Someone closed my original thread, so here is my Patreon again. Patreon
Want to show your support for the updates, or for the work I do in general? Donate Here! There`s also my paypal at [email protected]
Update Logs
Full logs of changes, going back to the first recent ones can be found in:- Update & Changes Log
Update 8-9-19
Top 5 attack bug has been fixed.
The ability to attack anyone in the top 5 from any pr, has now be amended.
Update 5-3-19
Minor VM Update
In the interest of clearing up some confusion, I have unified the timer for entering and exiting VM to 12 hours. This means that if you enter VM before 24h after your last attack, the VM will not begin until 12 hours have passed from you activating Vacation Mode.
When you exit VM early, you will similarly have 12 hours of no turns and will be removed from the VM damage protection, leaving you open to attacks.
No changes have been made to the usual 24 hours of turns at the end of a 7 day or longer VM.
oh also anyone can plunder x class planets now ~ Enjoy
Update 1-11-19
Well I guess it`s time to post this update - In the interest of keeping speculation down and everyone in the loop - Here`s what`s going on currently behind-the-scenes:
Most of you have already noticed that the payment system for Gamestotal has been down for the better part of a year now. This has been a concern to me in regards to the servers remaining up. I`ve been trying to mitigate this possibility with a backup, so far so good.
Part of the issue with the game (and updating/changing the game, doing anything really) is GC`s architecture is ancient. It`s running on tech from 2000, and bringing this a little more up to date has been a major focus over the last while. If you`ve read the Patreon, you know I am also working on redoing the entire code-base for the game. It`s insanely disorganized and lacking in conventions across its files - This is why simple updates can take more time than you would like, and there`s plenty of potential for bugs to pop up.
I am aware of the bugs with VM and leaving VM, as well as server refresh and and goods not withdrawing from the market over the old maximum`s. Hopefully should have those corrected soon.
With regards to concerns about QA with updates, It`s hard to test anything when your total player base is what you would normally like as just a testing base. Sometimes it`s easier to push an update, and if needed change things down the line based on more in-depth assessments. Sometimes issues don`t pop up right away until all of you are playing and using new features regularly.
BadWolf
January 07 2019
I-Tech fix
I-Tech
The last issues with I-Tech have been fixed, minor oversight due to the way older projects function.
December 10 2018
Market Fixes
Food Minimum
I forgot to log that Minimum posting price for food was raised from 2 to 4.
Sorry for any confusion. ~ BW
December 05 2018
GLOBAL PAIDS
Paids for all!
Global Paids for all servers is now active, and will remain active as long as we`re at our goal. Thanks everyone!
Global Paids -
As we have reached the milestone, Global Paids have been activated. All empires in the game will receive a Paid status as long as the milestone remainds reached.
Empires who wish to not participate and have their status removed back to Free, please contact the admins.
For those who previously had Paid status, be advised that these days will carry over even while the Global Paids are in effect.
This means that if next month the milestone is not reached, your paid status will remain in effect while utilizing the time you got for your donation.
For this reason be advised that existing Paids will not be refunded for the reason of utilizing the Global Paids. This is in conjunction with the fact that donations are not subject to refund.
Thank you,
Staff
Edited by Amadea on 2019-08-09
Rolling Minor Updates
Started by BW
· 13/11/2018 · 07:24 AM
· 276 replies
· 3 reads
A
Asmodean
Until now. It`s too early to tell how effective it will be but there stands a good chance of satisfying your concern
@Asmodean Terran was meant to be 1 of the 3 races to contribute to the food market.... not pwn & control it by themselves. I blame U.class or U.Fertile on RT food terran producers, really did kill commercial terran, killed commerical viral with the surplus of food terran could make & viral could buy so tax viral has become 100% reliable vs half/half like any old viral play know, you go commercial viral or you went tax viral with the foods the odds the food market would get to high at times. This was the balance to tax viral is not always having enough food to keep going. Anyways my rant what happened with commerical, food & tax empires for these 2 races. Pretty much thanks to U.Fertile on RT we killed off commercial empires because its not the smart choice for money anymore.
A
Asmodean
@Ank
I support each of those. Thank you for bringing them to light.
I support each of those. Thank you for bringing them to light.
A
Ankaar
Some QoL improvements Id like to see
1. Notification system - popup gets blocked on like 95% of systems. Make it an in game notice next to your name or something that blinks like the pm box does when you have mail.
