13/12/2015 · 12:45 AM
#19
Mobile accounts for 40% of my total Crack time, and is one of the main reason why I managed to get further than I used to, so I have to agree with Pistol on this one. It`s something that can really make life easier.
However, the game has to become something that can retain people in the first place, else why not check something else instead? Like Whatsapp or games like Clash of Clans.
So Ankaar made a very good point, if there`s no one to attack and defend against, there`s nothing to lose/gain by checking, as you can just do things at your own pace. Then it becomes not so much of a priority to them.
Another thing would be the change in gamers nowadays. I`ve shared this game to a few of my friends (the younger ones age ranging from 17-20). Just so happen that I was on the "manage fleet" page one time and 1 comment that struck me was, "how did webpage filled with text and numbers, that looks like an excel spreadsheet , become a game."
These people I`ve asked are just 5 years younger than me at most, and already a huge portion of them have never experienced web browser games, much less comprehend the joy of it. Its not just about the graphics, its also about being engaged, which our game really need to find a way to do this. Not just engaging for the first time they log in, but the feeling that makes them want to come back, that kind of masoch.. I mean magical feeling.
Just some of my ideas here, but I feel that to tackle this issue, we may have to shorten dp to 16/20hours, disable certain features (something to do with vm and reinforcement troops), npc that are increasing challenging as pr level increase, or npc that only appears to new players, so there`s more opportunity for growth for them, but also engaging.
Each idea however though, would affect several key areas that we love though, so just putting it out there, see hows the reaction like, while I evaluate the ideas before starting a thread for it.
Hopefully we can push the game to where i