So this is just a general thread to discuss rebalancing/additions/modifications you all think might be good for GC.
Some random thoughts i had were adding partial build rates in (Example being hun-li could be taken from 1 per turn to 0.75 per turn, resulting in 45 per 45 turns going down to 33 per 45 turns.) etc..
GC Discussion
Started by BadWolf
· 16/05/2017 · 03:04 PM
· 142 replies
· 1 read
Z
Zavvnao
can we have alternative ways to get payed accounts or maybe view adds to get the special currency (whatever it is called) to unlock the special projects?
Or at least a fourth free race or new system? Like take that spazial hing from GC and make it a system? or something new like space dragons with an asteroid system or space stations?
Or at least a fourth free race or new system? Like take that spazial hing from GC and make it a system? or something new like space dragons with an asteroid system or space stations?
Oh, here`s a little QoL change I`d personally like: Can we get the "turns-to-be-spent" to automatically reset to max when digging, like with research?
That doesn`t have much of an impact on the long term value of the game, but it would be a nice, small little change.
That doesn`t have much of an impact on the long term value of the game, but it would be a nice, small little change.
@Asmodean: That makes sense. Like I said earlier, I love their commitment, and I hate that they don`t get to be fully compensated for it :(
@FOD stop spamming ships.
A
Asmodean
The admins are willing. They simply have very little available time to work with. SO, my understanding here is that they want to sift through the ideas and figure the best ones to implement that uses their time wisely.
So, probably the big question here: What do the admins WANT to do to this game? Because no matter what suggestions are made, they`re only as viable as the admins are willing.
@Outsidthbox: I really think he`ll see your post, so an extra messenger probably isn`t needed.
can someone please tell fistfulofdollars to stop spamming ships here?
*sits outside with a sign reading "Collective Lives Matter!"
A
Asmodean
Also no.
ALL the races ships need to be redone, not just focusing on one particular race or ship aspect.. Im sure an 11 range A. Hoko could be quite a menace, it does that just fine with 10 range. And used properly, its fine just the way it is weapon and mod-wise as well.
Chlorite could use a tweak I suppose... not a huge one. Add 100 hull and call it good.
ALL the races ships need to be redone, not just focusing on one particular race or ship aspect.. Im sure an 11 range A. Hoko could be quite a menace, it does that just fine with 10 range. And used properly, its fine just the way it is weapon and mod-wise as well.
Chlorite could use a tweak I suppose... not a huge one. Add 100 hull and call it good.
-95% chemical is just mean...
Name M.Lakko
Class Starbase
Weapon 23,700
Energy Damage 7,700
Kinetic Damage 0
Missile Damage 16,000
Chemical Damage 0
Hull 36,500
Range 3 ---- > 5 (AT LEAST 4...)
Scanner rating 416
Power rating 24,444
Ship Specials
No retaliation
Ships attacked by this ship cannot return fire.
Ship Attributes
Defense Modifier
Energy Shield + 40 %
Absorption Shield - 60 % ----> - 40%
ECM + 40 %
Ionized Hull - 95 % -----> -50%
Defensive Race should have some sweet defensive ships. Period.
Name A.Hoko
Class Starbase
Weapon 4,000 ---> 5,500
Energy Damage 1,000 ---> 2,000
Kinetic Damage 1,000
Missile Damage 2,000 ---> 2,500
Chemical Damage 0
Hull 10,000
Range 10 ---> 11
Scanner rating 400
Power rating 9,945
----> No defense
This ship can`t return fire if attacked.
----> No retaliation
Ships attacked by this ship cannot return fire.
Ship Attributes
Defense Modifier
Energy Shield - 30 % ---> - 20 %
Absorption Shield + 40 % ---> +20%
ECM + 30 % ---> + 10%
Ionized Hull + 15 %---> - 5%
Name M.Flysch
Class Battleship
Weapon 3,000 ---> 4,000
Energy Damage 1,500 ---> 1,750
Kinetic Damage 500 ---> 750
Missile Damage 1,000 ---> 1,500
Chemical Damage 0
Hull 10,000
Range 7
Scanner rating 500
Power rating 7,231
Ship Specials
No retaliation
Ships attacked by this ship cannot return fire.
