Honestly, first off, if you arent able to program the game in cold fusion, do not , I repeat .. DO NOT reply to this.. keep your comments to your self.. only the owner may answer this or consider it. Frankly, i dont have the time to see what u think is right for the game or not.. Now back to the topic. Regarding what you asked for yesterday in the chat... Some possible projects that may make the game a little interesting is :
Race specified projects. For instance, the terrans can have a project called the Terran Imploder, where it takes about 1500 turns everytime to create one , along with a 100bill cost. This project shud further take about 4 days to complete to avoid ppl, using often, since the main idea behind it is to destroy an enemy first 4 planets.
The Aminers can have an ability to build an Empire shield, covering there border planets only. this should cost around 50 bill with 500 turns to create. also it should take about 1 days to create..i figured this was good , being that A miners are defensive by nature.
The Mauraudians, well im sure u can think of somthing.. As for the collective , the ability to cloak their ships in an attack. temporary cloaking can help bring more ppl to playing the collective race. it shud cost about 500 million with 300 turns, and about an hour to create.
The virals, wow this is tough. they r strong as it is. But sure you`ll think of something..Guardians, well they r an energy beings, make a race weapon dealing with light. A death ray if u must, only applied in battle, but limited to 3 usage. 1 per battle, not to be used more than once in one battle. shud cost 100bill, 500 turns, 3 days to create. this one u can fiddle with it to make it harder or easier for them, but they r a strong race, so to me its seems ok how i have it. Kazul is powerful as it is, no need to help him..
So these are just some ideas to consider for the new GC update..They are possible to code, ive seen similar things like these amongst several games.
M
MinicykoOP