The next batch of updates are in. First off NPC are very complex in how they work, but basically the amount of NPC in the ranks are determined by the players on each server, the more people out of newbie protection the more NPCs in the ranks, if the fewer the less.
NPCs fleets are semi random with some factors to improve their ship selection, each npc can only select ships from it`s race and neutrals available but it should provide some interesting fleets. NPC fleets can have more pr than what their pr is shown to have, this is intentional, their base pr will increase or decrease depending on how well players are doing against that particular NPC. An NPC can have as much as 30% more pr in fleet than the pr they are show at or 30% less though generally they should hover around the pr they are shown at. Unless players have a run of good luck or bad luck against a particular NPC.
Every time an NPC is hit it will generate a new fleet at a new pr. Also each npc will show as one planet but they generate planets when a player wins against them upon the hit. the more planets you take the better things you can win, for instance if you win 3 the could win an a c3 or c.4 determined by the race so yes collectives will not have to worry about getting c2`s or c3`s.
VM you can now vm for up to a year, you also extend your vm any time while still being in vm. So you can vm at anytime, even if you hit someone recently though the vm will not kick in until 24 hours after you last attacked someone so it`s a VM queue this action can not be canceled, if you have more than 6x your base pr in fleet on rt or 8x your base pr in fleet on TB you will get a warning informing you that going into vm will cost you 50% of your fleet. Those in VM will no longer affect the top 5 bonus and their names will be darkened in the ranks. You can also choose to cancel VM at any time but you will be thrown out of vm and will not generate turns for 12 hours. Also counters against you are extended through vm.
BM is pretty self explanatory, but we decided to leave out buying food and and selling back to the system at this time. We may revisit the ideas, Guards can no longer buy food.
Cash cap has been increased to 5 tril and and food goods and rm caps is no 10 bil, and no change to slave tribute
Also ranks have been changed so check it out
Sorry I typed all this up in a hurry and there`s more I wished I could go indepth with atm and I will be around to answer your questions you have later.
NPC BM and VM updates
Started by EphemeralEternity
· 09/07/2016 · 07:31 AM
· 77 replies
· 2 reads
S
Syn
Lol that`s not such a bad idea. Definitely should be considered. But after more important things, I would think
A
Ankaar
Its just that when you look at the ranks now, VM`d empires are faded out, so Im assuming anything that glows is out of DP.
Its probably just my UC habits kicking in. really just fading them out like VM empires would be cool, we can still tell the difference because VM has the VM label
Its probably just my UC habits kicking in. really just fading them out like VM empires would be cool, we can still tell the difference because VM has the VM label
S
Syn
You mean to color code everything? I could dig that :)
A
Ankaar
Would it be too colorful if people not in vm but inside dp were a different color than people not in vm and out of dp?
Or is it possible to make the not in DP rank the default? Is that even a thing other people would want?
Or is it possible to make the not in DP rank the default? Is that even a thing other people would want?
Very nice update! Good work guys!
J
Jester
This update looks great! Good work to everyone who put time in.
Only two things I noticed were:
1) People in NP don`t show up on retal (I know BW is aware, just posting it here for posterity)
2) The withdraw function burns commodities if you have 2 bil, so even though Food, RM, and CGs have a new max of 10 bil you can`t withdraw more than 2.
I`m sure you`re well aware of the second as well, just wanted to point it out so that no one accidentally burns credits!
Only two things I noticed were:
1) People in NP don`t show up on retal (I know BW is aware, just posting it here for posterity)
2) The withdraw function burns commodities if you have 2 bil, so even though Food, RM, and CGs have a new max of 10 bil you can`t withdraw more than 2.
I`m sure you`re well aware of the second as well, just wanted to point it out so that no one accidentally burns credits!
Black market looks good, well done team
Helps when you guys post battles, i`ll make a new thread for it
S
Syn
Sweet. Thanks guys. Let the updates do the magic
Nice, thank you for your work on these updates!
S
Sumarian
wow, love it. Nice work guys. :)
so whats the difficulty? you need a full wipe for the 3? (i got a c1 from a full wipe, 4k land which isnt bad for certain races who cant explore ;) )
B
BadWolf
Nah cols generate per hit, difficulty scaling is just higher.
Could be you attacking an NPC that had already been attacked by someone else and had 1 or 2 colonies stolen?
So its difficult to tell
So its difficult to tell
M
Maverick
Yea going to need some clarity on the NPC battles, noticing I am winning 1 when I should win 2 and win 2 when I should win 3. Hooray beer
I
Inverted
I can dig it.
B
BadWolf
Incase anyone is wondering or didn`t know the link to the BM can be found in the market page, above the main table.
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