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Neutral updates are here

Started by EphemeralEternity · 04/04/2016 · 02:55 AM · 168 replies · 3 reads
E EphemeralEternityOP
First of all a big thanks goes out to BW for finding a very nice solution to integrating my new systems into GC this is the neutral updates i was talking about so long ago, E class was just a small part of this update. I`ve taken and made it so each neutral ship has an upkeep more in line with it`s racial ships, this will make balancing Econs for all races alot easier when we get to it this should also open up more fleet options for all races.

So first we have the 4 new E class ships This is the old E class thread for those of you who don`t know their stats.

Moving on Light corvette and Frigate have been removed from the game, LFD will be granted free upon restart no research needed and will remain unchanged for all races.

As you`ll notice the biggest change is Strafez, it has gotten a good deal more expensive for all, this will make UWing harder and more costly, it will also make it harder and more costly for those who like to fodder up to higher prs to research or dig and generally just avoid all the fun which i think we can all agree will bring more balance to the game runner has a cheaper upkeep to pr overall than fodder, but it`s also alot easier to kill.



Along with the above some research has been changed. the Light class researched has been swapped out for research concerning E class, Both fodder researches have been removed but fodder will be granted from creature research. we`ve also lowered the turn requirements on cluster research, some marauder ships and miner ships including G class lowered from 1,500 to 500 and Hun Li research has been lowered from 25,000 to 5,000 and Hun Xe research has been lowered from 25,000 to 2,500 turns further more BW came up with a way to augment turn requirements by servers. so then turn requirements for the research tree on ultra have been reduced by 15% fast 20% normal 30% and Slow 40%. Not none of these changes effect Infrastructure research


The Second Part of this is Fixing not only Viral upkeeps for captured and RE ships but we threw in collective as well so collectves don`t have destroy any ships they happen to capture for fear of crippling debt. also viral build cost is fixed







Everyone will have to click this link to update their shiplist Click here! Well any questions concerns comments or what ever you may have feel free to post in this thread

Edited by EphemeralEternity on 2016-04-04
O Omegian
Heh, my offer still stands EE, but I didnt realize my constructive criticism was seen as an attack on youm I was merely offering you to take in a suggestion from a different point ot view. As for the other comment by testing those ships in GY, already did and noticed Alot of imabalnces which I already mentioned in this post.

I have had experience to with shipbuilding and tweaking, maybe not as you or the next guy, but by saying that we haven`t tested them not sure is entirely accurate. As it stands currently, it doesn`t make sense for my guard or any of my empires to fight until all ship changes are made.
E EphemeralEternityOP
i`m the current oldest viral on RT, one who`s spent a good deal of his life fighting at or above 80 mil pr and who`s spent the past few years fighting with MK, i know the pains of dealing with Diamond and chiron spamming all to well
P PistolPete
There will always be complaints nomatter what is changed in the game.

I hope that the possility to make empires with huge incomes that can explore is removed. A lot of income should be followed by being unable to explore. Nerfing Gordos, or even removing them seems like the solution.

UW`ing isnt supposed to be easy. Whether its too hard with the current changes, maybe. But i think we should try it out, and if it doesn`t work this can be tweaked to make it easier.

The balancing of upkeeps is a solution to a problem. Personally i would have preferred to balance the economies and the make all races work at approximately the same Upkeep/PR. That would make the market more robust. But it is still a quite good step in the right direction.
T TheSphere
The effort you both put in is not lost on me. I think sfgc appreciates the effort. Change is useful.
C Caramelo18
I do agree that kryos is an issue on uws, maybe buff up the f class to deal with the starbases better?
T TheSphere
So you noticed the niche role if pyth. Yet instead of addi g a nuetral to fill the void. You dont adress it. Im down for pyth upkeep changes. If you fill the void u said u noticed. But no neutrals added to stop chiron diamond kyro hoko to oblivion. Instead u gave everyone a quaaar that aminers cant stop ecept with qusar or fez. Then gave a lyth to everyrace. Solid.
E EphemeralEternityOP
12 to keep and 3 to remove thus far by my count, someone can correct me if i`m wrong, and no arrland it`s as it`s supposed to be
E EphemeralEternityOP
I wonder if anyone has even taken the time to test out E class they E class thread has been around since 2012, to me it seems like the same old story since i`ve been doing ship updates in 2008, no one bothers to test them out in yedi`s everyone uses their own intuition and looks at the stats and makes up their mind that either it`s crab, a game breaker or to good, or will never be uses. and this has happened with every ship update since 2008 each ship update I spent hours and hours testing each ship against practically ever other ship in the game making tweaking it here or there, I put time effort and thought into each ship I make

and people wonder why we don`t do massive player "Testing" because no one test, even the most basic form of it. creating a new server to try these out on or any ship it wouldn`t work, because no one would care, they`d mess around if they`d bother to test at all because at the end of the day they know they have nothing to lose, and no amount of testing will show the full scale of the impacts that any change will have on the main servers.

