GC FORUM Galactic Conquest
Sign in
Back to the Game
Forum Index General Discussion Rolling Minor Updates

Rolling Minor Updates

Started by BW · 13/11/2018 · 07:24 AM · 276 replies · 11 reads
BWOP
Someone closed my original thread, so here is my Patreon again. Patreon

Want to show your support for the updates, or for the work I do in general? Donate Here! There`s also my paypal at [email protected]

Update Logs
Full logs of changes, going back to the first recent ones can be found in:- Update & Changes Log

Update 8-9-19
Top 5 attack bug has been fixed.

The ability to attack anyone in the top 5 from any pr, has now be amended.

Update 5-3-19
Minor VM Update

In the interest of clearing up some confusion, I have unified the timer for entering and exiting VM to 12 hours. This means that if you enter VM before 24h after your last attack, the VM will not begin until 12 hours have passed from you activating Vacation Mode.

When you exit VM early, you will similarly have 12 hours of no turns and will be removed from the VM damage protection, leaving you open to attacks.

No changes have been made to the usual 24 hours of turns at the end of a 7 day or longer VM.

oh also anyone can plunder x class planets now ~ Enjoy

Update 1-11-19
Well I guess it`s time to post this update - In the interest of keeping speculation down and everyone in the loop - Here`s what`s going on currently behind-the-scenes:

Most of you have already noticed that the payment system for Gamestotal has been down for the better part of a year now. This has been a concern to me in regards to the servers remaining up. I`ve been trying to mitigate this possibility with a backup, so far so good.

Part of the issue with the game (and updating/changing the game, doing anything really) is GC`s architecture is ancient. It`s running on tech from 2000, and bringing this a little more up to date has been a major focus over the last while. If you`ve read the Patreon, you know I am also working on redoing the entire code-base for the game. It`s insanely disorganized and lacking in conventions across its files - This is why simple updates can take more time than you would like, and there`s plenty of potential for bugs to pop up.
I am aware of the bugs with VM and leaving VM, as well as server refresh and and goods not withdrawing from the market over the old maximum`s. Hopefully should have those corrected soon.

With regards to concerns about QA with updates, It`s hard to test anything when your total player base is what you would normally like as just a testing base. Sometimes it`s easier to push an update, and if needed change things down the line based on more in-depth assessments. Sometimes issues don`t pop up right away until all of you are playing and using new features regularly.

BadWolf

January 07 2019


I-Tech fix

I-Tech
The last issues with I-Tech have been fixed, minor oversight due to the way older projects function.


December 10 2018


Market Fixes

Food Minimum
I forgot to log that Minimum posting price for food was raised from 2 to 4.

Sorry for any confusion. ~ BW


December 05 2018


GLOBAL PAIDS

Paids for all!
Global Paids for all servers is now active, and will remain active as long as we`re at our goal. Thanks everyone!

Global Paids -
As we have reached the milestone, Global Paids have been activated. All empires in the game will receive a Paid status as long as the milestone remainds reached.

Empires who wish to not participate and have their status removed back to Free, please contact the admins.

For those who previously had Paid status, be advised that these days will carry over even while the Global Paids are in effect.

This means that if next month the milestone is not reached, your paid status will remain in effect while utilizing the time you got for your donation.

For this reason be advised that existing Paids will not be refunded for the reason of utilizing the Global Paids. This is in conjunction with the fact that donations are not subject to refund.

Thank you,
Staff


Edited by Amadea on 2019-08-09
D Daddy
Thresher is a situational but usable ship, the more I played Maru the more I used it (not to say it doesnt need a 10% buff because it does). Id prefer maru to get their chem damage from a non-unique D class like bullhead since bullhead is subpar ever since it got over-nerfed. Ideally Maru chem damage would come from barracuda but that would be interesting since virals could RE it.

