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Rolling Minor Updates

Started by BW · 13/11/2018 · 07:24 AM · 276 replies · 1 read
BWOP
Someone closed my original thread, so here is my Patreon again. Patreon

Want to show your support for the updates, or for the work I do in general? Donate Here! There`s also my paypal at [email protected]

Update Logs
Full logs of changes, going back to the first recent ones can be found in:- Update & Changes Log

Update 8-9-19
Top 5 attack bug has been fixed.

The ability to attack anyone in the top 5 from any pr, has now be amended.

Update 5-3-19
Minor VM Update

In the interest of clearing up some confusion, I have unified the timer for entering and exiting VM to 12 hours. This means that if you enter VM before 24h after your last attack, the VM will not begin until 12 hours have passed from you activating Vacation Mode.

When you exit VM early, you will similarly have 12 hours of no turns and will be removed from the VM damage protection, leaving you open to attacks.

No changes have been made to the usual 24 hours of turns at the end of a 7 day or longer VM.

oh also anyone can plunder x class planets now ~ Enjoy

Update 1-11-19
Well I guess it`s time to post this update - In the interest of keeping speculation down and everyone in the loop - Here`s what`s going on currently behind-the-scenes:

Most of you have already noticed that the payment system for Gamestotal has been down for the better part of a year now. This has been a concern to me in regards to the servers remaining up. I`ve been trying to mitigate this possibility with a backup, so far so good.

Part of the issue with the game (and updating/changing the game, doing anything really) is GC`s architecture is ancient. It`s running on tech from 2000, and bringing this a little more up to date has been a major focus over the last while. If you`ve read the Patreon, you know I am also working on redoing the entire code-base for the game. It`s insanely disorganized and lacking in conventions across its files - This is why simple updates can take more time than you would like, and there`s plenty of potential for bugs to pop up.
I am aware of the bugs with VM and leaving VM, as well as server refresh and and goods not withdrawing from the market over the old maximum`s. Hopefully should have those corrected soon.

With regards to concerns about QA with updates, It`s hard to test anything when your total player base is what you would normally like as just a testing base. Sometimes it`s easier to push an update, and if needed change things down the line based on more in-depth assessments. Sometimes issues don`t pop up right away until all of you are playing and using new features regularly.

BadWolf

January 07 2019


I-Tech fix

I-Tech
The last issues with I-Tech have been fixed, minor oversight due to the way older projects function.


December 10 2018


Market Fixes

Food Minimum
I forgot to log that Minimum posting price for food was raised from 2 to 4.

Sorry for any confusion. ~ BW


December 05 2018


GLOBAL PAIDS

Paids for all!
Global Paids for all servers is now active, and will remain active as long as we`re at our goal. Thanks everyone!

Global Paids -
As we have reached the milestone, Global Paids have been activated. All empires in the game will receive a Paid status as long as the milestone remainds reached.

Empires who wish to not participate and have their status removed back to Free, please contact the admins.

For those who previously had Paid status, be advised that these days will carry over even while the Global Paids are in effect.

This means that if next month the milestone is not reached, your paid status will remain in effect while utilizing the time you got for your donation.

For this reason be advised that existing Paids will not be refunded for the reason of utilizing the Global Paids. This is in conjunction with the fact that donations are not subject to refund.

Thank you,
Staff


Edited by Amadea on 2019-08-09
B Baa
artifact cap lol....when you going to put a new end game then? now we cant burn turns digging?
also when will u fix the market return bug aswell?
when are u actually going to nerf G.Dia? instead of the buff you gave it ?

u didnt fix the I tech either ... its still broke ...

@ BW
AmadeaOP
Some minor updates pushed, I-Tech is fully working now, and fixed.
A ArchAng3l
Agreed with Jammer about the artifact caps.
A Assassin
Still waiting for you to use your counter on me Jammer. If no one counters me, there`s no rush from coming out of DP. Live by the sword!!
J Jammer
For what it`s worth, my opinion on the artifact caps: Since digging and fighting are the only things to do in this game after capping infra and I don`t have time to focus on fighting. Since I`m maxed out in artifacts, I have no desire to play. I`m guessing others feel the same way, considering I`ve been sitting at my current power for 2 weeks without being bothered.
A Assassin
Nah, I play to fight, so makes more sense to make money from being successful fighting. If I`m not successful, I`ll go broke/die. All or nothing.
R Rambo
Could just play agri collective, they make amazing money
A Assassin
Ignore my last post. I`m just wanting the universe having just been handed the world. Never satisfied. Selfish Assassin. *shakes head at himself.
A Assassin
Can Collective tax penalty be quickly altered as well to reflect the 40% loss in margin on food prices? At least to make it so money can be made buying food at 8 rather than just 7 and below? Pretty pretty please?
D Darkn3ss
it`s pretty easy with other races to do alot of damage to uw`s also...guard is definately the best, but they lack the ability to effectively hoard large numbers of planets and deal with high base pr. it takes a long time to setup a guard right. hate to see all this work go down the drain lol
M MirrorUniverse
2000 turns would not be enough to make a huge difference when fighting a UW on slow (assuming one were to store all 20 unique artis as BTC).
D DarkLight
Can you fix the income info on the new player help link. All I see is broken pics.
AmadeaOP
There was a small error in my original logs for battle changes, the threshold for 1 colony win vs players is 30% not 20%.

This has been amended in the big thread. ~ BW
A Alduin{TWE}
Good for cap when I was a miner empires kept artifacting me to death cost me trillions great glade they wont be able to bully with artis anymore
E EPrussia
@omeg the guard ship nerf hasn`t been fully put through yet. The gordo`d land empires nerf hasn`t been put through yet. Maybe the way things are right NOW a guard can kill a 800 million UW in 24 hours like that. After that update perhaps not
E EnderWiggin
Oof. There goes 30+ days spent building on Slow...
G GrumpyOldMan
Sounds like i`ll be quitting by new years.

Thanks for the info @EP
O Omegian
@EP - a guard even in the low pr ranks of 1-5 mil can take down a 800 mil PR UW within 24 hours. It is very possible even without artifacts. The primary reason guards need the land is income, either fix the land/income issue or fix the income/loyalty issue. Its been said multiple times by many people how it can be fixed.
A Asmodean
A day.... ask.AM lol
E EPrussia
how long will it take a guard to take down a 800 million UW with defenders and an artifact cap?

Did I say people didn`t want to rank fight? No. max PR UW will be impossible to stop due to artifact CAP now and if the person has a-lot of cash and minerals and is on most of the 48 hours to rebuild.

Gordo`d Guardians are getting nerfed shortly probably before new year or shortly after so they won`t be able to go up the ranks as easy.

So 48 hours for RT is to short now with the Max PR as is.
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