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Rolling Minor Updates

Started by BW · 13/11/2018 · 07:24 AM · 276 replies · 7 reads
BWOP
Someone closed my original thread, so here is my Patreon again. Patreon

Want to show your support for the updates, or for the work I do in general? Donate Here! There`s also my paypal at [email protected]

Update Logs
Full logs of changes, going back to the first recent ones can be found in:- Update & Changes Log

Update 8-9-19
Top 5 attack bug has been fixed.

The ability to attack anyone in the top 5 from any pr, has now be amended.

Update 5-3-19
Minor VM Update

In the interest of clearing up some confusion, I have unified the timer for entering and exiting VM to 12 hours. This means that if you enter VM before 24h after your last attack, the VM will not begin until 12 hours have passed from you activating Vacation Mode.

When you exit VM early, you will similarly have 12 hours of no turns and will be removed from the VM damage protection, leaving you open to attacks.

No changes have been made to the usual 24 hours of turns at the end of a 7 day or longer VM.

oh also anyone can plunder x class planets now ~ Enjoy

Update 1-11-19
Well I guess it`s time to post this update - In the interest of keeping speculation down and everyone in the loop - Here`s what`s going on currently behind-the-scenes:

Most of you have already noticed that the payment system for Gamestotal has been down for the better part of a year now. This has been a concern to me in regards to the servers remaining up. I`ve been trying to mitigate this possibility with a backup, so far so good.

Part of the issue with the game (and updating/changing the game, doing anything really) is GC`s architecture is ancient. It`s running on tech from 2000, and bringing this a little more up to date has been a major focus over the last while. If you`ve read the Patreon, you know I am also working on redoing the entire code-base for the game. It`s insanely disorganized and lacking in conventions across its files - This is why simple updates can take more time than you would like, and there`s plenty of potential for bugs to pop up.
I am aware of the bugs with VM and leaving VM, as well as server refresh and and goods not withdrawing from the market over the old maximum`s. Hopefully should have those corrected soon.

With regards to concerns about QA with updates, It`s hard to test anything when your total player base is what you would normally like as just a testing base. Sometimes it`s easier to push an update, and if needed change things down the line based on more in-depth assessments. Sometimes issues don`t pop up right away until all of you are playing and using new features regularly.

BadWolf

January 07 2019


I-Tech fix

I-Tech
The last issues with I-Tech have been fixed, minor oversight due to the way older projects function.


December 10 2018


Market Fixes

Food Minimum
I forgot to log that Minimum posting price for food was raised from 2 to 4.

Sorry for any confusion. ~ BW


December 05 2018


GLOBAL PAIDS

Paids for all!
Global Paids for all servers is now active, and will remain active as long as we`re at our goal. Thanks everyone!

Global Paids -
As we have reached the milestone, Global Paids have been activated. All empires in the game will receive a Paid status as long as the milestone remainds reached.

Empires who wish to not participate and have their status removed back to Free, please contact the admins.

For those who previously had Paid status, be advised that these days will carry over even while the Global Paids are in effect.

This means that if next month the milestone is not reached, your paid status will remain in effect while utilizing the time you got for your donation.

For this reason be advised that existing Paids will not be refunded for the reason of utilizing the Global Paids. This is in conjunction with the fact that donations are not subject to refund.

Thank you,
Staff


Edited by Amadea on 2019-08-09
R Raistilin
The below is only attacking tourm; I`m not saying tourm isn`t strong, but people seem to think that its unbeatable/impossible to win against. In fact I think the only race who cannot do anything with their native ships would be Viral, because lol-vclass.

Equal pr on Aggressive

Hercules wins
Apollo wins
Thor wins
Zeus wins
Tyr wins
Lictor wins
Chlorite wins
Angel wins
Hammerhead wins
Thresher wins
Manta wins
Sting wins
Tiger wins
Schooner wins
Sloop wins
Snow wins
Amethyst wins
Hun Li wins
Hun Xe wins
Hun Zen wins
Emerald wins
Aurora wins
Pulsar wins

Equal pr on Normal

Hercules wins
Lictor wins
Hammerhead wins
Thresher wins
Schooner wins
Sloop wins
Amethyst wins
Hun Zen wins

Equal pr on Careful

Schooner wins
Sloop wins
Amethyst wins
R Rambo
I dont even think its arguable that tourm isnt overpowered, what are we talking about right now
A Ankaar
Raist,

My point was simple - on even pr, ships with KIN shield and either Energy weapon or Missile weapon should be considered solid counters. Unfortunately, 90% of the time theyre not, and even ships with perfect weapon / shield lineups get smoked by Tourm
A Ankaar
TOURM ATTACKING, EQUAL PR