i think alot of people are blinded by their nostalgia, that the game has been a certain way for so long that it should remain that way regardless of it being practice, like gordos, it`s a huge issues, and something that we must try to balance around because no one wants to deal with the real issue itself and that`s the old empires that have so much land. This game was designed with the fact that if you have a higher econ then you must have more planets which make it harder for you to explore. Bringing some balance into the fray you have more econ, you have a greater chance to lose it.

Gordos were added as a fun quark they were never meant to be used to the extent they were and years and years have past since then and people have sunk time and money into these massive abominations and the slightest mention of changing the game to balance this out has been met with hostility even though they wouldn`t outright lose the land in any of the solutions, to refresh your memory one was to take their land and divide it into clusters 80-100k for c3`s and then 25k to c2`s until their land was equaled. Or making so that gordos could only only to give a max of 1200 or 1300 per planet and the would stop working there after, or the easiest and best one that BW has had stashed away for years a very nice formula that would rework how base pr and make it so exploration is based off land and not planets with I do believe the cut off for exploration would be around 80k land. But here we sit

and now with Maraus there`s always been an issue of virals building pike and tiger to ungodly prs and or spamming it but the principle issue is a race that`s upkeep should be balanced around .6 or .7 upkeep to pr shouldn`t be able to build ships who upkeep to br is 2 or 3

like TheSphere said “Somewhat gutted the pyth for viral which was an error. At this very moment no race. Infact no empire other than me and other pyth virals can kill starbases cheaply. Diamonds climb too fast for the other races and marauder too poor. Clealy a miss evaluation of the player populous and what actually happens.”

the problem surely can`t be the fact that there`s a lack of ships to effectively deal with starbases or the fact that diamond is so unfair or that the way starbases work are some what flawed, the problem has to be that pyth was designed, in fact inspired to fulfill this purpose in GC and that me in my shortsightedness have killed he game allowing Basers free rain of the ranks with no plans to stop them or deal with the issue of people being able to base up the ranks cheaply and freely because we all know Virals and lucky rich marus should be the only ones capable of having such a wonderful spam ship with such a great econ and of course they`re always the saviors of GC

well back to E class there`s a neutral class for each damage type except missile, and now that there is it threatens to destabilize GC...good that`s the point of change to shake up things I have faith in GC and that it will adapt, I also know the ships aren`t all that overpowering on their own, now time should show us what changes we`ll need to make, the only two i`ve ever had concerns with are aurora because of it`s spam potential since it is similar to lyth and the quasar i`ve always had reservations about releasing due to it`s 10 range. Of course we will be willing change them just like with any other.

I`ve got some experience at this, I designed most of the ships on this game since 2008 if you want a list i`ll be happy to provide it, including the past and current guard ships except the Zen the only paid ship I didn`t do. I take responsibility for that and I know more than anyone what an issue their ships have become, there`s a bit to much diversity and their br along with their over all hulls and shields needs to be put into check, my point being let the e class sink in for a bit it covers a lot a holes a lot of races are missing, there`s 4 new missile ships but there`s still 6 fez ships, that are still vastly more cheap than these despite the increases that will be able to deal with them on practically any attack mode along with ships each race has that can takes these ships with some strategy or another

and no i`m not going to make a new race using 4 ships as mundane as the E class, when the times comes for a new race it will be new along with new concepts and the ships will be more inspired than E class.

As for fodder, has anyone bothered to look at the past winners list in a while, since say 2012, if not i`ll save you the trouble of looking and it goes miner, miner, miner, miner, something else, miner, miner, miner, something else, miner, miner, miner, miner. And here we have the race that everyone is so sure of that has the worst ships in the game that takes so much effort to win with and yet miraculously here it is winning more UW`s than anything else, I mean it`s ships are so horrible right, how do these people ever get planets and hold on to them to even get to the point where they can UW?

