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Forum Index General Discussion Your Opinion pt II, The Choice

Your Opinion pt II, The Choice

Started by EphemeralEternity · 06/04/2016 · 11:29 PM · 56 replies · 2 reads
E EphemeralEternityOP
This is a bit of a long one so make sure you read it all and comment on everything in as clear a manner as possible, there will be a lot of topics

We intend to set up a Black market, or more a Welfare market if you will, now read carefully, we intend for you to be able to buy and sell on this market but anything sold would just go to the system and be gone for ever I will explain after I get some of the numbers out of the way so stay with me and don`t form an opinion just yet

This new market will most likely separate from the real market first off and the whole Idea is to persuade people to use the regular market and to discourage use of the BM/WM or what ever it should be called. But it exist so that if you need something and the regular market is dried up, you can find it for a price

examples i`ll start with minerals

you would be able to buy minerals on this new market from the system, but the price would be dynamic depending on how much of this specific mineral you have have in both your stores and listed on the market so it couldn`t be abused

for if you had under 3 million terran metal total, you could buy up to the point where you have the 3mil terran metal at a price of 1,000, then from the range of say 3 mil to 10 mil the price would be 1.5k
10-20mil at 2k then at 20-50 mil would be 4k and 50mil and above 10k

basically this makes it so new players can buy minerals when they need them without suffering but those who wish to hoard pay a bit of a price if they choose to buy them from here rather than the real market and so they won`t get nearly the return on the money they invested we also realize that some people may chose to stay lower than the 3 mil mark and buy from this market and post on the normal market for their hoarder friends, if this is an issue we can put a cap on the amount of minerals that can be bought in a week

Cgs and raw mat most likely won`t be available from this BM/WM.

We are struggling with the idea of making food available however, but this is a tricky one, so what we propose is if we do food we make it so each race can buy enough food at their break even point for the race and limit the amount to week perhaps based on their econ and we hopefully can make this different for each server so that say on ultra you`d be able to buy enough for 800 turns, which is not nearly enough for the week but might see you through the bad times

on to selling for sell, you`d be able to sell things to the BM/WM but in my vision of this market the amount needs to be so sickeningly low that you`d never do it unless you had no choice, meaning you`re running out of cash and you`re stuff is not selling and I think this price needs to be well below the min price on the normal market to make sure you always post there and try to sell it

so here are my prices that you`d be able to sell food to the system for

food would be .25
cg`s would be .1
raw mat .01
Ore would be 500
minerals would be 50
I think these numbers would dissuade anyone from selling to the BM/WM in any but the direst means meaning that players would be contributing to the game rather than playing an econ sim.

We don`t want to turn GC into UC, that`s been the biggest fear for a lot of people I think concerning BM`s and we`re not looking to make the game any easier really, we just want to make the game playable through rough times so people have a chance to enjoy the game.

Now here`s what we`d like from you

Should we have BM like system yes or no

what should it be called

what should the pricing brackets for minerals be like and how much should they cost

Do we need cg`s and raw mat

how should Ore be handled

should food be allowed

if food is allowed how should it be handled

Should we allow selling back to the system on this market, if so what should the prices be (must be lower than current mins at least, and we don`t want them high enough people could make a stable living selling at these prices)

Should the ability to buy food for guards be disabled, (buy only not sell)

Should we increase the max credit cap, what should it be, we were thinking 10-5 til so maybe 7.5 tril

Should we increase the max cap on food, what should it be, we were thinking 10 bil

Should we increase the max cap on food, what should it be, we were thinking 10 bil

one I haven`t ran by BW yet so not sure if it`s all that possible, Should we increase the max cap on Slave tribute reserves and what should it be (no opinion here)

Please do not discuss Minerals caps we will discuss another time, and we also know that it may be best to make these caps race econ type and or server specific, but please don`t talk about these here we`ll get to those issues another time and there`s already enough to talk about in this thread

Edited by EphemeralEternity on 2016-04-06
O Omegian
Adding on to my post: The one caveat to this is why would I want to play a mineral miner or cg miner when I can just play as a tax miner having an as good income, but can remain explorable and not worry about the little things. Sure I could play mineral miner and still make decent cash, but why bother when you can setup a tax miner and not worry about the little things. I would see mineral miners eventually being phased out or obsolete and would want a race change or research change to becoming tax which I think is fair if the market is allowed.

I assume the underworld market will act the same way where minerals/cgs/food sold by empires will list first before BM mats appear and such.

