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Rolling Minor Updates

Started by BW · 13/11/2018 · 07:24 AM · 276 replies · 5 reads
BWOP
Someone closed my original thread, so here is my Patreon again. Patreon

Want to show your support for the updates, or for the work I do in general? Donate Here! There`s also my paypal at [email protected]

Update Logs
Full logs of changes, going back to the first recent ones can be found in:- Update & Changes Log

Update 8-9-19
Top 5 attack bug has been fixed.

The ability to attack anyone in the top 5 from any pr, has now be amended.

Update 5-3-19
Minor VM Update

In the interest of clearing up some confusion, I have unified the timer for entering and exiting VM to 12 hours. This means that if you enter VM before 24h after your last attack, the VM will not begin until 12 hours have passed from you activating Vacation Mode.

When you exit VM early, you will similarly have 12 hours of no turns and will be removed from the VM damage protection, leaving you open to attacks.

No changes have been made to the usual 24 hours of turns at the end of a 7 day or longer VM.

oh also anyone can plunder x class planets now ~ Enjoy

Update 1-11-19
Well I guess it`s time to post this update - In the interest of keeping speculation down and everyone in the loop - Here`s what`s going on currently behind-the-scenes:

Most of you have already noticed that the payment system for Gamestotal has been down for the better part of a year now. This has been a concern to me in regards to the servers remaining up. I`ve been trying to mitigate this possibility with a backup, so far so good.

Part of the issue with the game (and updating/changing the game, doing anything really) is GC`s architecture is ancient. It`s running on tech from 2000, and bringing this a little more up to date has been a major focus over the last while. If you`ve read the Patreon, you know I am also working on redoing the entire code-base for the game. It`s insanely disorganized and lacking in conventions across its files - This is why simple updates can take more time than you would like, and there`s plenty of potential for bugs to pop up.
I am aware of the bugs with VM and leaving VM, as well as server refresh and and goods not withdrawing from the market over the old maximum`s. Hopefully should have those corrected soon.

With regards to concerns about QA with updates, It`s hard to test anything when your total player base is what you would normally like as just a testing base. Sometimes it`s easier to push an update, and if needed change things down the line based on more in-depth assessments. Sometimes issues don`t pop up right away until all of you are playing and using new features regularly.

BadWolf

January 07 2019


I-Tech fix

I-Tech
The last issues with I-Tech have been fixed, minor oversight due to the way older projects function.


December 10 2018


Market Fixes

Food Minimum
I forgot to log that Minimum posting price for food was raised from 2 to 4.

Sorry for any confusion. ~ BW


December 05 2018


GLOBAL PAIDS

Paids for all!
Global Paids for all servers is now active, and will remain active as long as we`re at our goal. Thanks everyone!

Global Paids -
As we have reached the milestone, Global Paids have been activated. All empires in the game will receive a Paid status as long as the milestone remainds reached.

Empires who wish to not participate and have their status removed back to Free, please contact the admins.

For those who previously had Paid status, be advised that these days will carry over even while the Global Paids are in effect.

This means that if next month the milestone is not reached, your paid status will remain in effect while utilizing the time you got for your donation.

For this reason be advised that existing Paids will not be refunded for the reason of utilizing the Global Paids. This is in conjunction with the fact that donations are not subject to refund.

Thank you,
Staff


Edited by Amadea on 2019-08-09
T TheBlueKnight
The only thing really wrong is the income distribution on the server

Guardians should never be rich but should have stronger ships
T TheBlueKnight
I agree

Guardians have good ships because they are supposed to be poor as hell and save their money for UW attempts

Miners are supposed to be so dam rich that it does not matter that their ships suck when countering you from 50X your power


Terran is supposed to be an easy newbie race (balanced and 2nd richest)
S sherlock
Miners are meant to be rich,have defence as the best offence,get up high to us easy.guards are meant to be poor and a need is coming for gordos to balance out rich guards but they need good ships more when that happens not less, sure tweak the ships. Take away dineros maybe miners won`t be so grumpy
A Asmodean
Every race has it`s own issues with their own ships and those they encounter from other races.. my personal beef lies with Xe and how it is basically a weaponized fodder. Schooner has some uses but is largely useless, and Kalieum simply needs No Retal added.
Miner ships could do with a mod to increase their weapons a bit, too.
C CaptainCharisma
I know miners are meant to be defensive. I am not the one who needs to be told omeg.

It seems the people who are complaining most about miner ships and play them the most don`t get that. Hence the point I made, if you don`t like your race or ships restart.

