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Commercial Terran

Started by AdmiralSarek · 17/03/2016 · 04:41 AM · 60 replies · 2 reads
A AdmiralSarekOP
Any chance of fixing the income rates for commercial Terran`s, they are clearly far to low and loose out to food Terran`s at what is it any food price above 4?

Should be an easy fix I hope, juts change to racial modifier to something positive.

Or are Terrans not supposed to ever go commercial, and the missions are just plain wrong?
T TranquilSuns
I think an easier solution, and more well-rounded (and maybe not as far as coding) would be to make the planets fluid. And what I mean by that is when you cluster them, you have an option to modify the planet in whichever Econ you want. Instead of, say, accepting the current c1, c2, c3 mods of +10, +20, +30 mining, Agri, and pop growth respectively. You would instead choose to make a "commerce" c1 with a 15% commerce bonus or something. And it could be different mods for different races to even out the incomes or something.

Might even fix some of the issues with the garbage viral, collective planets and limitations.
A AdmiralSarek
Omegian, if you mean gordoing a U.large as the Terran commercial play-style, then we need more mods to the game than I thought. Maybe if I was in the right time zone for digging I could give this a try..... Tweeking the commercial vs food terran to be even at 8 would be about right, it would make commercial worth playing.

TranquilSuns, yes I see what you mean about commercial and guards not helping the market, but.... What it does do is makes less food for all of those tax virals to romp home with, so perhaps a little bit more complicated (as there are not other options for people who want to play terran)
E EmperorTPE
Lighten up Eprussia, it takes two to clap..
S Sandstorm
I`m just our local comedian...
E EPrussia
funny ren anytime you come on here you insult other players and try to make people look worse than you.sorry but you are not better than anyone in GC.
E EmperorTPE
LOL renegade you could have said that nicely tho .
O Omegian
Last time something was mentioned, I think the forum went way off topic into the deepend. While 4 is self-sufficient, it is good enough at any empire level. Of course, the more planets you horde the better your p/t income will be or land size. This method forces you to have lots of land, similar to making a ton of cgs as an a.miner or a ton of minerals like a mineral miner. I think 4 is fair, but if you had to tweak it, it shouldn`t be tweaked greater than 7-8. That is my opinion anyhow, commercial terran is supposed to be a big planet hording playstyle, not something you can explore with and make as much as a tax miner.
R Renegade Admin
I find it so odd that EPRussia feels the need to come on and whine about updates every single time literally anything that could pertain to them is mentioned. Thank you so much, EP, for your wonderful contributions to the GC Community.

I`m working on a spreadsheet for what I think would be some interesting income changes, post it all up here for you tomorrow evening probably.
T TranquilSuns
I find it odd that so many people are in favor of ideas like this.

Commercial terrans, commercial virals, and especially guardians provide no benefit to the market aspect of the game (aside from occasionally taking consumer goods-which are always in demand anyways).

Diminishing an aspect of the game does not promote growth. It would be different if the income produced anything besides just positive cash flow, such as a side product. But there`s no risk. No help to the already dying game. The current commerce rates are your cookie for not being any help to the rest of the community. Eat it, and sit in your corner. *hugs*
E EPrussia
good luck waiting to next year for updates
A AdmiralSarekOP
If food was at 1 then taxers would have made out like bandits, it would have been ridiculous.

Also remember we are talking about the turn based servers as well as the RT one.
E EnderWiggin
food hasn`t stayed at 1 since I started playing in 2006. So like, if that hasn`t been the case in over 10 years it seems kind of silly to balance around that.
K KnightOfBaa
Comm is fine how it is. Back when the game was active food never rose above 1 and comm was more viable.
E EmperorTPE
Your emperor has arrived.
E EmperorTPE
or they can tax wtihout food imo lol.
S Sandstorm
Well, Miner Industry is very usable. We have a good example in Stargaters. But if it was improved, it could also help balance some other tax races. Balancing one economy could also help bring the issue of Guard economics. As we have Guards that only strip ore for income. Defeats the play style.

@Ender Yes that upgrade would be nice. But, sadly, such an update is distant.
A Asmodean
One could suppose that Industry for miners could be enhanced as well, since their missions focus on that somewhat.. that aside, comm terrans could do with an improvement.
E EnderWiggin
I would like to see that. As one of the 2 highest upkeep races Terrans really should have commercial be a more viable income type.
S Sandstorm
I think Stephen was trying to keep every door open, being the starting race. But Comm SHOULD be enhanced. Otherwise missions are pointless
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