Lastly, I think instead of unlimited supplies of BM minerals, etc. I think set amounts should be allowed to each empire each day, up to a point to where they can not stockpile no more than 5-10 mil. Until ships consume more minerals, 10 mil at most is plenty for empires to last them for a long time. However, the mineral reserve should stay the same of 2 billion per mineral type. This in theory would entice some players to stay mineral miner in the efforts of players wanting to buy more minerals to stockpile past the 10 mil mineral ceiling. I rather not have empires just stockpile all the time from the BM to max out minerals. Sure the empires lose more money doing that, but they can recoup just as quickly.
O Omegian
Should we have BM like system - Yes

what should it be called - Pandys Pineapple Express, though seriously like the underworld Market

what should the pricing brackets for minerals be like and how much should they cost - Depending on server speed and demand I would say 5x -10x the max price of a mineral depending on game speed.

Do we need cg`s and raw mat - Yes mainly for luls in the market

how should Ore be handled - again 5-10x max price of ore depending on game speed and demand.

should food be allowed - Yes, though with caveats (listing below)

if food is allowed how should it be handled - Empires should buy it at the max price that is w/o goods included (i.e viral at 15 and a. miner at 35)

Should we allow selling back to the system on this market, if so what should the prices be (must be lower than current mins at least, and we don`t want them high enough people could make a stable living selling at these prices) - Depending on supply/demand 25-50% is reasonable. Really wish I had this when I was mineral miner just burning 320 mil mins a day.

Should the ability to buy food for guards be disabled, (buy only not sell) - Buy & Sell should be disabled, this has become a problem to see 5-100 day empires on RT building to 150 mil pr without any worry of their cash flow. The guardian race is supposed to have a stable economy flow, but pick when to fight, not have more cash than established tax miners or tax virals.

Should we increase the max credit cap, what should it be, we were thinking 10-5 til so maybe 7.5 tril - 5x the max limits right now is reasonable.

Should we increase the max cap on food, what should it be, we were thinking 10 bil - Same as above 5x.

one I haven`t ran by BW yet so not sure if it`s all that possible, Should we increase the max cap on Slave tribute reserves and what should it be (no opinion here) - Yes make - $10-50 billion is reasonable.
T TheBlueKnight
Now here`s what we`d like from you

Should we have BM like system yes or no

Yes

what should it be called

Galactic Mart

what should the pricing brackets for minerals be like and how much should they cost

10000 per unit for minerals

50000 per unit ore


Do we need cg`s and raw mat

Yes

how should Ore be handled

2 billion units always available @ 50K PER ORE


should food be allowed

Yes at 18 max

if food is allowed how should it be handled

100 trillion max food storage

Should we allow selling back to the system on this market, if so what should the prices be (must be lower than current mins at least, and we don`t want them high enough people could make a stable living selling at these prices)

Yes at 10% of wholesale price

Should the ability to buy food for guards be disabled, (buy only not sell)

No

Should we increase the max credit cap, what should it be, we were thinking 10-5 til so maybe 7.5 tril

Yes 7.5 trillion

Should we increase the max cap on food, what should it be, we were thinking 10 bil

yes

Should we increase the max cap on food, what should it be, we were thinking 10 bil

one I haven`t ran by BW yet so not sure if it`s all that possible, Should we increase the max cap on Slave tribute reserves and what should it be (no opinion here)

max tribute should be 999 billion
A Asmodean
how bad would it be to increase the price of Ore on the main market?
As for everything else, it seems reasonable to me.
Name the market Plan B
K KnightOfBaa
i love your 2nd option AM, instead of 3 pointless borders some nice random artifact or even maybe a random even on your empire? 10% increased mineral gen for the next 15mins for example
A americanministry
I have an idea about how to promote market and keep people from having to vm because they can`t afford to use turns:
Take commercial and make it usable for all races, No longer allow commercial to be researched. Instead make it based off of your total infra level. Then give every race a commercial modifier that will place their income somewhat below their other types of income paths.
This should allow for everyone to now be able to go down a path that is market dependant but if conditions become unfavorable such as food at 2 for agri or food at 35 for tax or goods at 1 etc.... they will have an option to swap their infrastructure on their planets to at least be profitable per turn.
Please I would love to hear some feedback.

