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Rolling Minor Updates

Started by BW · 13/11/2018 · 07:24 AM · 276 replies · 2 reads
BWOP
Someone closed my original thread, so here is my Patreon again. Patreon

Want to show your support for the updates, or for the work I do in general? Donate Here! There`s also my paypal at [email protected]

Update Logs
Full logs of changes, going back to the first recent ones can be found in:- Update & Changes Log

Update 8-9-19
Top 5 attack bug has been fixed.

The ability to attack anyone in the top 5 from any pr, has now be amended.

Update 5-3-19
Minor VM Update

In the interest of clearing up some confusion, I have unified the timer for entering and exiting VM to 12 hours. This means that if you enter VM before 24h after your last attack, the VM will not begin until 12 hours have passed from you activating Vacation Mode.

When you exit VM early, you will similarly have 12 hours of no turns and will be removed from the VM damage protection, leaving you open to attacks.

No changes have been made to the usual 24 hours of turns at the end of a 7 day or longer VM.

oh also anyone can plunder x class planets now ~ Enjoy

Update 1-11-19
Well I guess it`s time to post this update - In the interest of keeping speculation down and everyone in the loop - Here`s what`s going on currently behind-the-scenes:

Most of you have already noticed that the payment system for Gamestotal has been down for the better part of a year now. This has been a concern to me in regards to the servers remaining up. I`ve been trying to mitigate this possibility with a backup, so far so good.

Part of the issue with the game (and updating/changing the game, doing anything really) is GC`s architecture is ancient. It`s running on tech from 2000, and bringing this a little more up to date has been a major focus over the last while. If you`ve read the Patreon, you know I am also working on redoing the entire code-base for the game. It`s insanely disorganized and lacking in conventions across its files - This is why simple updates can take more time than you would like, and there`s plenty of potential for bugs to pop up.
I am aware of the bugs with VM and leaving VM, as well as server refresh and and goods not withdrawing from the market over the old maximum`s. Hopefully should have those corrected soon.

With regards to concerns about QA with updates, It`s hard to test anything when your total player base is what you would normally like as just a testing base. Sometimes it`s easier to push an update, and if needed change things down the line based on more in-depth assessments. Sometimes issues don`t pop up right away until all of you are playing and using new features regularly.

BadWolf

January 07 2019


I-Tech fix

I-Tech
The last issues with I-Tech have been fixed, minor oversight due to the way older projects function.


December 10 2018


Market Fixes

Food Minimum
I forgot to log that Minimum posting price for food was raised from 2 to 4.

Sorry for any confusion. ~ BW


December 05 2018


GLOBAL PAIDS

Paids for all!
Global Paids for all servers is now active, and will remain active as long as we`re at our goal. Thanks everyone!

Global Paids -
As we have reached the milestone, Global Paids have been activated. All empires in the game will receive a Paid status as long as the milestone remainds reached.

Empires who wish to not participate and have their status removed back to Free, please contact the admins.

For those who previously had Paid status, be advised that these days will carry over even while the Global Paids are in effect.

This means that if next month the milestone is not reached, your paid status will remain in effect while utilizing the time you got for your donation.

For this reason be advised that existing Paids will not be refunded for the reason of utilizing the Global Paids. This is in conjunction with the fact that donations are not subject to refund.

Thank you,
Staff


Edited by Amadea on 2019-08-09
A Asmodean
*wishes folks would quit whining over lil stuff* I digress...

Global paids are exactly what they seem. Global paid for everyone. Means no more of this pay per month nonsense. Everybody gets a paid acct. This is possible due to donations from those few that are able, though it would be nice if literally everyone can chip in like a buck at least or something.
M mompyuser
what are global paids ???
W WalterWhite Admin
GrumpyOldMan
4hour(s) ago i feel like the artifact cap is a lazy fix.

6:28 AM 05/12/18 GrumpyOldMan uses artifact on you: WalterWhite credit decreases by 3 % !
x30

Hahaha, I can see why you feel that way. <3
G GradualIncline
The caps seem a little extreme to me, not sure what would be a fair balance, but only 20 for unique, my ability to hurt you with MDs or hists, and only 10 specials like my GDs? not exactly the game changer that they are now, more of a minor pain. Not sure if the same cap should apply across all servers either, maybe more for the TB servers? Also will the arti shields be modded to compensate for the reduced numbers that can be thrown?

