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Rolling Minor Updates

Started by BW · 13/11/2018 · 07:24 AM · 276 replies · 12 reads
BWOP
Someone closed my original thread, so here is my Patreon again. Patreon

Want to show your support for the updates, or for the work I do in general? Donate Here! There`s also my paypal at [email protected]

Update Logs
Full logs of changes, going back to the first recent ones can be found in:- Update & Changes Log

Update 8-9-19
Top 5 attack bug has been fixed.

The ability to attack anyone in the top 5 from any pr, has now be amended.

Update 5-3-19
Minor VM Update

In the interest of clearing up some confusion, I have unified the timer for entering and exiting VM to 12 hours. This means that if you enter VM before 24h after your last attack, the VM will not begin until 12 hours have passed from you activating Vacation Mode.

When you exit VM early, you will similarly have 12 hours of no turns and will be removed from the VM damage protection, leaving you open to attacks.

No changes have been made to the usual 24 hours of turns at the end of a 7 day or longer VM.

oh also anyone can plunder x class planets now ~ Enjoy

Update 1-11-19
Well I guess it`s time to post this update - In the interest of keeping speculation down and everyone in the loop - Here`s what`s going on currently behind-the-scenes:

Most of you have already noticed that the payment system for Gamestotal has been down for the better part of a year now. This has been a concern to me in regards to the servers remaining up. I`ve been trying to mitigate this possibility with a backup, so far so good.

Part of the issue with the game (and updating/changing the game, doing anything really) is GC`s architecture is ancient. It`s running on tech from 2000, and bringing this a little more up to date has been a major focus over the last while. If you`ve read the Patreon, you know I am also working on redoing the entire code-base for the game. It`s insanely disorganized and lacking in conventions across its files - This is why simple updates can take more time than you would like, and there`s plenty of potential for bugs to pop up.
I am aware of the bugs with VM and leaving VM, as well as server refresh and and goods not withdrawing from the market over the old maximum`s. Hopefully should have those corrected soon.

With regards to concerns about QA with updates, It`s hard to test anything when your total player base is what you would normally like as just a testing base. Sometimes it`s easier to push an update, and if needed change things down the line based on more in-depth assessments. Sometimes issues don`t pop up right away until all of you are playing and using new features regularly.

BadWolf

January 07 2019


I-Tech fix

I-Tech
The last issues with I-Tech have been fixed, minor oversight due to the way older projects function.


December 10 2018


Market Fixes

Food Minimum
I forgot to log that Minimum posting price for food was raised from 2 to 4.

Sorry for any confusion. ~ BW


December 05 2018


GLOBAL PAIDS

Paids for all!
Global Paids for all servers is now active, and will remain active as long as we`re at our goal. Thanks everyone!

Global Paids -
As we have reached the milestone, Global Paids have been activated. All empires in the game will receive a Paid status as long as the milestone remainds reached.

Empires who wish to not participate and have their status removed back to Free, please contact the admins.

For those who previously had Paid status, be advised that these days will carry over even while the Global Paids are in effect.

This means that if next month the milestone is not reached, your paid status will remain in effect while utilizing the time you got for your donation.

For this reason be advised that existing Paids will not be refunded for the reason of utilizing the Global Paids. This is in conjunction with the fact that donations are not subject to refund.

Thank you,
Staff


Edited by Amadea on 2019-08-09
G GrumpyOldMan
@baa why not compare all starbases weapon/power ratio and see where G.Diamond is at.
A Asmodean
We are leaving the diamond with the weapon buff, yes.
K KnightofBaa
so were leaving the G.Diamond with a weapon buff? i thought it was supposed to be nerfed?
D {DrKsT}gUaRdIaN
@Omeg

Why not do away with hitting on careful altogether? Let`s see someone single stack spam and try hitting or normal.
A Ankaar
Why dont you just spam?
O Omegian
@Ank/BW,

My issue is pretty simple, there are lazy players who just build 1 stack with 10 or so dummies of some high range/high hull ship on a TB server where targets are limited. For example attacking at 130%, me who has say 3-4 stacks within same pr and 6-7 dummies does not get any benefit for attempting to stack versus a person who spammed one ship.

If we aren`t rewarding people to at least trying to stack, then all this game is spam 1-3 ships all the time which I don`t think brings any value to the game.
A Asmodean
Terran Op. You confuse terrans inability with my laziness. None compare.
D Daddy
Id give em a solid 4th
BWOP
....Terrans are literally within the top 2-3 stacking races in GC..........
D Daddy
I win pretty much every time I stack... only Guard Viral and Maru really have that option though. Terran and miner dont have enough non-garbage ships to stack, and collectives cant stack without using like 3 neutrals.

