraction, select 1 planet for extraction, when used ore or minerals are extracted from the planet, afterwards the planet is converted to a U.Dead, slim change of an X.U.Dead
A ArchAng3l
All these idea is pretty exciting. Potentially allow player more things to spend their turns and resources sink. People who love to exchange huge resources in exchange for small temporary advantage would be good for the overall economy of the server.

Here`s one idea which I have:
( All races, RT only)

Research Project Name :
- Terraquakes

Research Project description :
Switch colonies position.

Switch selected planet one position down/up
- turns required 300
- credits required 10,000,000

Switch selected C1 one position down/up
- turns required 3000
- credits required 1,000,000,000

Switch selected C2 one position down/up
- turns required 10000
- credits required 10,000,000,000

Switch selected C3 one position down/up
- turns required 30000
- credits required 200,000,000,000

Condition: Empire must choose the planet/colony to switch position first before initiating the research of the project. This is to prevent empire completing the project first, attack another empire to capture a good colony, and protect that colony through shifting the colony downward by activating this project. This project purpose is to allow player some flexibility in managing their colonies set-up. Eg when an empire explore and got an x-class planet, and he would need to explore another 4 planets to form a C1 in order to plunder the x-class planet. But he might explored a decent land size planets during the process. Hence will be nice to have the ability to shift planet position.
C CounterCrazyGOMOP
i agree with EPrussia.... dont turn GC into UC haha.
E EPrussia
+2 If people want to play UC play it, don`t remake GC into UC or what little player base GC has will die off like UC
Z Zaland
@DrKsTgUaRdIaN go play uc for that
A Asmodean
( all except coll and viral )

Research Project Name :
- terraform

Research Project description :
- convert one planet type into another of desired choice. Works for U. Fertile, U. Eden, and U. Large. Excludes Gas, Dead, Ocean, U. Spaz, and U. Rich. Land remains the same.

- turns required 7500
- credits required 500B
A Asmodean
( All races, RT only)

Research Project Name :
- Chroniton Cascade

Research Project description :
- freezes time for target empire for 10 minutes. Or target entire federation for 2 minutes. The affected empire or federation can do nothing at all; cant attack, use artis, use market, restart, disband ships, plunder, modify infra on planets...nothing. They are effectively frozen.

- turns required 5000
- credits required 900,000,000,000
D DrKsTgUaRdIaN
( All races except Guardian )

Research Project Name :
- Infrastructure Reallocation

Research Project description :
- Reallocate currant infrastructure research

- turns required 5000
- credits required 50,000,000,000
Z zxsx9
All races

Research Project Name :
- Converter
Research Project description :
-allows you to convert raw material/any resource into any other type of resource, different conversion rates to balance it out.

- turns required 1000
- credits required 100 bil
Z zxsx9
(Aminer )

Research Project Name :
- For the glory of the mother land

Research Project description :
- allows miners to have an 11th stack in battle, for up to 3 battles or till stack 11th is destroyed

- turns required 2500
- credits required 100 bil
Z Zaland
@ankaar no to all but admin recon
F Fraggle
Guardian Race )

Research Project Name :
- The Devils Greatest Trick

A.Miner

Research Project description :
- Empire can choose one stack to leave out of a battle when attacking

- turns required 10,000

- credits required 250 billion credits
A Ankaar
Stolen/Adapted from UC - All projects are all races
_____

Administrative Recon Center
Must invest turns every time you activate, no cool down time between activates

Allow you to see one empires planet page (planet setup / land size)
_____

Military Recon Center
Must invest turns every time you activate, no cool down time between activates

Shows 5 random stacks in empires fleet (guaranteed 1 stack in top 2)
_____

Sabotage Center
Must invest turns every time you activate, no cool down time between activates

Unassign land on one planet - creates an empire events record in impacted empires records
_____

Temple

Invest something (UC uses ore) to build temple taller. Tallest temple any given day gets artifacts, cool ships etc.
Temple loses x% height daily so constant investment is required to maintain height.
_____

Caymans Account

Store X amount of credits for later withdrawal. Credits are safe from artifact bombardment. Can only use 1x / 24 hours
_____

Caymans Time bank

Store X amount of turns for later use.
_____

Deep Space Radar

View last 20-30 battle events across game speed
_____

Library

Allow you to reshuffle infra levels
A Asmodean
And I`m totally serious here, all of these should be considered. I like them all.

Race: All

Research Project:
Doomsday Clock

Research Project Description:
Extends a UW countdown by ___ hours depending on investment. This may only be used twice per UW attempt and is stacking. Meaning a 48hr UW may last as long as 64 hours.

2 hours.
500 turns
500B credits

4 hours
750 turns
750B credits

8 hours
1500 turns
1.5T credits
G GrumpyOldManOP
( All Races )

Research Project Name :
- Refresher Course 101

Research Project description :
- Resets your race missions. ( Message me, another fix will be needed to prevent abuse. )

- turns required 25,ooo
- credits required 500 million credits
E EPrussia
I remember the project idea that was around years ago that changed weapons stats

EG more range less hull, or more weapon damage in A minus in B but that is complicated to do and would make battles way more interesting too
G GrumpyOldManOP
I like that plunder idea for Maru, makes plundering planets more worth it.
G GrumpyOldManOP
( All Races )

Research Project Name :
- Luck of burden

Research Project description :
- increase luck for Excavation Digging for a duration of 6 hours.
- Increase luck by 1.5x - 2x

- turns required 4,ooo
- credits required 50 million credits

---------------------------------------------
why 4k insane turns, because you would only be able to use it once per day.
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