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Race ideas..

Started by EternalWolf · 27/10/2015 · 10:48 AM · 25 replies · 1 read
E EternalWolfOP
Before you start flaming this and posting negative crab, this is a FUN little thread to come up with unique races for GC. Ships too..why not?

Razzy has a busy brain so i put this here to help him out mostly...

My idea, a race that exclusively uses U class.
Have explore mod to make finding U easier somewhat, take a while to get started, cant use regular planets, CAN cluster U class but only up to c.2 equivalent. U class clusters are useless to everyone else, if un-Ultrafied it becomes a 4 or 16 planet cluster of 1/10th the size.
They have negative mods to all econs as land potentially makes up for this.
E EternalWolfOP
This is assuming BWs `fix` is NOT put into play.
Also, I like Jessikas race. That sounds really unique
E EPrussia
and imagine if i had 25 ularge clusters all 10 k or so 250 k land.......... with negative econ and extra upkeep for ships because I dont have a c3. yes this idea while good if there arent changes to upkeep. if there are then yea
E EPrussia
E.4743 U.Large 10,896 10,896 5000 0 10,891 42 Red Crystal
E.6348 U.Large 8,736 8,736 3315 0 8,732 4 Strafez Organism
E.4369 U.Large 12,752 12,752 87 0 12,746 34 Rutile
E.2916 U.Large 11,616 11,616 105 0 11,605 18 Rutile

thats me at the moment. i had plunder when i won a c3 to get borders so is if fair?
E EPrussia
EW heres my problem with this. on normal i once had 10 u larges at 9 k or over and then a c2 then borders. if i could cluster u larges then i would have a 90 k ularge without gordoing and i would be punished for it as well as negative econ mods your talking about with the badwolf ideas your talking about
J jessika
Industry 300% -95% taxes -95% commerce 0% agriculture 0% mining

21 colonies but NO CLUSTERS! This means you`d start by saving good barrens and forests till you can get U ferts and U larges. Also means you`ll have the quality planets on your borders and they`ll be easy to replace... no grinding for hours to make that perfect cluster then babysit for months. Maybe exploring can be a bit harder to balance if need be. This would benefit maru and coll i think, viral should get three ships to reverse.

I like fighter ships.... so i think they should have 3 fighters with different attack types, 3 corvettes, 3 frigates, 2 destroyers, 2 cruisers, 1 battleship and a solid starbase. Maybe the fighters can be the scouts? So they should be able to build decent stacks cheap but will have a weakness lacking heavy hitters.

They`re backstory is.... they`ve adopted anarchy so prefer to fight in individual ships and dislike clusters. They don`t pay taxes and don`t work for corporations. They are highly inventive and industrious, individually becoming very good at industry making goods in private automated workshops. (no excuse to not have regular CGs on market for 3) Some inventions are used for farming and mining. They are also inventive with their individual ships to explain the variations in fighters, ect.

So this race would be great for non grinding, keeping cgs on the market, providing quality planets at low pr and eventually high pr, and i think back story wise its unique...

the only issue i see is if people kill off their populations once theyve maxed food and industry to save on food since theres no taxes.... maybe loyalty can be tied to industry? or lower maintenance -75% costs and offer a small tax -75%? The planets would be more valuable to capture if there was a loyalty incentive of some kind built in.
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