So this is just a general thread to discuss rebalancing/additions/modifications you all think might be good for GC.
Some random thoughts i had were adding partial build rates in (Example being hun-li could be taken from 1 per turn to 0.75 per turn, resulting in 45 per 45 turns going down to 33 per 45 turns.) etc..
GC Discussion
Started by BadWolf
· 16/05/2017 · 03:04 PM
· 142 replies
· 6 reads
Z
zxsx9
Good point, perhaps it can instead act as a support `tower` that boosts your own ships? though I do like the idea of having it for UW`s
That is a neat take on it, but I think it could skew towards too much power for very large federations. perhaps those "super ships" would only be used to complete or prevent a U.W. rather than attack individuals on a daily basis.
Z
zxsx9
I like that combination idea, perhaps It may be better to have a single `super ship` like a super star destroyer from star wars in each fed that can be used as a supporting ship in fed wars/ attacking
that would be one way to address the ships people want re balanced. make those the ones that can be modded. if someone wants a ship to have longer range, mix it with maru package. if it needs a sturdier hull, they need a miner friend to produce some packages for them.
What might be an interesting way to increase pressure to play more races and pressure to recruit more allies is if there were ships that required team work with another player of another race to build. Every race would have the ability to research something unique specific to their race, a tech that only they can supply. then they can gift it to another player who would use it as an ingredient to build a special ship. Say a Guard researches and builds 100 units of a "Energy Weapons Package", that would allow a Maru ally of his to build 100 units of a certain Maru ship with higher energy weapons. or perhaps it would be like the artifact lab where you combine your 100 prebuilt ships with the 100 add-on package of another race to create a ship with different stats
wonder if there`s a way to calculate a % of your total credits to be deducted instead of having an upkeep.
so the higher you go, the more % of your credits are taken.
so the higher you go, the more % of your credits are taken.
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zxsx9
thanks, I don`t really fully understand the ship stuff so ill leave that to you! in terms of marketing I know there`s a few reddit threads where people look for these types of games I just don`t have an account that can post!
Also zxsx9 idea for raw material actually is quite interesting! I literally have never sold any of the trillions of RM I would have otherwise produced. Something should be done with RM like remove it completely or repurpose it.
I didn`t proof read what I wrote.. Which was on my phone so don`t mind typos u get the jist
To the points made in the market etc.. The real solution is with no pun intended.. Marketing. The I wonder is there a way we can get pairs without paying Stephen but investing directly back into the game through means of marketing? Google ads or something? The races that produce stuff aren`t the problem, it`s the lack of players. Plus everyone plays guardian which contribute jackoff to the market btw.
Thoughts on BRs: Guard build rates and general build rates do make any fleets below one billion pr hittable (-300%) in one online session of spamming while it takes a solid 5 days for a collective for example go get there. So the idea of partial BRs or Archs idea of just reducing their stats by 33% sounds like a winner to me.plus Reduce the size of ships keeping same ratios allows for better looking stats for newer guards with low base prs. Selfish thought: That 1.5 br sounds nice though for collectives ;)
Thoughts on BRs: Guard build rates and general build rates do make any fleets below one billion pr hittable (-300%) in one online session of spamming while it takes a solid 5 days for a collective for example go get there. So the idea of partial BRs or Archs idea of just reducing their stats by 33% sounds like a winner to me.plus Reduce the size of ships keeping same ratios allows for better looking stats for newer guards with low base prs. Selfish thought: That 1.5 br sounds nice though for collectives ;)
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zxsx9
I have a suggestion, perhaps adding a project that allows the conversion of raw material into minerals or a brand new mineral! obviously not a 1 for 1 but something like 1000 raw for 1 mineral
S
Slaudomy
i will say i do disagree with some of your ideas based on tradition, my point being that if Race characteristics are no longer applied to certain attributes and modifiers of said races, then what is really the point of having separate races in the game besides different max cols and ship lists?
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Slaudomy
personally, being able to explore or not doesn`t really affect me one way or the other, but maybe I`m weird for clustering and trying to increase my land by winning clusters and planets. I don`t think everyone is scared off by the lack of scouts for Maru and Coll, maybe just those that like to explore for borders
also another race should be able to mine minerals at a profitable rate. the whole market other than food depends on miners...
im trying to think of ways to get people to play all the races basically. ur response seems to hold tradition as ur only reason against my idea. similar to how guards cant UW because of a storyline. also larger hull hasnt equated to better defense in my opinion. what good is all of that hull if u dont get in a shot? but seriously some people may hate the idea but if every race could explore and build in dp people would be more likely to play them all. the game has changed a lot due to the fact that there arent many players anymore. sure u can do well as collective and maru but not many want to deal with the lack of security on a daily basis. i could be wrong but that is how things seem to me.
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Slaudomy
well Maru shouldnt have any bases they are an offensive race, and i dont think adding bases to Coll and Guard would help anything. Collective doesnt need another base, and Guards dont need to be even more defensive. i like the idea of partial buildrates on K class and some G class. And to balance it out possibly an increase on buildrate of garnets or emeralds
i think starbases for every race might be a good thing, possibly multiple starbases like miner and terran have so it isnt 100% predictable
i know its not concrete. it just made me wince when u said it...
Well as I`ve said twice now random thoughts do not equate to something I`m doing, it`s just a way to get across what I meant by partial build rates.
Some examples would be changing some stuff from 1 to 1.5 and etc..
Some examples would be changing some stuff from 1 to 1.5 and etc..
lmao please dont do that BW! i havent bothered to do the math but wouldnt that make every cap ship that beats hun-li build faster than it does? at least give us a long range energy ship if u do nerf hun-li...
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