Like the Market changes and storage, anything that lets me hoard more :D

I-Tech library, I like having the option there. I`ve had infra levels that are pretty much a waste for years, but do come in handy when going balanced if food becomes scarce. Not planning on changing it up, but if I ever feel the need to go full tax empire to rake in the credits, I`d like that option, even with a penalty in infra levels


I only recently became active once more, and am really happy to see these updates coming in to my beloved game, even if I end up not liking all of them, at least something is being done. Thanks to all who are working on this, you rock!

Now I have to go relearn everything that`s changed since the last time I wandered around this way. :P
G GrumpyOldMan
i feel like the artifact cap is a lazy fix.

wanna balance the game, balance the xing artifacts, add/remove/re-do them.

Not saying some sorta cap isnt needed, but i think that is to much.

oh come on word filter, i know i activated you now.
G GradualIncline
*rants and raves at the injustice of it all* Now how can I threaten poor people just because? :P Not that I`ve ever done too much damage to any one person...but I could... :D:D:D
R Rambo
Lowering arti storage? :D
G GradualIncline
*gasp* cap on my arties??? But but, then I can`t hoard?
O Omegian
Sorry for Triple Post - I see artifacts classes (common, uncommon, etc) are updated, does it make sense to move some items from unique to rare and vice versa? Just asking in general to everyone.
O Omegian
Also - can I get an X Project - Turns X Planet to regular planet/cluster (more cash/turns required if its a X Planet, X Dead U Planet, X Cluster. Would literally pay for this. You dont know how long I have been waiting for a marauder/collective to take off my hands a X.U. Eden. Oh wait, there were none so I just blew up my account.
O Omegian
@Baa - I see where you are getitng at where players should read up how to play this game and understand the consequences of researching mining on terran or industrial on viral. However, I think i-Tech is needed for those that play first and read later. To many players do this in too many games.

@BW - I applaud the artifact storage caps as a great direction. This has been needed for over a decade.

@EP - I disagree on UW PR restrictions and Cap Lab being unrestricted to use for all. If you aren`t willing to fight for the ranks, that player has no right to then argue for an UW Cap limit. The time it takes for a person to build up an UW and have it taken down all depends on the server`s activity. If a guard on RT can take a 800 mil pr UW down in 24 hours (without artifacts), it makes no sense to just say hey lets make UW`s 72 hours now. There needs to be some research on what UW timers should be, however if you assume people will use a ton of stcs/btcs, then those max PR UW`s look feasible to defeat or any high PR UW. I feel 48 is still reasonable given the new artifact caps that BW has placed. (/me points to my UW 2 years ago on RT as a good example)

Time-Out, it sounds nice, but in reality you already have that on TB, while on RT that is the risk you take for UWing on a RT server. I don`t see why there would be an issue here.

Like I said earlier, if the fed/players arent willing to take the ranks, then that is their choice and can lead to games not going to their favor. They can either a) quit or b) fight and work on a long-term strategy to tilt the game in their favor. This balance has been needed on UW`s and artifacts, as any 1 person with a ton of artifacts and time can take down any max PR UW in hours.
E EPrussia
Or shorten the time and lower the max PR of people to 600 billion.
A Assassin
*claps, cheers, and whistles

All sound brilliant additions/changes to me.
E EPrussia
hence why I said put a time out each day for the UWer to sleep otherwise all UW`s with any defence at 48 hours, at 1.2 billion PR will get through.
A americanministry
Dude we already are past the acceptable amount of time at 48 hours straight that people should spend on a video game. Don’t be inhumane
E EPrussia
Fusing needs to be allowed also now for everyone during UW`s due to an artifact Cap
E EPrussia
no a max power UW 1.2 billion should be hard to do. Therefore artifact capping means extending the UW time for RT now. It sucks but tough
A americanministry
eventually when all the artifacts run out yes it will be easier to uw on rt if your team has the ranks secured.. i think this will make fighting for the ranks feel more important which is a good thing right?
E EPrussia
no UW will be stopped I mean
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