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Forum Index General Discussion Neutral updates are here

Neutral updates are here

Started by EphemeralEternity · 04/04/2016 · 02:55 AM · 168 replies · 6 reads
E EphemeralEternityOP
First of all a big thanks goes out to BW for finding a very nice solution to integrating my new systems into GC this is the neutral updates i was talking about so long ago, E class was just a small part of this update. I`ve taken and made it so each neutral ship has an upkeep more in line with it`s racial ships, this will make balancing Econs for all races alot easier when we get to it this should also open up more fleet options for all races.

So first we have the 4 new E class ships This is the old E class thread for those of you who don`t know their stats.

Moving on Light corvette and Frigate have been removed from the game, LFD will be granted free upon restart no research needed and will remain unchanged for all races.

As you`ll notice the biggest change is Strafez, it has gotten a good deal more expensive for all, this will make UWing harder and more costly, it will also make it harder and more costly for those who like to fodder up to higher prs to research or dig and generally just avoid all the fun which i think we can all agree will bring more balance to the game runner has a cheaper upkeep to pr overall than fodder, but it`s also alot easier to kill.



Along with the above some research has been changed. the Light class researched has been swapped out for research concerning E class, Both fodder researches have been removed but fodder will be granted from creature research. we`ve also lowered the turn requirements on cluster research, some marauder ships and miner ships including G class lowered from 1,500 to 500 and Hun Li research has been lowered from 25,000 to 5,000 and Hun Xe research has been lowered from 25,000 to 2,500 turns further more BW came up with a way to augment turn requirements by servers. so then turn requirements for the research tree on ultra have been reduced by 15% fast 20% normal 30% and Slow 40%. Not none of these changes effect Infrastructure research


The Second Part of this is Fixing not only Viral upkeeps for captured and RE ships but we threw in collective as well so collectves don`t have destroy any ships they happen to capture for fear of crippling debt. also viral build cost is fixed







Everyone will have to click this link to update their shiplist Click here! Well any questions concerns comments or what ever you may have feel free to post in this thread

Edited by EphemeralEternity on 2016-04-04
F Farmageddon
I vote keep. I like the updates.
T TranquilSuns
Virals are dying because there`s no food. collective already can build the highest pr the cheapest in terms of their economy.
E EnderWiggin
re-reading the upkeep notes maybe viral didn`t get quite the buff i thought. I can see how the Pyth nerfs hurt. Regardless, hopefully that will be addressed in the next patch with income updates too, and I still say as long as the changes are directed at getting more diversity in the ranks then they are going in the right direction
E EnderWiggin
I vote keep. I really appreciate the update. The upkeep update is a very well needed buff for virals and collective (who`ve been basically dissapearing) and the introduction of E. class is more content for everyone. The only reason that there is so much negative feedback is because people are viewing this as the only balance change, and there are still some issues left unaddressed. (Guards being super strong is one of them.) I think people are just afraid that this is the way things will be forever now (given the downtime between patches is ussually 3-4+ years) and so are stating their concerns about what is still unbalanced. Unlike the dig rework which pretty much had 100% unanimous support because it helped 80% and didn`t effect the other 20%, this was a rebalance/update that effected everyone, and even if buffing/nerfing X is good for the health of the game, everyone who uses/has X is going to complain.
T TranquilSuns
Ok, I don`t mind the smaller two missile ships (aside from them being better versions of lyth/calcite that everyone gets). After that the update loses steam in terms of balance. virals getting cut at the wrist, miners living out their empire as a mafia accountant.

Are you mad at me or something? Lol
W wingnut
EE, I think you are taking this discussion a little bit the wrong way. Keep moving forward, especially with the feedback that makes sense here.

Keep the updates coming!
E EphemeralEternityOP
sorry miss counted thank you TON

2 to keep 1 to remove
T ThatOneNewb
Maybe you should look a little further down to TBKs post EE :P

and I vote to keep them.
T TranquilSuns
And if I had to guess, you will get plenty of yes votes from Terran and guard.
A americanministry
I just disagree with your concept of a uw. When it comes to a REAL TIME server, planning something for a year or months is silly. Make a uw more frequent and promote activity. People that play 10-12 hours a day should see more reward than a once a year shot at winning. I view completing a uw as winning one round of GC. And you gotta win 3 rounds to get the best ship list. Look i get it that you have thought through all this. I just think making uw harder is the wrong direction for fun. I see no point in logging on to fight the same battle every day with no hope of winning. I wanna work towards a goal that has a shot... LAST UW WENT DOWN N 8 HOURS lol last few have actually. E class should be 9 range max because 10 range makes all destroyers super weak on defense. Thats my 2 cents i vote reverse and build ur dream server and let us try that out seperate from this server.
T TranquilSuns
I don`t care anymore.

