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Forum Index General Discussion Neutral updates are here

Neutral updates are here

Started by EphemeralEternity · 04/04/2016 · 02:55 AM · 168 replies · 5 reads
E EphemeralEternityOP
First of all a big thanks goes out to BW for finding a very nice solution to integrating my new systems into GC this is the neutral updates i was talking about so long ago, E class was just a small part of this update. I`ve taken and made it so each neutral ship has an upkeep more in line with it`s racial ships, this will make balancing Econs for all races alot easier when we get to it this should also open up more fleet options for all races.

So first we have the 4 new E class ships This is the old E class thread for those of you who don`t know their stats.

Moving on Light corvette and Frigate have been removed from the game, LFD will be granted free upon restart no research needed and will remain unchanged for all races.

As you`ll notice the biggest change is Strafez, it has gotten a good deal more expensive for all, this will make UWing harder and more costly, it will also make it harder and more costly for those who like to fodder up to higher prs to research or dig and generally just avoid all the fun which i think we can all agree will bring more balance to the game runner has a cheaper upkeep to pr overall than fodder, but it`s also alot easier to kill.



Along with the above some research has been changed. the Light class researched has been swapped out for research concerning E class, Both fodder researches have been removed but fodder will be granted from creature research. we`ve also lowered the turn requirements on cluster research, some marauder ships and miner ships including G class lowered from 1,500 to 500 and Hun Li research has been lowered from 25,000 to 5,000 and Hun Xe research has been lowered from 25,000 to 2,500 turns further more BW came up with a way to augment turn requirements by servers. so then turn requirements for the research tree on ultra have been reduced by 15% fast 20% normal 30% and Slow 40%. Not none of these changes effect Infrastructure research


The Second Part of this is Fixing not only Viral upkeeps for captured and RE ships but we threw in collective as well so collectves don`t have destroy any ships they happen to capture for fear of crippling debt. also viral build cost is fixed







Everyone will have to click this link to update their shiplist Click here! Well any questions concerns comments or what ever you may have feel free to post in this thread

Edited by EphemeralEternity on 2016-04-04
R Renegade Admin
That`s a valid point, but this update didn`t really change that. 5m base has always been the price you pay for your income. Convince some people to go agri I guess. But this benefits you, you could herc spam instead of Pyth now!
A AdmiralSarek
Great changes, wise I still had my collective empire.

My guard account on normal has an issue with K class cruisers as well, I had done about 6000 turns of research.

RESEARCH TREE - K Class Cruiser
Name K Class Cruiser
Type Ship class
Turns Required 1750
Tech Required K Class Destroyer

What does this do ?
Reversed engineered Kal-Zul C class Cruiser
Turns Left -4,351
R RipVanWingnut
Definitely not complaining about the updates here. Just curious.
R RipVanWingnut
It`s a serious question. I have 5mill base pr, and I have been in vm for years now. I come out for brief stints when food is low and build pyth to a pr where I can win a battle. Then I vm again whenever someone uses a few BTC on me. With more BTC on the server and increased upkeep, I don`t see how I will ever use that empire again.
R Renegade Admin
I`m not sure how this negatively affects you in any major ways, Wing?

The worst for you is your side isn`t the only faction who can dig anymore, which may give your large planet empires some trouble. I guess it doesn`t overly buff you though since money isn`t a problem with your large land mass though.
O Omegian
I care about ship balance, but I guess my comment`s clearly don`t care to make a dent.

Question for admins is how are you going to test this to see if it working as it should since you are clearly throwing changes in big ways down many established empires. What is the turn around time table for tweaks/adjustments?
W wingnut
Ren, can you explain how I will ever be able to take my viral on fast out of vm?
R Renegade Admin
Who cares? Better ships like herc, tyr, Thor, lyth are now cheaper for virals, and E class gives more freedom for Rev eng choices. This is a HUGE buff to Virals.
T TheSphere
> Somewhat gutted the pyth for viral which was an error. At this very moment no race. Infact no empire other than me and other pyth virals can kill starbases cheaply. Diamonds climb too fast for the other races and marauder too poor. Clealy a miss evaluation of the player populous and what actually happens.


Or make marauders have a real income.
O Omegian
Impossible to stop I think is the wrong answer, I know for a fact many people who were against those UW`s had artifacts and decided to not do anything. So to assume that there wasn`t opposition on those servers, there was, they just let it blow since some dont care about UWs and can reset their incomes quickly.
B BadWolf
Yeah a project will be added later for people to reset their shiplists as viral. (Just not right now, and no not like UC`s)

Edited by BadWolf on 2016-04-04
A americanministry
lol ren so salty. I generally think uws will be harder to kill since fodder isnt such a great option. I think it also ruins any hopes of uwing for new or poor empires...

i am worried about gaurdian being uncatchable with diamond spam now. Maybe you should consider at least stopping guardian from buying and selling food to keep their income stable. Getting 100bil on market with guard income is a bit silly vs if i got it on a miner.
Viral income seems unstable and less rewarding since their range ships have to risk a new 9 and 10 ship .
I am assuiming with all these changes you are offfering them the chance to re-reverse and pick new ships once u finalize all these massive changes?
R Renegade Admin
@Omeg , TB NEEDS to be flipped upside down. Multiple people with 3 uw ships, huge faction imbalances on all 4 for years due to the old dig times. Dead as can be, one and all. Maybe a little life can spark now.

And things can always be revised , even specific to tb if needed.
UW`S on TB in recent memory (4-5 years when I say `recent`) have been primarily jokes of people starting at 150-200m power with pure fez. Impossible to oppose without BTC. It will take years just to fix the imbalance the existence of Seig and Zwei being acquired by players caused.
B BadWolf
No changes are without impact, either you change things and deal with the aftermath as you have a complete picture, or you don`t update at all. Actual points will be reviewed as time goes by, and we can see the actual impact of everything opposed to theoretical impact. Other plans revised accordingly as well as we go along.
O Omegian
@ Ren, you would be correct for RT UW`s when there was more activity, but on TB servers, that was not the case and has not been the case since I have played. The upkeep changes affect TB players more than RT.
R Renegade Admin
And alas, you might even need your fed to defend you! Crazy stuff indeed, friends.

Apologies if that came off as rude.
O Omegian
So, let me get this straight, the upkeep part I agree with, the range ships part I don`t like from a battle point. While the A. Miners needed more ranged missile ships, terrans do not ... Sure I am guard, but my point is right now, terrans have enough 8+ range ships to 10 stack and build decently well when they want (upkeep regardless).

You have pretty much made terrans OP from a fighting perspective against most races from them utilizing a range advantage regardless of mods lineup or whatever. I do not want to downplay either EE`s or BW`s hard work, but some major ship balancing has to be done now because of this as me fighting stacked is pointless now against terrans.

The other problem, while I agree huge fodder UW`s have been a problem, don`t you think this hurts people who want to do UW`s in general as now it requires a ton of cash, but most anti-UW will just dinero them to the stone age. (RT Wise this isn`t as big) from a TB perspective this is monumental. Now with arti dig times updated and ship upkeeps modified, the racial/ship balances have been exacerbated in both good and bad ways.
R Renegade Admin
@American, all this does is make the UW not a joke anymore. Bit harder to Fodder uw a month old miner empire because the game is inactive.

If you werent aware old UW`S were often done with real stacks at 1.2b. And incomes were generally lower back then... it was just something that took time, effort, and planning as opposed to building some Fodder with 200b and pressing start while no one attacks you.
A americanministry
So are we going to be raising the limit of cash or mineral storage? I don`t see how you do a uw with less than 30-40 trillion at this point since u doubled the build rates of all the attackers ships then let gaurdian build 3x faster than the rest of the races, then didn`t nerf the gaurdian upkeep, then everyone and their mother went gaurdian for the free loyalty then u give more dig for gaurdian to get more gordo on their free loyalty.
E EphemeralEternityOP
E class is neutral like all others pete so no, and Miners will get their econ rebalanced along with the rest in due time, and then will come final ship balancing along with upkeep rebalancing for all races and neutrals
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