Can we allow collectives to farm off c.2s they capture .. It would be fairly logical...
Collective update
Started by ThEpAkIsTaNiEmPirE
· 27/11/2015 · 02:51 PM
· 8 replies
· 0 reads
so they changed it.. Im glad they did that much... wooooh..
S
Slavyzz
I shouldnt complain about build rates sloop used to be 20 a turn and gall used to be 12
Oh yeah I remember it took like 2 hours to reach 20 mill with a spam unlike any other race
Lol so true help collectives out they also have slow building ships
S
Slavyzz
*Stephen laughing*
I`ll let them think they can go agri
*laughs harder*
but make it so they can`t use captured clusters or U class planets
they`ll have to find one planet at a time!
*maniacal laughter*
and-and the more planets they get- the more negative I`ll make their agri modifier!
*absurdly evil laughter*
I`ll let them think they can go agri
*laughs harder*
but make it so they can`t use captured clusters or U class planets
they`ll have to find one planet at a time!
*maniacal laughter*
and-and the more planets they get- the more negative I`ll make their agri modifier!
*absurdly evil laughter*
I agree
Its really hard for them to survive in general... They are like the least played race.
S
Slavyzz
I`m going to have to agree with this.
Reply
⚠
You must sign in before you can reply.
Sign in to the game and come back — the forum uses your game account.
Sign in to the game and come back — the forum uses your game account.