I`ve been playing for 13 years, and have always had ideas for balance. They go unnoticed or looked over because I`m not staff.

While I appreciate the effort, I feel it`s focused on a lot of the wrong areas of the game, and I wish we the players had a voice.
O Omegian
Well, the thing is to just say "No" wouldn`t be accurate, you would have to break this down.

1. E - Class ship additions, while some races greatly needed this, others did not and in a sense I feel some are now a little overpowered because of this without balancing other race specific ships. By implementing this, I do not agree that all races need this and have plenty of ship utility as is. Aspha miner needs this, but Terrans in no way do not need this.
2. Neutral Ship upkeeps - Agree with the tweaks to F. Class, however strafez I feel neutral on due to how big of an upkeep increase that is for empires that are wanting to attempt an UW. In the future if you bring in the artifacts you say to bring in, strafez would be pointless on TB servers
3. Resarch changes/reductions - Agreed need to be had.
4. Viral /Collective Upkeep changes - Agree to collective. Viral is tricky, as the upkeep part is mainly going to affect the rare commercial virals less than the agri and tax virals. By the upkeep increase of maru ships to where Terran ships are as viable or better, but I know people complain about pyth spams, I get it, it was cheap, etc. etc. I mean, viral was already nerfed twice and upkeep increased. Now viral is going to get nerfed again when there haven`t been a ton of complaints about the viral upkeep being a problem as a whole. Either the upkeep needs to be tweaked to make viral viable to play with all ship classes better or think about fixing the racial modifiers because to me, viral is now a pointless race to play other than tax or very selective fighting. By this I mean massive PR builds. I suspect terran is now more viable than viral regardless of food prices.

Lastly, why are we changing things that benefit those that don`t fight battles, don`t do UW`s and in some cases just research, dig, and gordo. UW`s in some cases have been difficult, more so on RT than other servers, so to make a point about UW`s being a joke is inaccurate.
E EphemeralEternityOP
Well then RT vote keep these ship update or reverse them your call,majority rules i`ll give you two days starting now

Edited by EphemeralEternity on 2016-04-04
T TheSphere
Right thats why everyone is viral pyth spamming the whole server....

Literally doesnt happen pyth fill a niche role. The role is critical to defnd a uw. Starbases can go outta control now.
E EphemeralEternityOP
those are ideas, there not something we`d spring on the game as they would completely disrupt the dynamic of the game the things i listed are ideas things we`re working towards things that we would discuss, not spring on the game without warning, this is a minor change it doesn`t change any ship stats and as a whole it reduces the cost of most ships for all races with the exception of neutrals for miner which see and increase that they can easily cover they can actually deal with upkeep to pr ratios of 1.7 or higher. and Marauder upkeeps get increase for virals, yet terran and miners upkeeps fall a good bit, and maru upkeeps are still cheap, just not broken like they were
T TheSphere
E class. Should not be neutrals. Make them a new race.
E EphemeralEternityOP
what is going to happen, is this update going to make people forget how to stack and spam? is this update going to make people plunder their clusters, or are people worried that they may have to learn something new along with the rest of the server, if they`re tested else where they will have to go on this server eventually unless we leave it alone. honestly explain to me the most horrible thing that`s going to happen here because of this.

virals that can`t do anything but pyth and maru spam will be forced to learn something new or have to adapt.

guards are going to start using ships that cost 2-3x their racial ships upkeep in their stacks and make them build much slower

Terrans are going to be unbeatable because they have 4 new ships that fez can still kill and counter if need be?
A americanministry
I think u have some great changes in here its hard for me to vote no, I love your idea of creating a better version of rt. I think thats a great idea. I think mentioning that you might be implimenting gordo removal uws or artifact destroyers is not something u should say to people who have worked for years to prepare for a uw by ogrdoing or by stocking up pcc or whatever they may be doing. If you want us to only be able to uw after massive ammounts of prep don`t threaten to undermind that prep by changing the fundementals.. Certain things are permanent on your empire and have been for years it wouldn`t be right to make them destroyable. Just do what all the sucessful games do when they want to move past something thats permanet and op they make a better version of it that makes the old one not as appealing. Give us the better rt server and this would become an afterthought.
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