Secondly: Incentivize battles. Please make winning a battle give a reward. I suggest it gives one random artifact every time you win a battle. Since everyone wants to be explorable and not lose their empire so easily the rewards for fighting are pretty bleak out there. If you could get a btc or a historia or a major gordo or whatever by winning a fight i bet people would want to fight more and would want to fight for the top ranks to be able to 2x and what not...
A americanministry
These all seem fine to me. seems like alot of work but all good ideas. I don`t think food should always be available instead find a way that tax viral can survive without food? so they don`t have to vm.. since m9iner can buy food decently high it wont need this option
K KnightOfBaa
we need cg price lowering to 4 not 5...
H Helms{}Deep
Should we have BM like system yes or no: yes

what should it be called: Underworld Market

what should the pricing brackets for minerals be like and how much should they cost: start at 2x cost

Do we need cg`s and raw mat: yes, in case of lulls in market

how should Ore be handled: start at 4x cost

should food be allowed: yes, for lulls in market. But this means a cap on prices in reg market. If no such cap can be agreed on then no food in U.M

if food is allowed how should it be handled

Should we allow selling back to the system on this market, if so what should the prices be (must be lower than current mins at least, and we don`t want them high enough people could make a stable living selling at these prices): 75% to 90% lower, just enough to get out of bankruptcy if needed

Should the ability to buy food for guards be disabled, (buy only not sell): would help the market far actual food users, but I don`t care really

Should we increase the max credit cap, what should it be, we were thinking 10-5 til so maybe 7.5 tril: at least to 5 tril


Should we increase the max cap on food, what should it be, we were thinking 10 bil: yes

one I haven`t ran by BW yet so not sure if it`s all that possible, Should we increase the max cap on Slave tribute reserves and what should it be (no opinion here): not needed, no opinion
T TheBlueKnight
I like the ideas; however, we need to have a steady supply of CG`s too to make Tax Terran a viable path. I`m even okay with Cg`s going as high as 5.5 as it still benefits the out of dp bonus.
A ArmedTradingCo
My opinions go for RT, I don`t think I should have a say on the others.
Z Zanarkand
Ah that`s true. Okay, I change my food opinion. There should be food
E EphemeralEternityOP
keep in mind there are servers like fast where there has been little to no food for months this isn`t RT only, but we could make it so RT doesn`t have food while other servers do possibly

Edited by EphemeralEternity on 2016-04-06
A ArmedTradingCo
Should we have BM like system: Yes

what should it be called: Eh i don`t care to much.

what should the pricing brackets for minerals be like and how much should they cost: minerals should always cost more than 1000 for anybody, I was thinking 1500 credits for everybody, with the price getting higher for those who have more minerals in their reserves.

Do we need cg`s and raw mat: No

how should Ore be handled: same thing really, price ore at around 25000 credits a unit

should food be allowed: No

Should we allow selling back to the system on this market: No selling back to the market

Should we increase the max credit cap: Increasing the credit cap to 5 trillion would satisfy me

Should we increase the max cap on food, what should it be, we were thinking 10 bil: Yes I agree

So basically I think the BM should be something you can only BUY minerals and ore off of and not SELL. And the BM should be pricey for everyone but especially for those with an excess of minerals.
Z Zanarkand
Should we have BM like system yes or no: Yes

what should it be called: Never was good with names...

what should the pricing brackets for minerals be like and how much should they cost: That`s up to the people who DEAL with minerals lol

Do we need cg`s and raw mat: Nope

should food be allowed: No. Food is starting to stabilize again. Just let us food producers figure that one out.

if food is allowed how should it be handled: N/A

Should we allow selling back to the system on this market, if so what should the prices be (must be lower than current mins at least, and we don`t want them high enough people could make a stable living selling at these prices): Sorry this confuses me, I won`t say something to make myself look bad.

Should the ability to buy food for guards be disabled, (buy only not sell): Yes, absolutely.

Should we increase the max credit cap, what should it be, we were thinking 10-5 til so maybe 7.5 tril: Yes

Should we increase the max cap on food, what should it be, we were thinking 10 bil: Yes

Should we increase the max cap on Slave tribute reserves and what should it be (no opinion here): That`s a subject for a new thread I feel. Some people are touchy about this.
T Theghostcat
If you`re intent is to increase products on the market, then in my opinion, a simpler fix would be to lower the cost of exploring, IE the time it takes to get new planets. The credits itself aren`t the issue - it`s the time involved. Allowing players to cluster faster would increase the amount of resources being poured into the game, and thus the market.
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