Someone closed my original thread, so here is my Patreon again. Patreon
Want to show your support for the updates, or for the work I do in general? Donate Here! There`s also my paypal at [email protected]
Update Logs
Full logs of changes, going back to the first recent ones can be found in:- Update & Changes Log
Update 8-9-19
Top 5 attack bug has been fixed.
The ability to attack anyone in the top 5 from any pr, has now be amended.
Update 5-3-19
Minor VM Update
In the interest of clearing up some confusion, I have unified the timer for entering and exiting VM to 12 hours. This means that if you enter VM before 24h after your last attack, the VM will not begin until 12 hours have passed from you activating Vacation Mode.
When you exit VM early, you will similarly have 12 hours of no turns and will be removed from the VM damage protection, leaving you open to attacks.
No changes have been made to the usual 24 hours of turns at the end of a 7 day or longer VM.
oh also anyone can plunder x class planets now ~ Enjoy
Update 1-11-19
Well I guess it`s time to post this update - In the interest of keeping speculation down and everyone in the loop - Here`s what`s going on currently behind-the-scenes:
Most of you have already noticed that the payment system for Gamestotal has been down for the better part of a year now. This has been a concern to me in regards to the servers remaining up. I`ve been trying to mitigate this possibility with a backup, so far so good.
Part of the issue with the game (and updating/changing the game, doing anything really) is GC`s architecture is ancient. It`s running on tech from 2000, and bringing this a little more up to date has been a major focus over the last while. If you`ve read the Patreon, you know I am also working on redoing the entire code-base for the game. It`s insanely disorganized and lacking in conventions across its files - This is why simple updates can take more time than you would like, and there`s plenty of potential for bugs to pop up.
I am aware of the bugs with VM and leaving VM, as well as server refresh and and goods not withdrawing from the market over the old maximum`s. Hopefully should have those corrected soon.
With regards to concerns about QA with updates, It`s hard to test anything when your total player base is what you would normally like as just a testing base. Sometimes it`s easier to push an update, and if needed change things down the line based on more in-depth assessments. Sometimes issues don`t pop up right away until all of you are playing and using new features regularly.
BadWolf
January 07 2019
I-Tech fix
I-Tech
The last issues with I-Tech have been fixed, minor oversight due to the way older projects function.
December 10 2018
Market Fixes
Food Minimum
I forgot to log that Minimum posting price for food was raised from 2 to 4.
Sorry for any confusion. ~ BW
December 05 2018
GLOBAL PAIDS
Paids for all!
Global Paids for all servers is now active, and will remain active as long as we`re at our goal. Thanks everyone!
Global Paids -
As we have reached the milestone, Global Paids have been activated. All empires in the game will receive a Paid status as long as the milestone remainds reached.
Empires who wish to not participate and have their status removed back to Free, please contact the admins.
For those who previously had Paid status, be advised that these days will carry over even while the Global Paids are in effect.
This means that if next month the milestone is not reached, your paid status will remain in effect while utilizing the time you got for your donation.
For this reason be advised that existing Paids will not be refunded for the reason of utilizing the Global Paids. This is in conjunction with the fact that donations are not subject to refund.
Thank you,
Staff
Edited by Amadea on 2019-08-09
Rolling Minor Updates
Started by BW
· 13/11/2018 · 07:24 AM
· 276 replies
· 7 reads
R
Rambo
Given the server dynamic, creating more reasons to be afraid to UW would be a terrible idea. It already is a huge time and effort investment to the point that nobody really does it
@Ank
No infra loss: if you fail a UW. We can tier them to whatever percentages of how long it lasts.
Lasts 12 hrs. Risk: lose 75% of all resources. Infra and land not affected. Reward: 100 land to a single planet, 10 regalos or something
Lasts 24 hrs. Risk: lose 50% of all resources. Infra and land not affected. Reward: 200 land to a single planet, 20 regalos or something
Lasts 36 hrs. Risk: lose 25% of all resources. Infra and land not affected. Reward: 300 land to a single planet, 30 regalos or something
Completes UW: Risk: Boom! Reward: +Admin discretion and / or TBD enhanced reward.
No infra loss: if you fail a UW. We can tier them to whatever percentages of how long it lasts.
