21/04/2016 · 06:25 AM
#16
Caramelo, you and I both know that uncapped infra of UC totally screwed over the game. At 255 infra, perma camping at max infra was relatively difficult, or at least barely attainable. It was a struggle.
As soon as the cap was changed, 20 bil pr camping became the norm and any low/middle pr game play was totally eliminated. You either camped at 20 bil, or you lost.
OM abuse is barely a thing - if you quit because you lose 20% of your planets youre being a dong. You can farm 500k planets in 10 minutes on uc.
I also want to point out UW abuse would have been very much more difficult if infra remained capped at 255. With 255 infra, quickly building / rebuilding the OM is extremely expensive. I mean, that is hard on a guy with 500 infra for most ships in the UW fleet. If the cap hadnt been lifted, UW`s would have been very different.
Higher infra creates the same exact problem we have with uncapped gordo use. Newer players can NEVER catch up to older players. It creates problems and solves absolutely nothing. There is literally no good reason to lift the infra cap.
The reason people didnt bother with the negative infra UW effect was not just because of a lack of donation points, but because a restart gave you any lost infra back. The infra loss was temporary, and anyone of any importance in the game was going to just get a DNA to get their infra back anyways
What is an end game goal to you? Digging 5000 turns a day and using gordos? Thats not a goal, thats a means to an end - that end being a higher income, an income that can be used to achieve a goal.