2. Along the same lines, notifications when you are being hit with artifacts. artifact defense is currently all but impossible, so least we can do is get a notice when we are being dinerod so we can try to put up some barrerra
3. Improved manage fleet page similar to anfits that allows us to drop preset fleet % - in fact, basically just copy anfits
4. Improved ship building page - Either all ships like anfits, or similar to UC ship build in which you can choose the ships you want on the ship build page (anftis with all ships is a really long list). Either way, as long as you can build multiple stacks at once.
5. Column in rankings that indicates federation
6. List of people who have counters on you
7. Counter count
8. Counter expiration
9. Capsule lab - fuse more than 1 at a time
10. Allow fed leader to transfer leadership
11. `Sell Max` button in the market that autoposts the max quantity batch size on market.
12. Quickbuy option on market that allows to to simply click next market post and have it bought
13. Show income for incomes that dont currently show outputs (minerals specifically, not sure what else doesnt show)
14. If an NPC doesnt get hit after x hours, have it crawl to a higher pr. Set a max pr for this and if it doesnt get touched there, reset to the minimum pr.
1. Notification system - popup gets blocked on like 95% of systems. Make it an in game notice next to your name or something that blinks like the pm box does when you have mail.
2. Along the same lines, notifications when you are being hit with artifacts. artifact defense is currently all but impossible, so least we can do is get a notice when we are being dinerod so we can try to put up some barrerra
3. Improved manage fleet page similar to anfits that allows us to drop preset fleet % - in fact, basically just copy anfits
4. Improved ship building page - Either all ships like anfits, or similar to UC ship build in which you can choose the ships you want on the ship build page (anftis with all ships is a really long list). Either way, as long as you can build multiple stacks at once.
5. Column in rankings that indicates federation
6. List of people who have counters on you
7. Counter count
8. Counter expiration
9. Capsule lab - fuse more than 1 at a time
10. Allow fed leader to transfer leadership
11. `Sell Max` button in the market that autoposts the max quantity batch size on market.
12. Quickbuy option on market that allows to to simply click next market post and have it bought
13. Show income for incomes that dont currently show outputs (minerals specifically, not sure what else doesnt show)
14. If an NPC doesnt get hit after x hours, have it crawl to a higher pr. Set a max pr for this and if it doesnt get touched there, reset to the minimum pr.
A
Ankaar
Im not sure I follow the reasoning behind this last one, but whatever. Doesnt seem like itll hurt anyone haha
A
Asmodean
BW is updating economies. This is to eliminate the need for comm to purchase goods from the market, and make comm more viable. Comm also now integrates with agri more by also producing food. Closer to true self sufficiency.
Why make comm need to produce goods? Well, the pop buys those goods and surplus gets sold to market. Your comm income goes up without you having to buy goods.
What about industry? Bontis can still make his CGs without worry...they will be bought.
What about taxers? With potentially more comm empires, the chance of goods actually being available for purchase goes up.
Suddenly miners aren`t the only CG producers. Now viral and terrans are too.
Why make comm need to produce goods? Well, the pop buys those goods and surplus gets sold to market. Your comm income goes up without you having to buy goods.
What about industry? Bontis can still make his CGs without worry...they will be bought.
What about taxers? With potentially more comm empires, the chance of goods actually being available for purchase goes up.
Suddenly miners aren`t the only CG producers. Now viral and terrans are too.
Z
Zaland
you need to elaborate more BW
Maru aren`t supposed to keep up. They already make too much for their upkeep with U Ferts.
A
Asmodean
Terrans pwn agri
Can Maru get a better food % Maru cant keep up with terrans owning the food market
Z
Zaland
beserker race looks interesting xD
Z
Zaland
if your increasing the terran production bonus you will need to lower the demand for goods else if i keep population on my planets they will eat all the cgs im making ? thus still making Aminer the best cg producer
Thanks for the minor updates & bring back some guides.
I was wondering are we gonna do something about U.class planets? They seem to become a long term problem over the years. I should know my U.class is 200k land & im still gordoing it because i got nothing else better to do as guardian.... guard seriously need something else to spend turns on.
I was wondering are we gonna do something about U.class planets? They seem to become a long term problem over the years. I should know my U.class is 200k land & im still gordoing it because i got nothing else better to do as guardian.... guard seriously need something else to spend turns on.
Thanks glade to see game updates and 12 max helps alot
A
Asmodean
"Infected, and assimilated clusters for both collective, and viral now can be used for agriculture as well.
The values have been adjusted from -10% to +10% for coll c1-c3 and 0 to +20 for virals."
~BW
The values have been adjusted from -10% to +10% for coll c1-c3 and 0 to +20 for virals."
~BW
W
wingnut
Nice! Thanks BW
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