Should miner ships be buffed? Sure. Still not going to be amazing at attacking that`s not the way the race is supposed to be played
O Omegian
@CC - Miner ships are supposed to be defensive in nature. However they have become overly defensive in my taste as they should have some versatility to attack rather than just arag/flysche spamming everything or I guess you could do the good ole lictor careful spam.

Miner doesn`t do well on attack to any race, calling out they can`t do anything against guardians is besides the point. As I played miner, i refrained from hitting virals and collectives more than Guardians just because of their unknown ship utility from captures.
C CaptainCharisma
again with the how am I supposed to know what people have with their fleet? Or what they may hit you with? Isn`t everyone in the same boat unless someone else just hit and sends you their fleet? Miner Isn`t supposed to do well on attack especially attacking guardians.

Don`t like Miner ships. Don`t play miner. there`s a restart button for a reason. Sure guard ships need adjusting.

And terran is not 4th tier fighting race. You just have to know what you are doing.
R Rambo
K class is busted too dont get me started there, but I figured it would be way easier to convince people to nerf tourm... I was wrong I guess, I`ll see myself out
R Rambo
Imagine arguing tourmaline isnt overpowered
R Raistilin
Did them by hand, Ender. Don`t want to do anything like that again in the near future.
E EnderWiggin
These are awesome Raist. Do you have a way to generate these easily for a ship or did you run them each through sim?
O Omegian
So, I don`t think Tourm is all that powerful when you consider the TB servers I rarely use Tourm in my top 4. With that being said, I think the elephant in the room is A. Miner ships don`t do well attacking, may mean to increase their FP, reduce their bulk hull. The reason why so a. miner ships with decent modifiers don`t win on Tourm is because they don`t do enough damage on the first hit that Tourm just kills them on their counter.
R Raistilin
The posts show that while tourm is strong its not unbeatable. But this is also why the attacking range is up to 129%, meaning you`re not going into a fight with equal pr ships. If a guard is simply spamming tourms and nothing else its exceptionally easy to beat, especially if you have multiple stacks.

Honestly I`m surprised at the hate for tourms from some people have. You`d think people would be more focused on how obscene Quartz is with its hull, or how strong Topaz is for a `missile boat`. Or even how crazy the K series is, but no...hate the tourm.
A Ankaar
Oh now you expect me to know who is going to attack me when I leave DP?

Again, we cant rely on people being able to guess peoples fleets because youve fought them for years, and you also shouldnt have to rely on knowing who is going to attack you at any given time.

Thats the opposite of balance, thats depending on a hunch to win.
A Asmodean
You have to make sure you keep flankers around if you suspect a guard is after you with tourms in his fleet
A Asmodean
Well of course the K class come out on top :P
A Ankaar
So since anyone attacking with tourm is going to be doing so on careful unless they know theyre hitting fodder,

There are 6 ships that can win against Tourm on defense and 3 of those are guard ships :)
R Raistilin
As requested by Ankaar -
Interesting note : For Manta if equal pr and attacked on aggressive, the battle goes to the attacker however its a 100% loss of both tourm and manta so whoever had the better dummies would win

Winning on defensive (against tourm)

Equal pr on Aggressive

Hercules wins
Nirvana wins
Apollo wins
Odin wins
Thor wins
Zeus wins
Tyr wins
Lictor Wins
Angel wins
Hammerhead wins
Thresher wins
Sting wins
Tiger wins
Brigantine wins
Corsair wins
Schooner wins
Sloop wins
Snow wins
Amethyst wins
Hun li wins
Hun Xe wins
Hun Zen wins
Emerald wins
Ruby wins
Tourmaline wins
Aurora wins
Nova wins
Quasar wins


Equal pr on Normal

Hercules wins
Lictor wins
Hammerhead wins
Thresher wins
Schooner wins
Sloop wins
Amethyst wins
Hun li wins
Hun Xe wins
Hun Zen wins
Tourmaline wins


Equal pr on Careful

Hercules wins
Lictor wins
Schooner wins
Hun li wins
Hun Xe wins
Hun Zen wins
Tourmaline wins
A Asmodean
Tourm doesnt always lead attacks. As raist explained, in a 1 on 1, tourm is very powerful, on even pr. Remember that "shields" are actually %Hull gained for total Hull at a given Pr. So tourm usually has the advantage due to higher weapon/pr ratio. But, fleet balance is key since the stack that tourm hits may not be the only stack, and the pr loss may not be enough to win that battle. The other stacks have the option to flank, each doing damage to the tourms without getting retaliated against, and a host of other factors.
Tl;dr, it`s fine as is.
A Ankaar
Now do tourm on offense
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