So this is just a general thread to discuss rebalancing/additions/modifications you all think might be good for GC.
Some random thoughts i had were adding partial build rates in (Example being hun-li could be taken from 1 per turn to 0.75 per turn, resulting in 45 per 45 turns going down to 33 per 45 turns.) etc..
GC Discussion
Started by BadWolf
· 16/05/2017 · 03:04 PM
· 142 replies
· 7 reads
Archang3l, I`ve always wished there was a cut scene when something happened. when you explored a planet, a cut scene would pop up and a little video would play. Or when a battle happened you`d see your ships go attack and it`d just "happen".
This is extremely difficult to program, but even something simpler would give the game more POP.
This is extremely difficult to program, but even something simpler would give the game more POP.
B
bontis
I would also like to see if we could add in more infrastructure lvls, I think that would help with the lack of players to help the few that actually produce minerals etc etc,
Z
zxsx9
this multiconversion would the allow other races to make money through other things
Z
zxsx9
I think something needs to be done with raw material, hence the conversion but one step further could be to have it so you can convert any one thing for another at different conversion rates. in terms of advertisement I have a few big groups where I could post the link and maybe get 10 extra people..
Some aspect of the game became inbalance where it`s not meant to be. With lesser players, more aspect of this game would be unbalance. i agree those post drilling about the specific unbalance of the games. However, let`s take a step back and look at the whole pictures. We should not fall into the trap of fixing unbalance issue everytime when we have fewer and fewer players. We should focus on two aspect:
One: Implement idea with the sole purpose of gaining more players. Don`t be afraid of unbalance issue at this stage. Give idea of what would really tempted all our existing loyal player to really do something to attract new players into the game. Give out rewards, bonus, and anything within admin capability to those who really make an effort to bring in new players. People should stop ranting about unfairness since those bonus would be opened and available to all who really bring in new blood to this game and we should be thankful if more player join GC.
Two: Implement feature to retain all our oldies players. Minor adjustment to the balancing issue could be done so that player would continuing playing. But let`s minimize any removal or reduction in stuff since there`s really so few to be available to player and we would not want to further restrict playing style. There will be player who has too much cash or too much food/mineral to disrupt the market or too many artifact, etc. We should be thankful all of the existing player sticking around. We could implement uber huge stuff for this group of oddies players who spend precious time on this dying game. Make those as a way for resources drain to bring down those massive resources hold by players. Example, one artifact which grant player ability to use one ship of their choice from playable race for one cool month. It would take 255 historia and btc to build that arti. Once you cap all resources, ability to switch race and take over all infra level. 100mil of any mineral to unlock 2x buildrate for 10mins, etc.
One: Implement idea with the sole purpose of gaining more players. Don`t be afraid of unbalance issue at this stage. Give idea of what would really tempted all our existing loyal player to really do something to attract new players into the game. Give out rewards, bonus, and anything within admin capability to those who really make an effort to bring in new players. People should stop ranting about unfairness since those bonus would be opened and available to all who really bring in new blood to this game and we should be thankful if more player join GC.
Two: Implement feature to retain all our oldies players. Minor adjustment to the balancing issue could be done so that player would continuing playing. But let`s minimize any removal or reduction in stuff since there`s really so few to be available to player and we would not want to further restrict playing style. There will be player who has too much cash or too much food/mineral to disrupt the market or too many artifact, etc. We should be thankful all of the existing player sticking around. We could implement uber huge stuff for this group of oddies players who spend precious time on this dying game. Make those as a way for resources drain to bring down those massive resources hold by players. Example, one artifact which grant player ability to use one ship of their choice from playable race for one cool month. It would take 255 historia and btc to build that arti. Once you cap all resources, ability to switch race and take over all infra level. 100mil of any mineral to unlock 2x buildrate for 10mins, etc.
I am with bontis, fix the miner ships before nerfing other ones and mucking around with the market. CG and mineral market is probably always empty as there is no reason to play miners, their ships are just that bad. Also fix the terran consumer goods profitability, it is so low there is no point in ever doing it, I think food at 4 makes the same profit
I feel like ship tweaks or redesigns are something that should be built into every update... keeps things fresh I believe. What does everyone think about collectives and virals able to Capture (not RE) more type of ships OR capturing capturable ships from other viral/collective races? As a collective and having slow build rates, much of the time I rely on getting nice big stacks of captured ships. After all this time I feel like the collective race could have developed the tech to be able to do that... and virus have evolved?
