Someone closed my original thread, so here is my Patreon again. Patreon
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Update Logs
Full logs of changes, going back to the first recent ones can be found in:- Update & Changes Log
Update 8-9-19
Top 5 attack bug has been fixed.
The ability to attack anyone in the top 5 from any pr, has now be amended.
Update 5-3-19
Minor VM Update
In the interest of clearing up some confusion, I have unified the timer for entering and exiting VM to 12 hours. This means that if you enter VM before 24h after your last attack, the VM will not begin until 12 hours have passed from you activating Vacation Mode.
When you exit VM early, you will similarly have 12 hours of no turns and will be removed from the VM damage protection, leaving you open to attacks.
No changes have been made to the usual 24 hours of turns at the end of a 7 day or longer VM.
oh also anyone can plunder x class planets now ~ Enjoy
Update 1-11-19
Well I guess it`s time to post this update - In the interest of keeping speculation down and everyone in the loop - Here`s what`s going on currently behind-the-scenes:
Most of you have already noticed that the payment system for Gamestotal has been down for the better part of a year now. This has been a concern to me in regards to the servers remaining up. I`ve been trying to mitigate this possibility with a backup, so far so good.
Part of the issue with the game (and updating/changing the game, doing anything really) is GC`s architecture is ancient. It`s running on tech from 2000, and bringing this a little more up to date has been a major focus over the last while. If you`ve read the Patreon, you know I am also working on redoing the entire code-base for the game. It`s insanely disorganized and lacking in conventions across its files - This is why simple updates can take more time than you would like, and there`s plenty of potential for bugs to pop up.
I am aware of the bugs with VM and leaving VM, as well as server refresh and and goods not withdrawing from the market over the old maximum`s. Hopefully should have those corrected soon.
With regards to concerns about QA with updates, It`s hard to test anything when your total player base is what you would normally like as just a testing base. Sometimes it`s easier to push an update, and if needed change things down the line based on more in-depth assessments. Sometimes issues don`t pop up right away until all of you are playing and using new features regularly.
BadWolf
January 07 2019
I-Tech fix
I-Tech
The last issues with I-Tech have been fixed, minor oversight due to the way older projects function.
December 10 2018
Market Fixes
Food Minimum
I forgot to log that Minimum posting price for food was raised from 2 to 4.
Sorry for any confusion. ~ BW
December 05 2018
GLOBAL PAIDS
Paids for all!
Global Paids for all servers is now active, and will remain active as long as we`re at our goal. Thanks everyone!
Global Paids -
As we have reached the milestone, Global Paids have been activated. All empires in the game will receive a Paid status as long as the milestone remainds reached.
Empires who wish to not participate and have their status removed back to Free, please contact the admins.
For those who previously had Paid status, be advised that these days will carry over even while the Global Paids are in effect.
This means that if next month the milestone is not reached, your paid status will remain in effect while utilizing the time you got for your donation.
For this reason be advised that existing Paids will not be refunded for the reason of utilizing the Global Paids. This is in conjunction with the fact that donations are not subject to refund.
Thank you,
Staff
Edited by Amadea on 2019-08-09
Rolling Minor Updates
Started by BW
· 13/11/2018 · 07:24 AM
· 276 replies
· 4 reads
E
EPrussia
first notice of artifact capping should be given before implementation.
2nd turn based UWs meh, due to artifact cap UW`s on RT should increase to 72 hours or else any UW will get through. To justify this I would suggest a Time Out. Like American sports so the person can sleep where the timer stays still of the UW, and the person can sleep for 4 to 8 hours once a day
2nd turn based UWs meh, due to artifact cap UW`s on RT should increase to 72 hours or else any UW will get through. To justify this I would suggest a Time Out. Like American sports so the person can sleep where the timer stays still of the UW, and the person can sleep for 4 to 8 hours once a day
Let`s say someone just got hit with a few hundred historia in the last 24 hours, could they see what their negative turns are somewhere? hypothetical obviouly
It was stopped on GC because it was buggy as I believe several people got to experience.
correct Asmodean, it began on GC, it did not continue its life on GC for a reason, it carried its life on over on UC where it should stay ... ha xD
A
Asmodean
iTech began on GC lol
The fact we just copying UC straight down to calling it Itech and working 100% the same way.
Think Baa wants to keep GC, GC.... not convert it into UC.
Think Baa wants to keep GC, GC.... not convert it into UC.
A
Ankaar
Baa, whats wrong with I tech?
Badwolf please take your Itech lab to UC we dont need want UC stuff on GC ....
Guard can`t gordo planets on slow servers as there isn`t enough turns available, so can`t take over all
yes while guardian have a great play style, awesome income, and no base power problems, on slower servers guardian will take over all.
I think people have a point miner is not a race for attacking I liked being multi income miner but I had to change because of play style but do miss my 4 trillion and as Maruder I love play style hate the sucky income but I have no issue with battling guardian ships but catching them is my issue with my build rates lacking
R
Renegade
The current formulas here are just a rough beginning. Obviously it would all get fleshed out to be properly unexplorable at real high land points, or maybe we even go the production route. My points about Guardians being significantly weaker in that scenario still stand
#NerfMiner lmao
A
Ankaar
Would probably good for all our lives, lets be real haha
A
Asmodean
Round and round we go... where does it stop? When Bw hits GC Delete ^_^
A
Ankaar
@Ren, you saw me do the math - at least with the current formulas on the table in here, it would only take an hour or two for a guard to explore all the borders they wanted
@ Ankaar - Several of the suggestions would even things out. The Guards wouldn`t be able to hold the massive land they have for the most part if it was made so exploration was based on land. Even historically when GC was active and more balanced, Guards can`t really hoard with 10 col max and huge base PR. Much better guards than the ones floating around today didn`t even bother...
Also Raistilin`s suggestion regarding more explorable land = reduced income/production would also solve the problem...
Also Raistilin`s suggestion regarding more explorable land = reduced income/production would also solve the problem...
If BW wants she can use my account as a guinea pig.
Most would be cool with getting rid of U class as long as they were compensated clusters with equal land value
Trust me it will be just as hard to get my fat c3 from me as it would to get my fat Eden :)
Trust me it will be just as hard to get my fat c3 from me as it would to get my fat Eden :)
A
Ankaar
Unfortunately, I havent seen a single suggestion that would fix the issue that has been caused by massive gordos.
Take away gordod land and gordos, and maybe ships look different. But I dont know how that can possibly happen. I would never advocate for someone to entirely lose all the land they had gordod. Im all for a balance update, but the only feasible thing I can even imagine is making is putting a hard cap on land now and then making it a lot easier for new players to catch up.
Basically, manufacturing forced inflation in gc is the only real way to balance the extremely broken incomes that have been created without infuriating every player who has earned said income through gordos.
Take away gordod land and gordos, and maybe ships look different. But I dont know how that can possibly happen. I would never advocate for someone to entirely lose all the land they had gordod. Im all for a balance update, but the only feasible thing I can even imagine is making is putting a hard cap on land now and then making it a lot easier for new players to catch up.
Basically, manufacturing forced inflation in gc is the only real way to balance the extremely broken incomes that have been created without infuriating every player who has earned said income through gordos.
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