The fact is Miners are rich more so than they should be entitled to it doesn`t matter how many times you beat one down if you are able to win against them, because they`ll more than likely make any money they spent, if they didn`t make money the entire time building, back in a very short time sorter than you as another race will be able too and they`ll eventually get above you and rain death in the form of counters on you and use their pr advantage for everything it`s worth.

Another favorite tactic of miners especially on TB is to build fez fleets to a pr to where it would take a few days at the least if not a week for someone to build up to challenge them thats if you can get past their fed mates protecting them, when they`re there sitting on practically nothing upkeep wise, they`ll make money and save up and when they`re ready they build more fodder, then throw a few other stacks in there and boom you got yourself a UW fleet, depending on the server those will generally end up succeeding so long as they have something more than fez in their fleet, because if nothing else miners ships are resilient at absorbing damage at an economical rate it`s even easier if they or their fed mates throw out historia`s enough to annoy those would resist so that they won`t bother to waste their own artifacts to bring down and empire that`s trying to kill itself anyhow.

Fodder are an issue these changes have not killed their usage, it just cuts down on the abuseof this ship they are still extremely cheap when compared to other ships but this will hopefully make people plan out better fleets, to stop trying UW`s in which half to 3/4ths of their fleet are Fodder or more in the case of some TB UW`s. Let these changes play out and give them a chance

Edited by EphemeralEternity on 2016-04-05
E EphemeralEternityOP
oh no you lost a UW, every 4 out of 5 proper UW attempts should end in failure. and omeg you still pulled it off

Edited by EphemeralEternity on 2016-04-05
O Omegian
I would like to see an actual admin UW and receive the same treatment I got when I UW`d, would be an interesting experience to see them try it out.
W wingnut
I would like to see the empires who complain about UW being too easy to try one.
A ArrLand
if you check the details of E.Pulsar ship I can see no Ship Attributes. Is that a bug?
A americanministry
UW is not about an empires income honestly. Its pretty easy for anyone to max cash fast in this market. Its about the defense. These successful uws are well defended. Cash is almost useless and getting more useless with every change. Your empire age has less and less to do with a uw and this would make that even worse. Since u can`t afford to rebuild and guardians can destroy any ship now with their 10 range.....
A Asmodean
@Zanarkand

I mean that an entire new class of missile ship emphasizes Guardians missile weakness. That, and the range these things have. But its fine. Ill adapt and see what happens. ^^
G GalacticMercenaries
I love the Update and the updates to come
Good work EE and BW I know your working hard this has took hours out of your lives to do

I vote yes and keep the updates coming
O Omegian
Helms, I think most people do plan for it, however I know that comment is directed to some more than others because most people are anti UW. I think people do want to UW, but want to understand how the changes made by admins will affect their UW strategy.

I am for the changes, but err on the side of caution that admins look into ship balancing and looking at each race from a wholesome perspective by class type, mod type and weapon type. Currently miners don`t have something besides the Sapphire and fez to counter some of the missile class compared to marus and terrans. Then there is the comment about stacked terrans not being all missile, well you have other ships that serve the anti missile purpose which is used in most Terran stacks. I want a guardian me badly, but if it makes it where certain races can walk over them with just ranged ships even with a guard using e. Class or fez then it is a race imbalance.
H Helms{}Deep
Every true competitor should want updates to even things out. You should want to see how your strategy and planning works vs others on a level playing field. I am pretty certain that these arent the only updates to happen, so everyone needs to step back and allow a bit of time to have each step and phase implemented, feedback checked, updates made and tweaking to happen. Once all of those steps are done, we should see a vastly improved game, but just a bit of time is needed. Chill out and stop whining, but if you need to continue, I hear that Walmart has a sale on Kleenex and pads right now, so you better go stock up.
Z Zanarkand
@Asmo - Could you plz explain how you have it tougher? You guys were barely touched.

@AM and Ankaar - I`m pro UW, but I do agree that UW`s should be made tougher. A UW being done every couple of weeks is... Annoying lol.
D DarthCaedus
Everything else is good from what I see
H Helms{}Deep
If you want to UW, you gotta build and plan for it. I mean, really, like some of the ones complaining about UW`s really gonna try for it? Lets be real here, doing a UW should be earned, not expected, regardless if you are in MK/DIST or not. No way a new empire should be able to get up to UW status just because the person feels they are entitled to do so. If you want to UW, plan for it.
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