B
bontis
It part of an original reason for the post
why does someone always bring ship re-designs into a build rate discussion?
O
Omegian
Screenshotting for future use.
Can`t believe I`m going to say this, but I agree with Omegian on some of his points.
shelve this IP
B
bontis
M.Lakko Range increase from 3 to 8 with the build rate drop from 3-2.
A.Hoko Range increase from 10 to 12 with build rate drop from 7-5
-Add in 1000 attack on the chemical weapon, raise power rating from 9945 to 13450
Miner SB are useless in current form, the Kryo is the only one that can be used.
As race built around a defensive mind set, defending is simply not a perk of being miner. Even though the race is built around it, even with proper stacks it marginal at best. And with the birth of the E class, the miner race besides mining and cg production has no real purposes for attacking or defending. I have more suggestions for miner ships
as the week goes by, I have them somewhere, I just would like to see the SB get fixed to be able to implemented back into stacking. Just my two sense.
A.Hoko Range increase from 10 to 12 with build rate drop from 7-5
-Add in 1000 attack on the chemical weapon, raise power rating from 9945 to 13450
Miner SB are useless in current form, the Kryo is the only one that can be used.
As race built around a defensive mind set, defending is simply not a perk of being miner. Even though the race is built around it, even with proper stacks it marginal at best. And with the birth of the E class, the miner race besides mining and cg production has no real purposes for attacking or defending. I have more suggestions for miner ships
as the week goes by, I have them somewhere, I just would like to see the SB get fixed to be able to implemented back into stacking. Just my two sense.
Z
zxsx9
perhaps combiming two ideas from fighter and Kingdom would be having a a joint fed project where yu build ships tgether, using resources from the races and fighting other feds with it, and the reward for winning could be a few planets. perhas Fed wars could last a week and you have a week to build the sip/do as much damage to there`s and at the end they fight.
Z
zxsx9
I agree with fighter, but also in all honesty turning this game into an app would cause its death.
Federations need to be revamped somehow to make them useful. As it stands right now, being in a federation just means you either get a 200 bonus on attack, or auto lose on defense. Federations wars should involve more risk and have a defined ending. A random thought would for example be have a progress bar that fills up when a federation wins battles or planets, and goes down when they lose battles/planets. Maybe give federations a unique resource or artifacts that can only be won through victorious wars. Or have federations projects that can serve as huge resources sink (credits,minerals, raw material etc) that can be damaged or destroyed by enemy federations. Have those projects give bonuses to fed members the higher tier the project is developed. Bonus could be anything from increase arty chances, increase chances to find good planets, credits bonuses. And they don`t have to be permanent, they could be boosters that only work for a limited amount of time. It would also make the fed leader a more important position.
I just hope "improved graphics" doesn`t mean a bunch of clutter. I like how clean the game is. Thanks BW for keeping this game alive!
the truth is there is no point marketing or advertising things until badwolf has time to improve graphics as he said he is working on when he has the time as GC is outdated people would want an app for it as well to play
O
Omegian
Guard ships need to be tweaked for build rate purposes, it would be better to modify the ship or than their build rate as such .75 for 1 turn. Second is the ship balancing for miners and e. Class as the miner missile destroyers are almost pointless to use as the e. Class ships are better. Additionally, the miner ships are too heavily energy based compared to other races (the lictors should have it`s AP switched from high energy to high kinetic as an example.) Third, artifacts - people rarely use artifacts but in bulk, historias, btcs, etc. It is time to reduce the storage capacity and also how many can be used in one go. Does it really make sense to have 254 historias and grand dineroes just sitting there collecting dust? Also, a side request to update the formulas if possible so that some Artis are used less and others more often. Lastly, If a Nerf is going to happen with one race or tweak, I assume you won`t just look at the ship battles but also ship utility on how much range ships each race has as it currently stands Terran is range OP even with their slower build rates. Oh and can we tweak the NPCs to have a base pr higher than 10k PR after not getting hit for several days or something. I`ll add more details later once I get home.
Instead of gifting, what if the components are traded on the market? So even solo players can have a chance of obtaining those components.
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