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Rolling Minor Updates

Started by BW · 13/11/2018 · 07:24 AM · 276 replies · 8 reads
BWOP
Someone closed my original thread, so here is my Patreon again. Patreon

Want to show your support for the updates, or for the work I do in general? Donate Here! There`s also my paypal at [email protected]

Update Logs
Full logs of changes, going back to the first recent ones can be found in:- Update & Changes Log

Update 8-9-19
Top 5 attack bug has been fixed.

The ability to attack anyone in the top 5 from any pr, has now be amended.

Update 5-3-19
Minor VM Update

In the interest of clearing up some confusion, I have unified the timer for entering and exiting VM to 12 hours. This means that if you enter VM before 24h after your last attack, the VM will not begin until 12 hours have passed from you activating Vacation Mode.

When you exit VM early, you will similarly have 12 hours of no turns and will be removed from the VM damage protection, leaving you open to attacks.

No changes have been made to the usual 24 hours of turns at the end of a 7 day or longer VM.

oh also anyone can plunder x class planets now ~ Enjoy

Update 1-11-19
Well I guess it`s time to post this update - In the interest of keeping speculation down and everyone in the loop - Here`s what`s going on currently behind-the-scenes:

Most of you have already noticed that the payment system for Gamestotal has been down for the better part of a year now. This has been a concern to me in regards to the servers remaining up. I`ve been trying to mitigate this possibility with a backup, so far so good.

Part of the issue with the game (and updating/changing the game, doing anything really) is GC`s architecture is ancient. It`s running on tech from 2000, and bringing this a little more up to date has been a major focus over the last while. If you`ve read the Patreon, you know I am also working on redoing the entire code-base for the game. It`s insanely disorganized and lacking in conventions across its files - This is why simple updates can take more time than you would like, and there`s plenty of potential for bugs to pop up.
I am aware of the bugs with VM and leaving VM, as well as server refresh and and goods not withdrawing from the market over the old maximum`s. Hopefully should have those corrected soon.

With regards to concerns about QA with updates, It`s hard to test anything when your total player base is what you would normally like as just a testing base. Sometimes it`s easier to push an update, and if needed change things down the line based on more in-depth assessments. Sometimes issues don`t pop up right away until all of you are playing and using new features regularly.

BadWolf

January 07 2019


I-Tech fix

I-Tech
The last issues with I-Tech have been fixed, minor oversight due to the way older projects function.


December 10 2018


Market Fixes

Food Minimum
I forgot to log that Minimum posting price for food was raised from 2 to 4.

Sorry for any confusion. ~ BW


December 05 2018


GLOBAL PAIDS

Paids for all!
Global Paids for all servers is now active, and will remain active as long as we`re at our goal. Thanks everyone!

Global Paids -
As we have reached the milestone, Global Paids have been activated. All empires in the game will receive a Paid status as long as the milestone remainds reached.

Empires who wish to not participate and have their status removed back to Free, please contact the admins.

For those who previously had Paid status, be advised that these days will carry over even while the Global Paids are in effect.

This means that if next month the milestone is not reached, your paid status will remain in effect while utilizing the time you got for your donation.

For this reason be advised that existing Paids will not be refunded for the reason of utilizing the Global Paids. This is in conjunction with the fact that donations are not subject to refund.

Thank you,
Staff


Edited by Amadea on 2019-08-09
E EnderWiggin
Hehe is GreenYedi still around?
A Ankaar
Try it, do some math, report back!
BWOP
okay so random thought, what if flanking stacks from 5-10 get a second/third hit in at 0.25x the damage.
BWOP
I agree with both sides, add incentive to stacking, without killing off spamming. I think a small boost to flanking is certainly a very conducive idea.
E EnderWiggin
Could just make it so flanking ships get a dmg boost
O Omegian
TBK - sorry, but I disagree, spam`s should be penalized in weapon damage output and hull output, regardless if its the defender or attacker. I see it more so on RT than other servers, but a chlor spam on a slower server on defense is just as bad as a Zen or a Herc or a Pyth spam.
T TheBlueKnight
If everyone was forced to stack, wins would be random. Spamming makes things interesting. Live by the spam , die by the spam. Sometimes spamming is best strategy sometimes not.
O Omegian
Well, if you do the stacking penalty as mentioned, the G. Diamond wont be at its full potential (weapons/hull) anyhow. My biggest gripe is 1-2 ship spams that take full advantage of the stacking players without any penalty. Is there options to bring in code to penalize spammers vs 4-5 ship stackers?

G. Lictor needs its weapons reversed:
Energy Damage 20,000 -> 10K
Kinetic Damage 10,000 -> 20K

Energy Shield + 50 % -> +80%
Absorption Shield + 80 % -> +50%
K KnightofBaa
G.Diamond - Guardian
Energy Damage: No change 10,000 ---> 8225
Kinetic Damage: No change 10,000 ---> 8225
Missile Damage: No change 0
Chemical Damage: No change 0

Hull: No Change 175,200
Scanner: No change 15,000
Range: No change 7
PR: No Change 101,858
Upkeep: No change 14,946
Build Rate: No Change 1

Energy Shield: No Change +80%
Kinetic Shield: -40% to -50%
Missile Shield: +30 to +25%
Chemical Shield: No Change +15%
D Daddy
Nerfing the shields right as I post I see, haha. In my opinion the ship is still too strong by maybe a 5-8% margin, but I like the direction we’re going. Im really happy to see changes happening
BWOP
Think you missed the last thing I did Daddy, anyway, I`m open to adjusting ships as needed. Including if I need to revert and do something else.
D Daddy
A review of Diamond numbers: Diamond got a 37% pr decrease but its hull was also decreased by 37%. However, its weapon was untouched, resulting in a 37% increase in weapon/pr ratio.

The result is that while diamond now builds marginally slower (still the fastest ship in the game) it has more stats / pr by a very significant margin. It actually got a buff!

I suggest that we lower the weapon on diamond by 37%. This would give us the exact same ship as before the changes in terms of stats / pr, except it builds slower.
BWOP
Disregard my old post

Edited by BW on 2018-11-23
A Ankaar
Its `minor` increase in weapon / pr is actually a 37% increase in weapon / pr
BWOP
It`s a very minor rebalancing of it`s buildrate, which was only possible via it`s PR. The pr reduction without touching the damage, also gives it a minor boost in compensation for the upkeep remaining the same.

Edited by BW on 2018-11-23
O OpusDeus
Why the change to G diamond? I have very little knowledge on ships and the history so if people can share information it would be nice.
R Raistilin
Well with regards to the Fed improvement ideas, we could do it in such a fashion that Fed projects and how they affect others outside that fed (so offensive projects) could be only utilized against targets of a fed war, which would introduce more weight into whom you fedwar against.

That`d remove a non-fed player from being singled out by an entire group who uses a fed project against them.
D DarkLight
How about more lower level NPC`s?
C CounterCrazyGOM
Since we seem to have limited and uneven federations.... idk why some federations ideas are considered good, i just see the bigger feds getting something to abuse potentially and the smaller feds getting screwed.
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