However none of this matters if we cant nerf tourm, the most blatantly broken ship in the game.
A Asmodean
Well, what do you think this is, if not econ fixes: <a href="http://gc.gamestotal.com/hef.cfm?&7731&f=he_detail&hi=15337&ch=201" target="_blank">Update & Changes Log</a>
K KnightofBaa
cant balance ships untill ecos have been fixed? hahaha
A Alduin{TWE}
Can maru get dreadnought ship with missle and chemical damage please or update the thresher for a paid ship I barely use it
D Daddy
I dont think that is true but its clear me typing here wont accomplish anything except annoying the staff
A Asmodean
Rambo, once again, we cannot balance ships without balancing economy. Else there will be endless back and forth jumps between econ changes and ship changes. We want to fix it once and be done. Takes time for one admin and a few guides looking into it in our spare time. There isn`t much spare time. Dont confuse my activity light for having so much time I can do everything at once, as applies to BW, Karol. Spoon, DG, EE, everyone.
D Daddy
Everyone over 100 days empire age already has unlimited money, is it really more pressing than just changing a few ship numbers? This games ships could be significantly more balanced really easily
BWOP
There are no details, it`s yet to be fully decided, because it needs to be fully looked into at depth.
A Ankaar
@Asmo, any details on what a `balanced` economy looks like?

Like whats the end goal? Have everyone be able to fight at the same pr?

Or do we want every race to make the same amount of money given the same land and tech on their best income source, and balance upkeep around that?

deets please.
D Daddy
I think its pretty easy to say *flat 15% stat nerf to tourmaline* and move on with balancing economies. Doesnt take much effort
A Asmodean
Well, we aren`t going to worry too much more about ships until the economies are balanced. Work has yet to be done.
D Daddy
I`m arguing that the ship is still slightly too strong. Whatever, I`d rather see tourm nerfed than argue about diamond any more. Time to start the #NerfTourm hype train, all aboard
A Asmodean
Again, Rambo, you misunderstand the way Diamond was changed. Yes the weapon is the same as it was. Meaning it gets an increase since more exists for a certain pr than before. But, the diamond was nerfed to prevent its huge br...or at least reduce it. Its weapon is not, and has never been its primary function. The function of the Diamond is to get a guard out of danger fast. Or run down someone at higher power. They still cannot attack, they only defend somewhat better. You can still defeat them since you know where they will be in a fleet. Your shields still matter, only 37% reduced. So, bring more ships.
D Daddy
Why are we buffing diamond weapons though? The ship is clearly still too strong. What reason is there to not change it more?
D Daddy
Its a rock paper scissors mindgame. 1 stack beats 2-3 stacks, 2 stacks beats 3-4 stacks, 10 stacks beats 1-2 stacks... Not only are you trying to predict what ships your opponent is using, but how many of each they have. Obviously you know this, but I just needed to point out that it adds an extra element to the mind game of GC fighting
A Ankaar
@omeg,

I guess my question is WHY should a 1 stack spam be worse than a 2 stack spam? Or a 4 stack? Or a balanced 10 stack? WHY should it be better?
O Omegian
@Dark - guards wouldnt do well hitting aggressive on TB without knowing the others fleet. Normal attack guards would do Okay. We should keep careful because of fez or high range spams like Zeus, chlors, etc. Careful does better for the attacker than defender.

@Ank - sure I could counter spam, but a 3-4 ship spam versus 1 should be better in terms of attempting to stack. However the 1 stack wipes the top fleet or does a significant damage which it shouldn`t do at 100 percent potential. 1 ship spams should be frowned upon or do you want this game to just be spam v spam.
A AssassinatorS
For what it`s worth, I wanted to write what Ank said about the spamming stacking debate, but I didn`t have the mental clarity to get it into paper.

Collective`s can stack. Sure, a few neutrals get in there, but against players I`m normally facing (sub 3mil) I don`t lose unnaturally large amounts. We`ll ignore the atrocities I perform on NPC...
G GrumpyOldMan
starbases weapon to power ratio

A.Kyro - 0.25631970471970016290541233296499
A.Hoko - 0.4
M.Lakko - 0.96956308296514482081492390770741
Scorpion - 0.27471898537121402898285295666308
Chimaera - 0.46744262141822091338288225120366
V.Chiron - 0.432853587274104534141326696245
H.Man-O-war - 0.55555555555555555555555555555556

What is G.Diamonds?
Page 8 of 14

Reply

You must sign in before you can reply.
Sign in to the game and come back — the forum uses your game account.