25/11/2015 · 03:22 AM
#18
Yeah, I`m going to have to agree that I *really* don`t think bots are the solution to this problem, and I don`t really like the idea of them at all. Honestly, the biggest problem is that there are too many people with too much money and nothing to spend it on, and too few other people to balance it out. If we`re going to make anything "level based" (such as a separate market for newer players), it would just make sense to have ship credit/upkeep/min cost requirements rise as your empire gets better. Another option is to lower storage, so that people hit max creds faster and are required to spend them fighting or lose them.
The CGs @ 5 complaint is getting a bit boring to read over and over - look, you can hold 2 bil food, that`s usually ~20 bil credits. You can hold 2 bil minerals, which is around 2 tril credits. Yet, with CGs if I hold 2 bil that`s only 10 bil credits if they sell at 5, and right now I can`t even store them on the market because they get bought within an hour even at 5. Either CG storage needs to go up or the price needs to go up so that people can actually store their extras, just like food, ore, mins.