Someone closed my original thread, so here is my Patreon again. Patreon
Want to show your support for the updates, or for the work I do in general? Donate Here! There`s also my paypal at [email protected]
Update Logs
Full logs of changes, going back to the first recent ones can be found in:- Update & Changes Log
Update 8-9-19
Top 5 attack bug has been fixed.
The ability to attack anyone in the top 5 from any pr, has now be amended.
Update 5-3-19
Minor VM Update
In the interest of clearing up some confusion, I have unified the timer for entering and exiting VM to 12 hours. This means that if you enter VM before 24h after your last attack, the VM will not begin until 12 hours have passed from you activating Vacation Mode.
When you exit VM early, you will similarly have 12 hours of no turns and will be removed from the VM damage protection, leaving you open to attacks.
No changes have been made to the usual 24 hours of turns at the end of a 7 day or longer VM.
oh also anyone can plunder x class planets now ~ Enjoy
Update 1-11-19
Well I guess it`s time to post this update - In the interest of keeping speculation down and everyone in the loop - Here`s what`s going on currently behind-the-scenes:
Most of you have already noticed that the payment system for Gamestotal has been down for the better part of a year now. This has been a concern to me in regards to the servers remaining up. I`ve been trying to mitigate this possibility with a backup, so far so good.
Part of the issue with the game (and updating/changing the game, doing anything really) is GC`s architecture is ancient. It`s running on tech from 2000, and bringing this a little more up to date has been a major focus over the last while. If you`ve read the Patreon, you know I am also working on redoing the entire code-base for the game. It`s insanely disorganized and lacking in conventions across its files - This is why simple updates can take more time than you would like, and there`s plenty of potential for bugs to pop up.
I am aware of the bugs with VM and leaving VM, as well as server refresh and and goods not withdrawing from the market over the old maximum`s. Hopefully should have those corrected soon.
With regards to concerns about QA with updates, It`s hard to test anything when your total player base is what you would normally like as just a testing base. Sometimes it`s easier to push an update, and if needed change things down the line based on more in-depth assessments. Sometimes issues don`t pop up right away until all of you are playing and using new features regularly.
BadWolf
January 07 2019
I-Tech fix
I-Tech
The last issues with I-Tech have been fixed, minor oversight due to the way older projects function.
December 10 2018
Market Fixes
Food Minimum
I forgot to log that Minimum posting price for food was raised from 2 to 4.
Sorry for any confusion. ~ BW
December 05 2018
GLOBAL PAIDS
Paids for all!
Global Paids for all servers is now active, and will remain active as long as we`re at our goal. Thanks everyone!
Global Paids -
As we have reached the milestone, Global Paids have been activated. All empires in the game will receive a Paid status as long as the milestone remainds reached.
Empires who wish to not participate and have their status removed back to Free, please contact the admins.
For those who previously had Paid status, be advised that these days will carry over even while the Global Paids are in effect.
This means that if next month the milestone is not reached, your paid status will remain in effect while utilizing the time you got for your donation.
For this reason be advised that existing Paids will not be refunded for the reason of utilizing the Global Paids. This is in conjunction with the fact that donations are not subject to refund.
Thank you,
Staff
Edited by Amadea on 2019-08-09
Rolling Minor Updates
Started by BW
· 13/11/2018 · 07:24 AM
· 276 replies
· 10 reads
F
Fraggle
Going to have to agree with Rambo, what sets this game apart from others, for me, is that it`s not about who has paid the most, it`s about building yourself up through your own dedication
dont be like that rambo
R
Rambo
Im gonna go ahead and point out that making a game pay-to-win is not a good step towards balancd
Or like donation rewards after u donate certain amount u unlock rewards
I know that we want to keep the game balanced so this is just a thought the game needs money why not do exclusive offers for each race like example buy D megatooth states changed a lil to not be to OP for limited time offers or planets to get some cash flow
... and nobody ever used starbases again ... 2020 .. all sbs have been buffed by 25% ... 2022 ... cap for sbs building lowered by 25% ...
R
Rambo
Thats a solid idea Raist
A
Asmodean
I like that one too, @Raist. So not a cap, you can build as many as you want, but after a certain PR, you will be out of DP.
Could set it so if you got DP, it marks that PR of your fleet and if you starbase beyond say 400-500% of that initial PR-snapshot, it`ll warn you that any further SB building would bring you out of DP. Of course if you got wiped and had no fleet pr, it would default to a set amount instead of a percentage.