I think stacking is kinda fine how it is tbh. The underlying issue that is causing so much spamming is the huge disparity in ship strength. You have a ship like tourm with hilariously high stats, and a ship like barracuda that has hilariously low stats. If the gap between overpowered and garbage ships was reduced, we would see more stacking
A Ankaar
To be clear, Im not really contributing to the discussion on spamming a lot here - more just saying I guess I dont really understand what the problem is?

Why do we want someone to stack instead of spam?
A Ankaar
Raist,

When I consider balance or game design, I dont base that assumption around 20 people who have played the game for a decade. I look at it from a point of view of say youre hitting someone youve never seen before, or lets say theres 1 or 2000 players here. I know, theres not - but lets just imagine there are, and that they were all crammed into the same pr range we all spend most of our time - under 100 million pr.

In this scenario, youre going to be fighting a lot of unique people, and odds are, 90% of those battles are going to be completely blind hits.

Yeah, the games currently imbalanced and some ships are just way better than others. That results in certain ships being spammed, so even in a scenario with 2000 people, youre going to see a lot of the same stuff, but even then you never really know.

Im rambling, but my point is if we`re balancing the game, not just for us, but in hopes that we can pull in and maintain a decent crowd of new faces as well, youre not going to know every person as well as you know that Ren has a herc/UW spam, or that ToN had 100 mil pr of diamonds, or that I have the same Lyth/Erst/Livid spam every day. Thats just not a reasonable assumption. Having to rely on the fact that you know Raist likes to spam this ship is frankly almost a sad statement about our lives that we might be able to guess so well what specific people have in their fleets.

I think that is an example where the UC battle system trumps GC. You can recon, it takes some strategy to get even 1 win on a well defended fleet, etc. On GC you get max 2 chances, and if you get 2 chances, most of the time it means you wasted at least 1 planet win in the opportunity by soft tapping someone. Or as you said, you attack the same 10 people for a decade and can guess what they built.
R Raistilin
Regarding spamming, I think it should be available as an option. Sort of like a means to an end. However it shouldn`t be the go-to choice for everyone simply because its easier. If you can spam 1-2 ships in a fleet, and careful your way through someones fleet that they took time to build up, think up and then put into action...and then do it to the next guy as well, I think its excessive.

As far as battling goes, saying its heavily involved in "luck" is misplaced. Most of the older players would likely agree that as we have all been fighting the same people for the last 10(?) years we`ve gotten used to how someone builds, patterns and such.
D {DrKsT}gUaRdIaN
I agree with you Daddy except for two things. Ships should be able to have no special ability it`s how we design fleets to get dp when hit it`s nice to have that option even when flanking. And the flanking damage is a bit much at 25%. 5-15% would be more realistic and not so op. Spams have their place in the game as well and just like Daddy said it adds an extra element to the game
A Ankaar
Why would we nerf spams?

On a game like UC I totally understand, the fighting system is a lot more complex, minimum 4 hits to DP someone, reinforcements, etc. GC has really none of that.

I guess the question is, what do we want peoples fleets to look like, and why? Is spamming necessarily bad here? Why do we really want stacking here?

On UC the issue was simply that certain spams, prior to nerfs, could smash through even a very well reinforced fleet and that was kind of unfair. GC doesnt really have that issue, and with the wider variety in GC ship mods, a small stack CAN actually stand up to a spam if you get lucky.

But thats just it. 90% of gc`s battles come down to luck. Sure, you should know what attack mode to use, and you have to know which ships are strong in your lineup and which ships are garbage, but outside of that, its really just a hope and a prayer before clicking the attack button unless you happen to have seen their fleet previously, and you know it remains in generally the same order.
D Daddy
If we make flanking stacks 5-10 get an extra 25% damage in, that would effectively kill spams in my opinion. I want both spams and stacks to be viable, it adds an extra element to the mind game
D Daddy
I think any flanking ship should automatically have "no retal". Otherwise you are unable to use ships without the no retal ability any lower than 4 in a 10 stack. Certain ships are balanced around not having the ability though and would need to be considered (@sloop)
BWOP
He updated the win conditions, I`ve just not have time to confirm.
A Ankaar
He logs in I believe.
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