Ship Attributes
Defense Modifier
Absorption Shield + 30 % ---> 40%
ECM - 15 % ---> - 25%
Ionized Hull - 15 % ---> - 10%
Name M.Lakko
Class Starbase
Weapon 23,700
Energy Damage 7,700
Kinetic Damage 0
Missile Damage 16,000
Chemical Damage 0
Hull 36,500
Range 3 ---- > 5 (AT LEAST 4...)
Scanner rating 416
Power rating 24,444
Ship Specials
No retaliation
Ships attacked by this ship cannot return fire.
Ship Attributes
Defense Modifier
Energy Shield + 40 %
Absorption Shield - 60 % ----> - 40%
ECM + 40 %
Ionized Hull - 95 % -----> -50%
Defensive Race should have some sweet defensive ships. Period.
Name A.Hoko
Class Starbase
Weapon 4,000 ---> 5,500
Energy Damage 1,000 ---> 2,000
Kinetic Damage 1,000
Missile Damage 2,000 ---> 2,500
Chemical Damage 0
Hull 10,000
Range 10 ---> 11
Scanner rating 400
Power rating 9,945
----> No defense
This ship can`t return fire if attacked.
----> No retaliation
Ships attacked by this ship cannot return fire.
Ship Attributes
Defense Modifier
Energy Shield - 30 % ---> - 20 %
Absorption Shield + 40 % ---> +20%
ECM + 30 % ---> + 10%
Ionized Hull + 15 %---> - 5%
Name M.Flysch
Class Battleship
Weapon 3,000 ---> 4,000
Energy Damage 1,500 ---> 1,750
Kinetic Damage 500 ---> 750
Missile Damage 1,000 ---> 1,500
Chemical Damage 0
Hull 10,000
Range 7
Scanner rating 500
Power rating 7,231
Ship Specials
No retaliation
Ships attacked by this ship cannot return fire.
Ship Attributes
Defense Modifier
Absorption Shield + 30 % ---> 40%
ECM - 15 % ---> - 25%
Ionized Hull - 15 % ---> - 10%
A
Asmodean
No.
Message (or question) is too short
Message (or question) is too short
Aspha Miners need some tweaks and I`m going to suggest some changes because they are my favorite race to fight with in all honesty.
Chlorite needs more hull and more defensive statistics to it without losing the highest damage ship in the miner arsenal.
Name M.Chlorite
Class Destroyer
Weapon 1,000
Energy Damage 0
Kinetic Damage 0
Missile Damage 1,000
Chemical Damage 0
Hull 800 ----> 1,100
Range 9
Scanner rating 60
Power rating 1,236
Ship Specials
No retaliation
Ships attacked by this ship cannot return fire.
-----> No defense
This ship can`t return fire if attacked.
Ship Attributes
Defense Modifier
Energy Shield - 15 % ---> -25%
----> Kinetic Shield + 25%
ECM + 15 % ---> 0%
Sapphire is a "Destroyer" with 6 range and nice shields. I believe this ship could use a rework to give Aminers more options when attacking.
The Energy weapon is essentially pointless on this ship. Miner should have a G class ship that is useful against guardian ships.
Name G.Sapphire
Class Destroyer
Weapon 14,000 ----> 15,000
Energy Damage 3,000 -----> 0
Kinetic Damage 11,000 ----> 10,000
Missile Damage 0 ----> 5,000
Chemical Damage 0
Hull 18,000
Range 6 ----> 5
Scanner rating 700
Power rating 17,624
Ship Specials
No defense
This ship can`t return fire if attacked. -----> <s>Ship Specials
No defense
This ship can`t return fire if attacked<s>
No retaliation
Ships attacked by this ship cannot return fire.