O
Omegian
@GOM, was never saying removing it, but limiting the use of it. Still I agree with @Asmo, but it begs me through question why were people complaint about diamonds on RT. was it because of their huge Hull or was it because of their build in do race? If it`s the build in do or pr race my suggestion would solve that issue without jeopardizing base building as a strategy but for rare cases like UWs.
@Omegian i disagree with putting a cap on starbasing up. It is a part of the game currently & removing it would remove different game strategy, the waiting game, you misc well just remove starbases for all races together, planet hording empires have always starbase up or VM.
@rambo, so what would you change about toum, and why? just saying it is OP isnt enough. Also you want toum nerf, come up with a solution, instead of yelling chants & Hashtags.
@rambo, so what would you change about toum, and why? just saying it is OP isnt enough. Also you want toum nerf, come up with a solution, instead of yelling chants & Hashtags.
A
Asmodean
Tourm is plenty weak.
R
Rambo
#NerfTourm2018
A
Asmodean
@Omeg
The SB cap is a good idea I think, but I do see an issue with it. For an empire who wants to use it in their UW fleet, there would have to be a way to remove the cap so they can build up. We know that SBs are a crucial part of UW fleets, specifically Kryo. I suppose we could have a clause that detects whether an empire is in the Urgent list and remove the cap that way.
The Kryo has been the focus of redesign some 6 years ago, I wouldnt want to be too hasty in trying to redesign it again.
The SB cap is a good idea I think, but I do see an issue with it. For an empire who wants to use it in their UW fleet, there would have to be a way to remove the cap so they can build up. We know that SBs are a crucial part of UW fleets, specifically Kryo. I suppose we could have a clause that detects whether an empire is in the Urgent list and remove the cap that way.
The Kryo has been the focus of redesign some 6 years ago, I wouldnt want to be too hasty in trying to redesign it again.
O
Omegian
Yea, BR on Diamonds was the issue considering now that Kyros do more dmg/pr than diamonds now.
Diamonds vs Kyro - Weapons/Hull - .11 for Diamond and .15 for Kyros; Weapons/PR - .19 for Diamond and .256.
So technically, Kyros are the better SB now which seems a little odd to me and almost would ponder an SB nerf across the board and also should we allow a CAP on SB`s - If enslaved you can build SB`s to whatever PR, but if you are building SB`s to just get a PR advantage, would 100 mil pr of SB`s be a reasonable cap for RT and maybe 50 mil for TB. Note - During UW`s caps are removed?
Problem I am seeing is for RT (correct me if I am wrong here) someone is playing online longer than another player and trying to catch up to them where they are building just SB`s or spamming in DP with SB`s? If that is the case, I think the solution above would resolve that. If its about player activity versus another, well this is RT, the person who plays online longer typically will when the PR race.
Diamonds vs Kyro - Weapons/Hull - .11 for Diamond and .15 for Kyros; Weapons/PR - .19 for Diamond and .256.
So technically, Kyros are the better SB now which seems a little odd to me and almost would ponder an SB nerf across the board and also should we allow a CAP on SB`s - If enslaved you can build SB`s to whatever PR, but if you are building SB`s to just get a PR advantage, would 100 mil pr of SB`s be a reasonable cap for RT and maybe 50 mil for TB. Note - During UW`s caps are removed?
Problem I am seeing is for RT (correct me if I am wrong here) someone is playing online longer than another player and trying to catch up to them where they are building just SB`s or spamming in DP with SB`s? If that is the case, I think the solution above would resolve that. If its about player activity versus another, well this is RT, the person who plays online longer typically will when the PR race.
Agreed the diamonds build rate/ power was issue I liking the updates I love being a maru but that collective race is tempting now cant wait to see what other updates will happen
Yeah, I don`t really get it. The diamonds weapons never were and still aren`t a problem. The build rate was the problem and now that that`s been reduced it`s more balanced.
E
EPrussia
Its not a buff. My god you guys just would rather Guards are deleted. You wanted PR nerfed it got nerfed. Be thankful that happened or if you complain more no more ship updates/nerfs will happen.
I just can`t wait to the other races SB nerf`s come in the crying you lot will do will just be funny
I just can`t wait to the other races SB nerf`s come in the crying you lot will do will just be funny
so were still leaving G.Dia with a buff then yeah?
True that`s why I agree it would need to be a D class ship to stop virals from taking it
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