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Collective update

Started by DarthTPEKoN · 24/02/2016 · 09:37 AM · 21 replies · 1 read
D DarthTPEKoNOP
We should change some of the modifiers I think having agriculture modifier is awesome, but that double population specialty could be used if Collectives could be tax based, so increasing their Tax modifier to give incentive to actually play this race

People say that`s what plundering is for ! My argument is plunder collective or Maradar is extinct and does not actually exist anymore, it is due to the fact that the pay out of plundering is really low. For example if i had 101 housing, I could plunder a 20k cluster for only 2bill, that means I need atleast 100 20k clusters to actually go and fight with the big guys.
I am a mix of agriculture and plunder because I know im going to encounter clusters that I can`t use so I will plunder them. So I thought maybe a few levels in housing would def help with that.

What do you guys think ? Comment and respond !
O Omegian
With how cheap collective ships are upkeep wise, I am not sure if it would make sense to have another tax race available. I think collective should either be plunder as it was supposed to be long ago or agriculture. There are currently 3 tax races, if you want to argue down to the %, then 4. I think having the agriculture yield tweaked on the collective planets would work best, instead of messing with the racials. That is my thoughts.
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