Lasts 12 hrs. Risk: lose 75% of all resources. Infra and land not affected. Reward: 100 land to a single planet, 10 regalos or something
Lasts 24 hrs. Risk: lose 50% of all resources. Infra and land not affected. Reward: 200 land to a single planet, 20 regalos or something
Lasts 36 hrs. Risk: lose 25% of all resources. Infra and land not affected. Reward: 300 land to a single planet, 30 regalos or something
Completes UW: Risk: Boom! Reward: +Admin discretion and / or TBD enhanced reward.
A
Ankaar
Omeg, propose a risk for failure that doesnt involve infra loss and Ill let you know what I would be willing to attempt for
O
Omegian
Honestly, UW`s on any server should be difficult, but the level of difficulty is based on certain players/fed alliances/etc. I mean your RT UW went without a hitch because the major hitters weren`t against, unlike mine, everyone was against mine and I barely survived after 48 hours.
However, I agree the risks at this point outweigh the benefits which I think can be changed upon BW`s request. So Ank, if the risks were something like this, maybe not as severe % loss of land, items, etc. what do you think should be the reward?
However, I agree the risks at this point outweigh the benefits which I think can be changed upon BW`s request. So Ank, if the risks were something like this, maybe not as severe % loss of land, items, etc. what do you think should be the reward?
Here might be a way to offset your fear of taking a risk and losing infra/cast/etc on a UW attempt: add stages of success and very nice rewards. But make the final reward so awesome that youd be silly not to try.
Some example, and take this with a grain of salt, these you hve to decide on:
Successfully detonated a Uw: keep 25% your infra, can choose where to put it, take one previous race ship with you. If same race chosen, pick a ship from miner or maru or terran up to cruiser class
75% = Not restart you empire. Not lose infra, but cash wipes out and you have to rebuild infra on your cols.
50% = lost 30% infra, lost all cash, lost all but 1 housing on all colls. Lost mins and all but 1mil food and 10k ore
25% = lost 90% just like a UW, but you aren`t dead but have to research everything again but keep all your land
<25% = LOL you dead =P
Some example, and take this with a grain of salt, these you hve to decide on:
Successfully detonated a Uw: keep 25% your infra, can choose where to put it, take one previous race ship with you. If same race chosen, pick a ship from miner or maru or terran up to cruiser class
75% = Not restart you empire. Not lose infra, but cash wipes out and you have to rebuild infra on your cols.
50% = lost 30% infra, lost all cash, lost all but 1 housing on all colls. Lost mins and all but 1mil food and 10k ore
25% = lost 90% just like a UW, but you aren`t dead but have to research everything again but keep all your land
<25% = LOL you dead =P
A
Ankaar
Yeah no thats insane. I would never even research the UW if it meant I could potentially be reset for failing or lose infra.
If thats the case, I want a successful UW to keep all current bonuses but ALSO let me keep x amount of infra on the new account, or start with even more land.
That right there is an example of wayyyyyyyyyyyy more freaking risk than the benefit.
What to you get for a UW? A slightly better ship and less land than you had before you UW`d? I mean come on, the rewards are so small for a UW, I have no idea why you would want to make it harder.
A few months ago we were literally saying that UWs suck and rewards need to be beefed up because right now the only reason someone does a UW is bragging rights or because theyre bored and want to restart but dont want the restart to wipe everything they built without SOMETHING to say for it.
At this point in time, theres absolutely no way I can support losing anything in addition to the trillions of creds and artis youre going to use to try to UW.
Who is actually sitting around here saying UW`s are too easy?
If thats the case, I want a successful UW to keep all current bonuses but ALSO let me keep x amount of infra on the new account, or start with even more land.
That right there is an example of wayyyyyyyyyyyy more freaking risk than the benefit.
What to you get for a UW? A slightly better ship and less land than you had before you UW`d? I mean come on, the rewards are so small for a UW, I have no idea why you would want to make it harder.
A few months ago we were literally saying that UWs suck and rewards need to be beefed up because right now the only reason someone does a UW is bragging rights or because theyre bored and want to restart but dont want the restart to wipe everything they built without SOMETHING to say for it.
At this point in time, theres absolutely no way I can support losing anything in addition to the trillions of creds and artis youre going to use to try to UW.
Who is actually sitting around here saying UW`s are too easy?
re balancing the uw should come after all other balances, not being funny but why would i wanna spent 6 months build my infra planets and artis to try and uw for an OP guard to come along and take me down in under 4 hours so i lose 96% ha yeah right... sounds like something i wanna put my time into ... not
O
Omegian
I am here all day Asmo when I have time and napkins to think about stuff like this <3
Omeg, I love this.