TYR

PR losses
Attacker 33734820 = 33.7%
Defender 99991485 = 100% DP
*** Victory! ***
Colonies: 3

THOR

PR losses
Attacker 32068260 = 32.1%
Defender 99999424 = 100% DP
*** Victory! ***
Colonies: 3

TIGER


PR losses
Attacker 38031420 = 38%
Defender 99898392 = 99.9% DP
*** Victory! ***
Colonies: 3

CHLORITE


PR losses
Attacker 34249110 = 34.3%
Defender 99999816 = 100% DP
*** Victory! ***
Colonies: 3

Tourm is wrecking everything you listed except Herc. Tourm is obviously too powerful
R Raistilin
Well you can`t assume that tourm will be top nor lyth, but you can assume that you should at least always try to attack your opponent from the greatest advantage. So if you were attacking, and if your lyths lined up against the tourms, and if you all had the same pr ratio for your stacks...then you`d win.

But you can`t confirm any of that, they could have a 3 stack with tourm 2nd and you could be running a 6 stack with lyth 1 and then...it wouldn`t matter. Ship balance isn`t just a one vs one comparison of which is better.
A Ankaar
We cant always assume that the ship in question will be top stack, and that we will always be able to put +30% or greater of it in fleet.
R Raistilin
Lyth on agg at about 130% can kill tourms.
A Asmodean
Tyr on agg, chlorite on agg, thor on agg, tiger on agg, lyth [my mistake], etc
A Ankaar
LYTH AG

PR losses
Attacker 99995650 = 100%
Defender 56877870 = 56.9% DP
*** Attack failed! ***

LYTH NOR

PR losses
Attacker 99995650 = 100%
Defender 33624150 = 33.6% no DP

LYTH CAR

PR losses
Attacker 99995650 = 100%
Defender 23533650 = 23.5% no DP
*** Attack failed! ***

Certainly cant kill it at equal pr bro
A Asmodean
Herc can kill it, tyr can kill it, lyth can kill it, thor, chlorite, tiger, bunch of other ships can take tourm out...
S sherlock
Maybe you should post other race ships VS it instead of just miner. Is it all races suck against torum or just miner? If its just miner then its the miner ships not the torum ship itself.
R Rambo
Give tourmaline no defense and decrease its shields by 2000 and itll still be overpowered, but much more fair. Ships like Chlor lose to it because they dont have no retal and tourm doesnt have no defense
A Ankaar
Tourmaline has -50 Energy and -50 Missile. It has pure Kin wep. Heres a bunch of attacks from miner ships with 30% or greater kin shield getting wrecked for the most part


LICTOR

PR losses
Attacker 41098446 = 41.10%
Defender 57880410 = 57.90% DP

*** Victory! ***
Colonies: 2

SAPHIRE

PR losses
Attacker 99998576 = 100%
Defender 59820390 = 59.8% DP
*** Attack failed! ***

ALIUM (Careful)

PR losses
Attacker 99999998 = 100%
Defender 14133210 = 14.1% no DP
*** Attack failed! ***

CHLOR (Agr)

PR losses
Attacker 99999216 = 100%
Defender 46247040 = 46.3% DP
*** Attack failed! ***

CHLOR (Careful)

PR losses
Attacker 38112840 = 38.1%
Defender 17687670 = 17.7% no DP
*** Attack failed! ***

EPIDOTE (Careul)

PR losses
Attacker 65841048 = 65.8%
Defender 28585410 = 28.6% no DP
*** Attack failed! ***

EPIDOTE (Agr)

PR losses
Attacker 99999432 = 100%
Defender 63765450 = 63.8% DP
*** Attack failed! ***
A AssassinatorS
People do donate to get paid account benefits. Mistake me if I`m wrong, but that gives you extra races and ships.

Hence why I`m still an unpaid race. And struggle to outplay anyone with a paid.
R Raistilin
Can we donate so punctuation becomes more common?
A Alduin{TWE}
Playing free doesn`t get things updated and if it was added there would be different ship combos that some have and some dont u wouldn`t know some times what ships a empire has surprise
K KnightofBaa
actually stephen pays the 250$ ever month so the game will still be here cause he hasnt received any money from this game since the payment last went down so... make of that as u wish
R Rambo
I`d buy TONs account for $3.50 tbh
T TheBlueKnight
Modest Donations or No Game at all? The game does not run off of air. The choice is simple.
F Fraggle
Tho I would like to see something where whoever donates each month is entered into a draw and the winner gets a bonus perhaps?
For example the use of a set ship for one month or an artifact package etc etc
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