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Started by BadWolf · 16/05/2017 · 03:04 PM · 142 replies · 8 reads
BadWolfOP
So this is just a general thread to discuss rebalancing/additions/modifications you all think might be good for GC.

Some random thoughts i had were adding partial build rates in (Example being hun-li could be taken from 1 per turn to 0.75 per turn, resulting in 45 per 45 turns going down to 33 per 45 turns.) etc..
A Amaranthine
I gotta agree with FISTFULOFDOLLARS.
F FISTFULOFDOLLARS
I love that this is a text based game... that is how i found it in the first place.
A Amaranthine
I don`t think graphics will REALLY bring in too many people. I argue for a more complex game. Really make diplomacy truly matter. Make it less of just a let`s see how many resources I can gather and then UW every now and then.
O Outsidthbox
The only way to make this game popular is to make it into a graphical game. As I mentioned before, there needs to be a battle to watch, planet zooming in to be explored, a video of structures being built for each level of infra.
A ArchEmpire
more content, better features, newer features, better tech, or any gameplay mechanic alterations or additions, are not incentive to PLAY OR STAY WITH the game, they are simply to the benefit of the title itself, aka balance, whether or not balance is attractive to a gamer depends on whether they like to 1v5 with bonuses for the 1, or 5v5 and a level playing field

advertisements are great ways to REMIND people about the game but requires something about the game to actually be somewhat marketable otherwise what have you actually accomplished, reminded them its in http 1.5 i guess, now they are running away,
finally rewards for simply logging in are probably too exploitable in a small scale community, and even more exploitable on a browser game with limited administration staff to handle complaints and provide solutions.
more later
K KingdomoftheIsles
or maybe not. I just realized that the winner would almost always be the federation with the most active members and no other fed could stand a chance. never mind.
K KingdomoftheIsles
What about if a small portion of all minerals and per turn income each fed member produces goes to your federation as a tax. Fed leaders would then be able to build Fed. fleets using technology of all races in their federation.

Then once a week or once a month, those fleets in whatever stack they are in would be entered in a tournament style battle for some prize. Federations would be randomly paired up in battle until their is only one fleet still standing and winner takes all.

Fed members would be encouraged to diversify their races, and more pressure on having mineral miners and taxers(aka food consumers) to fund these fleets. Fed leaders would gain the important role of effectively using those resources to build a stack that could survive several bouts against other federations. and each month almost all ships would be destroyed and the process would start over again. Talk about a resource sink.

I have no idea what the prize would be and if it would be for the fed, each individual member, or just the fed leader.
F Fraggle
Also how about having a pool for each fed where, say once a month, each member can contribute minerals, food, ore or cgs for other members to have. Think you would have to put strict limits on of say 500 minerals 1 million of each of the others. Then any other member could draw on these products for their own empires. That way any new players have an incentive to join a fed and get a little boost or any excisting players can use them if they need them
F Fraggle
With regards to making the feds more meaningful prehaps the fed wars could be looked at. My suggestion would be prehaps to rank the feds like we do the players. Not necessarily by overall power but maybe an average power or average of top players. Then with these rankings feds should be able to declare war only on other feds within a certain parameter (prehaps 30% of power) Once a war is declared each fed has, say for arguments sake, 100 Points. A succesful attack could award X amount of points, a succesful counter slightly less. Then a succesful defence and succesful counter attack defence awarded points as well. Then the first fed to reach 100 points is declared winner. There would have to be some sort of pay off for the winner to make it worthwhile
F Fraggle
Excellent idea Outsidethebox! Daily objectives, both individual and Fed based giving out small rewards
O Outsidthbox
something like rewards for just logging in every day?
A ArchEmpire
save the hassle, shelve it
F FISTFULOFDOLLARS
I totally agree with Arch and others who are talking about attracting new players. I notices people starting this game on a regular basis, but never play again after 0 days. SPARTAN240 has some great ideas that i support. a Tutorial of sorts. There are countless guides etc, but essentially a tutorial walkthough.:
Step One: pick an infrastructure abd research to 5
Step Two: research ships: take away all the research turns requires for NEUTRAL ships so new players instantly have an opportunity to make a 10 stack and see how a battle works vs an NPC.
step Three: ETC ETC ETC

My idea for bringing in new players are Facebook ads. I am knowledgable on paid ads with Facebook etc because I do it for my business. They are able to be highly targetted and relatively inexpensive. I do this for my business locally and bring in customers on a DAILY basis.
Z zxsx9
I don`t think its a case of being something better out there I think its more theres just not much to for someone t do to keep them coming back. which is the issue with my friends.
K KingdomoftheIsles
I think his point is we need to make it readily appealing to new players so they will stick around before we go around convincing people to give it a try. No point in new blood if they drift away after a week to something flashier.
Z zxsx9
as good as those suggestions are doesn`t solve one key problem, lack of players in genera! you need ways of getting people to stat playing
S SPARTAN240
GC is stagnant.

Problem has always been getting new players, and keeping them. This topic is brought up alot, but have we fixed the problem "NO". Ship tweaking, balancing, market play has done nothing to fix GC being stagnant.

So question how do we attract new players & keep them? And how can we help new players?




______ New Features i`d like to see ______

- Built-in newbie directions to guide a new player along. Think about how many cellphone APPS have these built-in guidance. Not the MISSIONS, but would be nice if we had more and new improve missions but then again we just tweaking the game, not adding new features.

- New federation features to share resources and protection, similar to having slave & master protection. One game i play even have something called guide wars. Once a week it would be cool feds could team up to randomly battle each other. Possibly make it like a SPECIAL project like the UW, requires the federation to donate XXX amount members, XXX amount of resources to participate in the event & winner takes all, plus a little extra like an artifact bonus of their choice. (STC, Historia, Gordos, ETC). Promote federation growth & communication & activity.

- Graphics upgrade, game play upgrade, mobile friendly, some animation for battles, artifacts, anything else exciting i guess. Turn GC into a more modern website, use more javascript & background ajax request. For the lame man, upgrade GC to 2.0 similar to what everyone sees on facebook with notifications, chat, live loading of data and comments. Make GC alive & bring it back into the modern age for the young kids.
F Fraggle
I like the ideas of doing something with raw materials that zxsx9 had and also making the feds mean more. My personal input to this would ve prehaps look at the DP time. You can spend ours out of dp with no-one to attack and you end up attacking the same people all the time simply because they come out at the same time. Prehaps either reduce it to, say 20 hours, or maybe have it dependent on how much damage you took in your last battle? Just to mix things up a bit
Z zxsx9
or make it mobile friendly? I supposewhich ever is easier
T TiberiusGracchus
I didn`t mean an APP only version but a companion like star wars etc to go with this as alot of people use internet on apps on phones etc
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