19/11/2018 · 07:51 PM
#27
All these idea is pretty exciting. Potentially allow player more things to spend their turns and resources sink. People who love to exchange huge resources in exchange for small temporary advantage would be good for the overall economy of the server.
Here`s one idea which I have:
( All races, RT only)
Research Project Name :
- Terraquakes
Research Project description :
Switch colonies position.
Switch selected planet one position down/up
- turns required 300
- credits required 10,000,000
Switch selected C1 one position down/up
- turns required 3000
- credits required 1,000,000,000
Switch selected C2 one position down/up
- turns required 10000
- credits required 10,000,000,000
Switch selected C3 one position down/up
- turns required 30000
- credits required 200,000,000,000
Condition: Empire must choose the planet/colony to switch position first before initiating the research of the project. This is to prevent empire completing the project first, attack another empire to capture a good colony, and protect that colony through shifting the colony downward by activating this project. This project purpose is to allow player some flexibility in managing their colonies set-up. Eg when an empire explore and got an x-class planet, and he would need to explore another 4 planets to form a C1 in order to plunder the x-class planet. But he might explored a decent land size planets during the process. Hence will be nice to have the ability to shift planet position.