I was going to post this in the `nerf guards` thread, but it`s a tangent that has little to do with just Guardians any more.
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Just to stir the pot, why would ANY compensation be given out for any game changes?
This game isn`t a democracy. It isn`t player owned. As far as I can tell it`s BW who now steers this ship. And it`s BW who should make the decisions. The admins should have some weight in giving BW their opinions, and the guides should let the admins know theirs, and us players should keep voicing ours so that anything note worthy can be passed up then chain.
To put it bluntly, a severe change/any change that removes/resets/reallocates all the weight of the old empires will anger those empires, but by not doing so you prevent the influx of any new players as they just cannot compete. By stagnating at the fear of annoying a handful, you`ve prevented the allure of this game from developing and the influx of new players (keep ten happy, keep ten hundred from staying).
No change also means a lack of repeat playability. You need to add an element of the fear of missing out (IE, cause an addiction), but once you`ve played the missions through once, you aren`t missing out on anything. The opposite occurs - the fear of losing what you`ve worked on for so long.
The game needs to continue to address the large issues as well as adding little events (thanks KalZul) and developing the depth of game play - all races should have had two full acts of missions to complete by now, this is a 15 year old game for goodness sake.
For new players, those kinds of things are relevant, even if old empires don`t think they are.
I would also, personally, not offer a free paid for the first week of gameplay. Instead offer a 72 hour paid to be redeemed whenever the player wishes, so they can get to grips with the game first, and then work out what the bonuses of a paid account actually are. I`d also limit restarts during the length of that paid account being used.
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AssassinatorSOP