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Neutral updates are here

Started by EphemeralEternity · 04/04/2016 · 02:55 AM · 168 replies · 4 reads
E EphemeralEternityOP
First of all a big thanks goes out to BW for finding a very nice solution to integrating my new systems into GC this is the neutral updates i was talking about so long ago, E class was just a small part of this update. I`ve taken and made it so each neutral ship has an upkeep more in line with it`s racial ships, this will make balancing Econs for all races alot easier when we get to it this should also open up more fleet options for all races.

So first we have the 4 new E class ships This is the old E class thread for those of you who don`t know their stats.

Moving on Light corvette and Frigate have been removed from the game, LFD will be granted free upon restart no research needed and will remain unchanged for all races.

As you`ll notice the biggest change is Strafez, it has gotten a good deal more expensive for all, this will make UWing harder and more costly, it will also make it harder and more costly for those who like to fodder up to higher prs to research or dig and generally just avoid all the fun which i think we can all agree will bring more balance to the game runner has a cheaper upkeep to pr overall than fodder, but it`s also alot easier to kill.



Along with the above some research has been changed. the Light class researched has been swapped out for research concerning E class, Both fodder researches have been removed but fodder will be granted from creature research. we`ve also lowered the turn requirements on cluster research, some marauder ships and miner ships including G class lowered from 1,500 to 500 and Hun Li research has been lowered from 25,000 to 5,000 and Hun Xe research has been lowered from 25,000 to 2,500 turns further more BW came up with a way to augment turn requirements by servers. so then turn requirements for the research tree on ultra have been reduced by 15% fast 20% normal 30% and Slow 40%. Not none of these changes effect Infrastructure research


The Second Part of this is Fixing not only Viral upkeeps for captured and RE ships but we threw in collective as well so collectves don`t have destroy any ships they happen to capture for fear of crippling debt. also viral build cost is fixed







Everyone will have to click this link to update their shiplist Click here! Well any questions concerns comments or what ever you may have feel free to post in this thread

Edited by EphemeralEternity on 2016-04-04
A Ankaar
EE, sorry nobody is reading your whole post haha
A americanministry
It`s simple in my mind you shouldn`t use a permanent server with 10+ year empires as your personal testing grounds. Please create a place for everyone to go try the changes u propose because im sure they are great but still deserve to have player feedback before being forced upon our actual empires to deal with while u tweak everything.
E EphemeralEternityOP
the artifact haven`t been and wont be released any time soon, so don`t get your hopes up, and AM if we removed these updates and do a test server then we may aswell remove most of the new updates to GC, call this server RT classic ignore it and just rebuild the game from ground up the way we want to do and have wanted to do for a long time.

When we have tested things on a separate server people play for a day,l most of them just play to play they don`t even mess with what needs to be tested and then within two days there`s one person playing on it because in the end no one cares or really wants change until it`s forced on them. but yeah we can take a vote, we`ll remove these changes and let RT continue on as is and BW and i will move our efforts else where. so cast your vote
E Eroberer
americanministry, the admins added in new artifacts too? Sweet! but i don`t see anywhere in the update forum posts indicating they did anything other than e class, artifact dig times, and the exploration delay...
A americanministry
undo these changes and please set up a new server to test this before u impliment things like artifact destroying artifacts or ways for people to drain minerals... What a shame that you guys haven`t played this game in so long in any meaningful way and u want to change it for the ones that are active...
A americanministry
i suggest a full restart of rt server if u are gonna change income paths.... I don`t see how we can be stuck in an infra level that no longer is viable for the race....
E EphemeralEternityOP
Alright then, then, let me say this again, these numbers are a start a way to align things to make future balancing easier, they don`t represent the final upkeeps and that also goes for every racial ship in the game aswell.

Econ Balancing, will remove econ paths from some races give new ones to others, we may end up changing the way the econ formulas work as a whole. and we may even add in additional new econ paths. I fully intend to diminish the market independent econ paths on this game, like a guards Tax and Commercial for all races, it just lends to stagnation and is part of the reason why guards are over powered because once they make a decent amount of cash per turn they don`t need to worry about anything affecting them unless they happened to be hoarders which isn`t the norm for guards these days. now just because these are my current goals doesn`t mean they will play out like i want them to it will take time and talking through thing which will come. and before the complaining begins here if we mess with a races econ, we will provide a project that will allow you to redistribute your econ levels as you see fit.

at the same time as this i will rebalance all ships for all races their upkeeps, and this includes dealing with guardians diversity, i`m talking about their nearly 2x hull to pr ships with staggering large mods and dealing with K Class and yes even the dastardly diamond will be dealt with and hopefully in one fell swoop right and order will be restored to the world with that update.

with luck we will be able to balance each server separately from one another so that each server can be optimized for it`s own balance rather than the broken system of trying to find one system that works for all servers.

another issue will artifacts, we will probably end up going through and rebalancing their fomulas as well as adding in some new artifacts like the ones have existed that are dinero`s for minerals that we haven`t yet released and perhaps some that will affect artifact reserves themselves and a whole host of other possible ideas

Another update down the road will be dealing with the max amount of resources and artifacts for each race.

One update I hope we have soon that we tested successfully during DM is BW`s NPC system, which basically mean there will be a variety of NPCs on each server directly linked to the amount of players online on that server which will come out of DP at different pr`s and will provide some planets along with the slim chance at clusters, these NPCs will not be easy wins there pr will always be equal to or less than the PR of their fleet and their fleets will be randomized each battle so this will give more targets for collectives and Marauders as well as other races.

Now as for UW`s being harder that`s the goal, UW`s should be an accomplishment something you`ve worked for something it took months of planning, a year of stockpiling and coordination and basically it should come down to you and your federation versus the rest of the server, and we may tamper with what happens when a UW blows, we will fix that pesky issue of UW`s disabling arties on all servers when they blow. And it`s possible we may change the duration of a UW to make them longer especially on slower servers. UW`s have become joke in recent years and I would like to fix that but this will be further down on the list and nothing is final even toyed around with the idea of making UW`s reset any gordo`d land.


Sadly I don`t have a time line for any of these, we will do what we can to get them done as soon as possible. But anything that is done can be undone if it needs to be, and I know everyone is afraid of change, a lot of people can`t look past their own empires, or they assume they know the outcome of every action taken without testing data or anything more than their own intuition. But I would think that BW and I have a unique perspective on this game and I am asking you to trust us. These upkeep numbers are not something I just pulled out of a hat over night, it`s been in the works for 2 years it started as a dream I didn`t think would go any where, and i`ve messed with the numbers here or there adjusting things time and again and other there`s been a post about it in the staff forums for while now which has been discussed with other staff members.

So give us some time to work things out, and to see how changes work out.

Edited by EphemeralEternity on 2016-04-04
A Asmodean
Its like Christmas ^^
Thanks guys!!
A Ankaar
Ghost doesnt know what hes talking about
E Eroberer
So I am new here, but you seem like a Troll. We all got new ships but you can`t fight anymore?
T Theghostcat
Fighting.

Exploring is almost impossible to get 200 planets. Now A miners combat has taken an even bigger hit.
A Ankaar
ghost, how has this hurt your ability to gain planets?
T Theghostcat
So the 200 planet missions just became virtually impossible as a Miner - and a uw just went far beyond my reach...so how do you win has a miner now? I think fighting would increase more if you`d lower the cost of research. The almost 17% per planet increase is too costly or time consuming: Enabling larger empires to get border planets easier would go along way to encourage more casual fighting.
R RipVanWingnut
Yeah, I am happy to be able to dig as well. Everyone should have equal opportunity to use artifacts.

My main thing on tb has always been to fight/hoard. Empires that sit at base researching or digging then go inactive seem like a waste. Actually Ren, you know part of what got me hoard crazy was your monthly thread. Seems like that spirit is leaving the game and replacing it is a game where we all sit around digging, market trade, never risk our planets, and do brief shots up the ranks with BTC.
O Omegian
I am all for fairness, don`t get me wrong. But when you say something that isn`t accurate considering many empires dig and now can dig regardless of where they are in the world has made me wonder how accurate your comment would be.

Speaking of artifacts, due to the modified ship upkeeps, if a race is going to do an UW, whether they be food or tax empire, you are going to have to nerf artifacts if you want the UW`er to do less fodder fleets then. I`m talking major nerf to historias (modified from -40 to -10) major dineros (3% to 1%) just thinking out loud as if we are to play the numbers game, with more diggers, will come more artifacts and normally comes in the bad way. Will that be tweaked as well?
T TranquilSuns
Most of us have never been able to dig. And what wingnut said. We shall see about these gordo nerfs...
R Renegade Admin
You`re correct, but I like to think you would prefer fairness than having only your faction able to dig.

I`m also reasonably certain the next batch of updates may very well help hoarders. Gordo nerfs have been in talks for awhile. Difficult to get anything done because of extreme complaining by the gordoed empires though.
R RipVanWingnut
This update combined with the artifact update is a pretty serious nerf to my hoarding tax viral on turn based. (Which already was one of the hardest paths). I could plunder and gordo an explorable tax viral and kill everyone. But, it`s a little sad to say goodbye to big fat hoarders and homogenize everyone into digging, gordoing, explorable empires.
O Omegian
Instead of not answering his question, it does hurt him for the type of empire he is, regardless of the fact that each side has major artifact stashes. By assuming one side has more than the other is an assumption that you alone with the few people you know have arti stashs which is an inadequate assessment of the server.

Honestly, for certain race viabilities, this has somewhat made to where hoarding tax empires no longer as viable or larger commercial terran empires. Will the next phase of racial balances be discussed similar to E. Class?
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