O
Omegian
I agree there has to be some risk, but look at this from a non-RT point of view and keeping the logic simple.
UW nerf does make sense thus I agree with Helms, however I think instead of restarting from scratch if an UW fails, your research levels, cash, minerals, artis are reset. Throwing out paper math here
Launched UW (48 Hour UW)
Lasted 24 hours - I lose 50% of my cash, minerals, artis, etc.
Lasted 12 hours - I lose 75%
Lasted 4 hours - I lose 96%
Now, that is the things we own, land/research levels - NOTE this may need to be set by server speed if possible
Launched UW (48 Hour UW RT) -
Lasted 24 hours - I lose 50% of my research levels and land
Lasted 12 hours - I lose 75%
Lasted 4 hours - I lose 96%
Lastly UW DP Timer - Seperate from normal DP. If I fail an UW, I am on a 30 day time-out UW period and have to rebuild the project.
This is paper math and you can set it how you want, but this would resolve some back to back UWing by one person or fake UW`s on RT to halt a true UW to an extent. However, no one resolution will solve all problems.
UW nerf does make sense thus I agree with Helms, however I think instead of restarting from scratch if an UW fails, your research levels, cash, minerals, artis are reset. Throwing out paper math here
Launched UW (48 Hour UW)
Lasted 24 hours - I lose 50% of my cash, minerals, artis, etc.
Lasted 12 hours - I lose 75%
Lasted 4 hours - I lose 96%
Now, that is the things we own, land/research levels - NOTE this may need to be set by server speed if possible
Launched UW (48 Hour UW RT) -
Lasted 24 hours - I lose 50% of my research levels and land
Lasted 12 hours - I lose 75%
Lasted 4 hours - I lose 96%
Lastly UW DP Timer - Seperate from normal DP. If I fail an UW, I am on a 30 day time-out UW period and have to rebuild the project.
This is paper math and you can set it how you want, but this would resolve some back to back UWing by one person or fake UW`s on RT to halt a true UW to an extent. However, no one resolution will solve all problems.
A
Ankaar
I fully support that haha
what about the ability to edit our own forum posts/threads?
dunno but every 1 is throwing major updates out at Bw and the title is minor updates :/
A
Ankaar
Whats the benefit of that? Other than to have an official label?
new topic, alliances? so feds can actually ally up and cannot attack opposite members ? minor update? or big update?
A
Ankaar
I just dont agree with adding risk because I personally dont feel like there are enough UWs. In a game as stale as this, UWs are literally the only thing in game that add excitement.
The rewards for a UW already suck compared to the 255 levels of infra youre likely losing, so if you add more risk, the number of people who want to even UW is going to drop significantly.
The rewards for a UW already suck compared to the 255 levels of infra youre likely losing, so if you add more risk, the number of people who want to even UW is going to drop significantly.
The problem appears to me that most folks are resistant to change that involves a great deal of sacrifice. Game improvement or not, they do not want it. They prefer the status quo. This is why the "Great Gordo Debate" has lasted as long as it has, as well as others.
My own personal opinion on helms UW `nerf` is this: I agree. There must be some risk.
My own personal opinion on helms UW `nerf` is this: I agree. There must be some risk.
A
Ankaar
Its takes months to get infra to a place where you can just keep trying UW`s every few weeks. Its definitely not as easy as you make out to be.
It also only takes a couple days of digging to make enough dinoeros to take someone from 5 tril to 400 bil creds. Unless youre able to stock up on minerals, AND have someone who can afford to buy them at a moments notice, UW is really difficult unless the other side chooses to let you build up.
It also only takes a couple days of digging to make enough dinoeros to take someone from 5 tril to 400 bil creds. Unless youre able to stock up on minerals, AND have someone who can afford to buy them at a moments notice, UW is really difficult unless the other side chooses to let you build up.
yes lets nerf the 1 thing in the game that is rarer then collectives ... really?
I agree, UW attempt should have negative side effect.... there is no risk.... only reward.
Page 12 of 14
Reply
⚠
You must sign in before you can reply.
Sign in to the game and come back — the forum uses your game account.
Sign in to the game and come back — the forum uses your game account.