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Forum Index General Discussion royalty bug?

royalty bug?

Started by OOiLyesiang · 05/11/2017 · 11:36 AM · 4 replies · 0 reads
O OOiLyesiangOP
I have +2700$ net income per turn. A constant 1000 pop. Cost 2000$ per turn to up royalty.

If I use 1 turn my bank +700$ which is correct. But if I use more than 1 turn, like 2 or 11 turns my bank money decreased. How so?
V Vslice
yeah, this is a known bug that has been around, generally it goes unnoticed by many unless it is adversely affecting income by a significant amount. add it to the list of things to fix in the future maybe?
O Omegian
I don`t recall the loyalty cost formula, but what I can confirm is as you are loyalting up to 5k, the cost per turn to loyalty is more. By doing 99 turns, I suspect the calcution in cost was at what 99 turn cost was instead of the aggregated cost at each level from 1 to 99. I believe this has been a known issue, but not heavily looked into. I look at BW or EE with the formula and Stephen code math on it.
O OOiLyesiang
I didnt build house nor do it have any more room to grow pop. My pop is always 1000. It is new acc in normal but I get this bug in ultra too. Both r a.miner. maybe it only affect aminer forest homeworld? So I try it again i use 1 turn to up royalty my bank up +700$. Then I spend 99 turns my bank went down from 2m to 600k$. Pop is 1000 throughout these turns I hv enuf food keeping them alive.
A Asmodean
The more pop you have on a planet when you reward them, the more money you spend on them. Look at the table: it says how much it will cost. That is per pop. With less pop, the reward costs less.

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