Ship Attributes
Defense Modifier
Energy Shield - 45 %
Absorption Shield + 40 %
ECM + 60 %
Ionized Hull - 35 % ----> -20%
=
Chlorite needs more hull and more defensive statistics to it without losing the highest damage ship in the miner arsenal.
Name M.Chlorite
Class Destroyer
Weapon 1,000
Energy Damage 0
Kinetic Damage 0
Missile Damage 1,000
Chemical Damage 0
Hull 800 ----> 1,100
Range 9
Scanner rating 60
Power rating 1,236
Ship Specials
No retaliation
Ships attacked by this ship cannot return fire.
-----> No defense
This ship can`t return fire if attacked.
Ship Attributes
Defense Modifier
Energy Shield - 15 % ---> -25%
----> Kinetic Shield + 25%
ECM + 15 % ---> 0%
Sapphire is a "Destroyer" with 6 range and nice shields. I believe this ship could use a rework to give Aminers more options when attacking.
The Energy weapon is essentially pointless on this ship. Miner should have a G class ship that is useful against guardian ships.
Name G.Sapphire
Class Destroyer
Weapon 14,000 ----> 15,000
Energy Damage 3,000 -----> 0
Kinetic Damage 11,000 ----> 10,000
Missile Damage 0 ----> 5,000
Chemical Damage 0
Hull 18,000
Range 6 ----> 5
Scanner rating 700
Power rating 17,624
Ship Specials
No defense
This ship can`t return fire if attacked. -----> <s>Ship Specials
No defense
This ship can`t return fire if attacked<s>
No retaliation
Ships attacked by this ship cannot return fire.
Ship Attributes
Defense Modifier
Energy Shield - 45 %
Absorption Shield + 40 %
ECM + 60 %
Ionized Hull - 35 % ----> -20%
=
@FIST, the thing is, there`s a reason they left in the first place. If we don`t have something quality/updated for them to come back to, then we`re just spamming them.
Can`t hurt to just Email blast people who would still be interested in playing, but just don`t have it on the top of their minds anymore. If it brings back just a couple old players... worth it.
A
Asmodean
Lotta stuff.. ship descrips for ALL ships, missions for races without, new missions for those that do, ship and econ rebalancing to account for the low player base, some market tweaks such as a little bug that appears next to the Market link when a new post appears...
Graphical updates such as ship and planet images, rework of the control interface to look more modern, make the forum actually look like it belongs on spacefed, link the GC and UC forums for us GC folks` trolling pleasure
I could go on...
Graphical updates such as ship and planet images, rework of the control interface to look more modern, make the forum actually look like it belongs on spacefed, link the GC and UC forums for us GC folks` trolling pleasure
I could go on...
i think each race needs story missions like act 1 2 and 3 and then also daily quests that keep you coming back on a daily basis, maybe after 30 days of doing daily`s you get a ship only gain able in that month just as an example
OH, as for Ankaar`s suggestion about carry over when restarting, I think a restart should carry a percentage of what was gained-because if it is a set amount, those who have max infra would lose a lot more % wise than someone who doesn`t. But if it is a % of infra researched, at least they would carry over enough to make it worth their while.
I like Ankaar`s posts, very good info. With more and more apps that have graphics, missions, animation and high replay abilty, this game (if not for the ones already hooked) would have been dead as a door nail years ago. I agree with him on the missions- every race needs them, and I think more missions the better. And not just to keep going with missions if you have a paid, but literally enough missions to be able to do them for a long time. Missions like "collect enough of a certain type" or "attack and win (x) amount of battles" and you get some colonies, or something worth your while. "Defeat an empire or NPC over (x) PR, or "win with (x) amount of losses... the choices are endless. When doing missions, you get a screen that pops up with an animated video of your missions giver or commander, or whomever the storyline goes for, with them actually giving you the mission. Choices as to how you want to do some missions would give a player some latitude as to how they want to play- instead of the arbitrary must get to level 20 commercial, say, pick your infra type and get to level 20. I know a lot of these suggestions will take a lot of overhauling and would probably be better to start fresh, but to be successful things need to be overhauled.
revert stacking back to 6 ships instead of 10
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